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Merge e381be7dc9
into 8d5ba221d8
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commit
f65dd28897
@ -299,7 +299,11 @@ export class BattleScene extends SceneBase {
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public seed: string;
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public waveSeed: string;
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public waveCycleOffset: number;
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public offsetGym: boolean;
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/**
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* Whether to offset Gym Leader waves by 10 (30, 50, 70 instead of 20, 40, 60).
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* Determined at the start of the run, and is unused for non-Classic game modes.
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*/
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public offsetGym = false;
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public damageNumberHandler: DamageNumberHandler;
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private spriteSparkleHandler: PokemonSpriteSparkleHandler;
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@ -543,22 +543,24 @@ export class Arena {
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}
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}
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getTimeOfDay(): TimeOfDay {
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public getTimeOfDay(): TimeOfDay {
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switch (this.biomeType) {
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case BiomeId.ABYSS:
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return TimeOfDay.NIGHT;
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}
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const waveCycle = ((globalScene.currentBattle?.waveIndex || 0) + globalScene.waveCycleOffset) % 40;
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if (Overrides.TIME_OF_DAY_OVERRIDE != null) {
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return Overrides.TIME_OF_DAY_OVERRIDE;
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}
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const waveCycle = ((globalScene.currentBattle?.waveIndex ?? 0) + globalScene.waveCycleOffset) % 40;
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if (waveCycle < 15) {
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return TimeOfDay.DAY;
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}
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if (waveCycle < 20) {
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return TimeOfDay.DUSK;
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}
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if (waveCycle < 35) {
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return TimeOfDay.NIGHT;
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}
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@ -566,6 +568,10 @@ export class Arena {
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return TimeOfDay.DAWN;
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}
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/**
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* @returns Whether the current biome takes place "outdoors"
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* (for the purposes of time of day tints)
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*/
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isOutside(): boolean {
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switch (this.biomeType) {
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case BiomeId.SEABED:
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@ -584,23 +590,7 @@ export class Arena {
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}
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}
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overrideTint(): [number, number, number] {
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switch (Overrides.ARENA_TINT_OVERRIDE) {
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case TimeOfDay.DUSK:
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return [98, 48, 73].map(c => Math.round((c + 128) / 2)) as [number, number, number];
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case TimeOfDay.NIGHT:
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return [64, 64, 64];
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case TimeOfDay.DAWN:
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case TimeOfDay.DAY:
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default:
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return [128, 128, 128];
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}
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}
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getDayTint(): [number, number, number] {
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if (Overrides.ARENA_TINT_OVERRIDE !== null) {
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return this.overrideTint();
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}
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switch (this.biomeType) {
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case BiomeId.ABYSS:
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return [64, 64, 64];
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@ -610,23 +600,14 @@ export class Arena {
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}
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getDuskTint(): [number, number, number] {
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if (Overrides.ARENA_TINT_OVERRIDE) {
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return this.overrideTint();
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}
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if (!this.isOutside()) {
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return [0, 0, 0];
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}
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switch (this.biomeType) {
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default:
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return [98, 48, 73].map(c => Math.round((c + 128) / 2)) as [number, number, number];
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}
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return [113, 88, 101];
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}
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getNightTint(): [number, number, number] {
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if (Overrides.ARENA_TINT_OVERRIDE) {
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return this.overrideTint();
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}
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switch (this.biomeType) {
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case BiomeId.ABYSS:
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case BiomeId.SPACE:
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@ -638,10 +619,7 @@ export class Arena {
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return [64, 64, 64];
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}
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switch (this.biomeType) {
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default:
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return [48, 48, 98];
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}
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return [48, 48, 98];
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}
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setIgnoreAbilities(ignoreAbilities: boolean, ignoringEffectSource: BattlerIndex | null = null): void {
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@ -76,7 +76,11 @@ class DefaultOverrides {
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readonly BATTLE_STYLE_OVERRIDE: BattleStyle | null = null;
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readonly STARTING_WAVE_OVERRIDE: number = 0;
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readonly STARTING_BIOME_OVERRIDE: BiomeId | null = null;
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readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
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/**
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* Overrides the Time of Day for the given biome.
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* Set to `null` to disable.
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*/
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readonly TIME_OF_DAY_OVERRIDE: Exclude<TimeOfDay, TimeOfDay.ALL> | null = null;
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/** Multiplies XP gained by this value including 0. Set to null to ignore the override. */
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readonly XP_MULTIPLIER_OVERRIDE: number | null = null;
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/**
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