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Use append for magic coat/bounce
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@ -175,7 +175,8 @@ export class MoveEffectPhase extends PokemonPhase {
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globalScene.phaseManager.unshiftNew("HideAbilityPhase");
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globalScene.phaseManager.unshiftNew("HideAbilityPhase");
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}
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}
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globalScene.phaseManager.startNewDynamicPhase(
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globalScene.phaseManager.appendNewToPhase(
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"MoveEndPhase",
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"MovePhase",
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"MovePhase",
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target,
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target,
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newTargets,
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newTargets,
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