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Also fix Clangorous Soulblaze just in case
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@ -8916,7 +8916,7 @@ export function initMoves() {
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.makesContact(false)
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.ignoresVirtual(),
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new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, undefined, undefined, undefined, true)
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.soundBased()
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.partial()
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