defeated the stakeout demons

This commit is contained in:
Luc 2024-04-25 19:52:50 -04:00
parent e01731639f
commit f4f40634b7
2 changed files with 37 additions and 2 deletions

View File

@ -9,7 +9,7 @@ import { BattlerTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type";
import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, RecoilAttr, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves } from "./move";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, RecoilAttr, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, ForceSwitchOutAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { ArenaTagType } from "./enums/arena-tag-type";
import { Stat } from "./pokemon-stat";
@ -920,6 +920,31 @@ export class MoveTypePowerBoostAbAttr extends MovePowerBoostAbAttr {
}
}
export class StakeoutAbAttr extends MovePowerBoostAbAttr {
constructor(powerMultiplier: number = 2) {
const condition: PokemonAttackCondition = (user, target, move) => {
if(user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON) // covers hard switching
return true;
// find what move the target's slot used this turn and check if it's a switch-in move.
const moveId = user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move
const targetMove = allMoves[moveId];
const usedSwitchMove = targetMove.findAttr(attr => attr instanceof ForceSwitchOutAttr) as ForceSwitchOutAttr;
if(usedSwitchMove?.isSelfSwitch?.() && target.battleSummonData?.turnCount === 1){ // check if the move switches the user out
if(usedSwitchMove.returnUser().id === target.id) // dont activate if the move was used by the target (meaning it hasnt switched out yet)
return false;
return true;
}
return false;
};
super(condition, powerMultiplier);
}
}
export class LowHpMoveTypePowerBoostAbAttr extends MoveTypePowerBoostAbAttr {
constructor(boostedType: Type) {
super(boostedType);
@ -3005,7 +3030,7 @@ export function initAbilities() {
.attr(NoFusionAbilityAbAttr)
.partial(),
new Ability(Abilities.STAKEOUT, 7)
.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2),
.attr(StakeoutAbAttr),
new Ability(Abilities.WATER_BUBBLE, 7)
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 1)

View File

@ -2810,6 +2810,7 @@ export class RemoveScreensAttr extends MoveEffectAttr {
export class ForceSwitchOutAttr extends MoveEffectAttr {
private user: boolean;
private batonPass: boolean;
private userReference: Pokemon;
constructor(user?: boolean, batonPass?: boolean) {
super(false, MoveEffectTrigger.POST_APPLY, true);
@ -2822,6 +2823,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
if (!this.user && target.isMax())
return resolve(false);
this.userReference = user;
// Check if the move category is not STATUS or if the switch out condition is not met
if (move.category !== MoveCategory.STATUS && !this.getSwitchOutCondition()(user, target, move)) {
//Apply effects before switch out i.e. poison point, flame body, etc
@ -2882,6 +2884,14 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return (user, target, move) => move.category !== MoveCategory.STATUS || this.getSwitchOutCondition()(user, target, move);
}
public isSelfSwitch(): boolean {
return this.user;
}
returnUser(): Pokemon {
return this.userReference;
}
getSwitchOutCondition(): MoveConditionFunc {
return (user, target, move) => {
const switchOutTarget = (this.user ? user : target);