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Update selectWithTera override
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@ -76,14 +76,14 @@ export class MoveHelper extends GameManagerHelper {
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const movePosition = getMovePosition(this.game.scene, pkmIndex, move);
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const movePosition = getMovePosition(this.game.scene, pkmIndex, move);
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this.game.scene.getPlayerParty()[pkmIndex].isTerastallized = false;
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this.game.scene.getPlayerParty()[pkmIndex].isTerastallized = false;
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this.game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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this.game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
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this.game.scene.ui.setMode(
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this.game.scene.ui.setMode(
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Mode.FIGHT,
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UiMode.FIGHT,
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(this.game.scene.getCurrentPhase() as CommandPhase).getFieldIndex(),
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(this.game.scene.getCurrentPhase() as CommandPhase).getFieldIndex(),
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Command.TERA,
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Command.TERA,
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);
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);
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});
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});
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this.game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
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this.game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
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(this.game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.TERA, movePosition, false);
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(this.game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.TERA, movePosition, false);
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});
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});
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