diff --git a/src/test/mystery-encounter/encounters/uncommon-breed-encounter.test.ts b/src/test/mystery-encounter/encounters/uncommon-breed-encounter.test.ts index f46107fdf2d..5b17ff3a2f7 100644 --- a/src/test/mystery-encounter/encounters/uncommon-breed-encounter.test.ts +++ b/src/test/mystery-encounter/encounters/uncommon-breed-encounter.test.ts @@ -123,7 +123,7 @@ describe("Uncommon Breed - Mystery Encounter", () => { }); }); - it("should start a fight against the boss", async () => { + it.skip("should start a fight against the boss", async () => { const phaseSpy = vi.spyOn(scene, "pushPhase"); const unshiftPhaseSpy = vi.spyOn(scene, "unshiftPhase"); await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty); @@ -168,7 +168,7 @@ describe("Uncommon Breed - Mystery Encounter", () => { }); // TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue - it("should NOT be selectable if the player doesn't have enough berries", async () => { + it.skip("should NOT be selectable if the player doesn't have enough berries", async () => { await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty); // Clear out any pesky mods that slipped through test spin-up scene.modifiers.forEach(mod => { @@ -193,7 +193,7 @@ describe("Uncommon Breed - Mystery Encounter", () => { }); // TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue - it("Should skip fight when player meets requirements", { retry: 5 }, async () => { + it.skip("Should skip fight when player meets requirements", { retry: 5 }, async () => { const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle"); await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);