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Adjust fly tests to expect pp reduction properly
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@ -85,6 +85,7 @@ describe("Moves - Fly", () => {
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const playerPokemon = game.field.getPlayerPokemon();
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game.move.select(MoveId.FLY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined();
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@ -94,7 +95,7 @@ describe("Moves - Fly", () => {
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expect(playerFly?.ppUsed).toBe(0);
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});
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it("should be cancelled when another Pokemon uses Gravity", async () => {
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it("should be interrupted when another Pokemon uses Gravity", async () => {
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game.override.enemyMoveset([MoveId.SPLASH, MoveId.GRAVITY]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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@ -115,6 +116,6 @@ describe("Moves - Fly", () => {
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.FLY);
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expect(playerFly?.ppUsed).toBe(0);
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expect(playerFly?.ppUsed).toBe(1);
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});
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});
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