mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-07 08:52:17 +02:00
Add probabilistic test for KO search
This commit is contained in:
parent
660bdc1a15
commit
f2f225cfc1
@ -2230,7 +2230,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, move, cancelled, false, damage);
|
||||
}
|
||||
|
||||
// debug message for when damage is applied (i.e. not simulated)
|
||||
if (!simulated) {
|
||||
console.log("damage", damage.value, move.name, power, sourceAtk, targetDef);
|
||||
}
|
||||
|
||||
let hitResult: HitResult;
|
||||
if (typeMultiplier < 1) {
|
||||
@ -4027,9 +4030,9 @@ export class EnemyPokemon extends Pokemon {
|
||||
return false;
|
||||
}
|
||||
const move = pkmnMove.getMove()!;
|
||||
const activePokemon = this.scene.getField(true);
|
||||
const fieldPokemon = this.scene.getField();
|
||||
const moveTargets = getMoveTargets(this, move.id).targets
|
||||
.map(ind => activePokemon[ind])
|
||||
.map(ind => fieldPokemon[ind])
|
||||
.filter(p => this.isPlayer() !== p.isPlayer());
|
||||
// Only considers critical hits for crit-only moves or when this Pokemon is under the effect of Laser Focus
|
||||
const isCritical = move.hasAttr(CritOnlyAttr) || !!this.getTag(BattlerTagType.ALWAYS_CRIT);
|
||||
|
75
src/test/enemy_command.test.ts
Normal file
75
src/test/enemy_command.test.ts
Normal file
@ -0,0 +1,75 @@
|
||||
import { allMoves, MoveCategory } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { AiType, EnemyPokemon } from "#app/field/pokemon";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
const NUM_TRIALS = 300;
|
||||
|
||||
type MoveChoiceSet = { [key: number]: number };
|
||||
|
||||
function getEnemyMoveChoices(pokemon: EnemyPokemon, moveChoices: MoveChoiceSet): void {
|
||||
// Use an unseeded random number generator in place of the mocked-out randBattleSeedInt
|
||||
vi.spyOn(pokemon.scene, "randBattleSeedInt").mockImplementation((range, min?) => {
|
||||
return randSeedInt(range, min);
|
||||
});
|
||||
for (let i = 0; i < NUM_TRIALS; i++) {
|
||||
const queuedMove = pokemon.getNextMove();
|
||||
moveChoices[queuedMove.move]++;
|
||||
}
|
||||
|
||||
for (const [moveId, count] of Object.entries(moveChoices)) {
|
||||
console.log(`Move: ${allMoves[moveId].name} Count: ${count} (${count / NUM_TRIALS * 100}%)`);
|
||||
}
|
||||
}
|
||||
|
||||
describe("Enemy Commands - Move Selection", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.ability(Abilities.BALL_FETCH);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
it(
|
||||
"should never use Status moves if an attack can KO",
|
||||
async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.ETERNATUS)
|
||||
.enemyMoveset([Moves.ETERNABEAM, Moves.SLUDGE_BOMB, Moves.DRAGON_DANCE, Moves.COSMIC_POWER])
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.startingLevel(1)
|
||||
.enemyLevel(100);
|
||||
|
||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.aiType = AiType.SMART_RANDOM;
|
||||
|
||||
const moveChoices: MoveChoiceSet = {};
|
||||
const enemyMoveset = enemyPokemon.getMoveset();
|
||||
enemyMoveset.forEach(mv => moveChoices[mv!.moveId] = 0);
|
||||
getEnemyMoveChoices(enemyPokemon, moveChoices);
|
||||
|
||||
enemyMoveset.forEach(mv => {
|
||||
if (mv?.getMove().category === MoveCategory.STATUS) {
|
||||
expect(moveChoices[mv.moveId]).toBe(0);
|
||||
}
|
||||
});
|
||||
}, TIMEOUT
|
||||
);
|
||||
});
|
Loading…
Reference in New Issue
Block a user