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https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-11 18:09:29 +02:00
[Fix] Implemented suggested cursor behavior and reworked test code
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@ -185,6 +185,8 @@ export class PartyUiHandler extends MessageUiHandler {
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private transferAll: boolean;
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private lastCursor = 0;
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private lastLeftPokemonCursor = 0;
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private lastRightPokemonCursor = 0;
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private selectCallback: PartySelectCallback | PartyModifierTransferSelectCallback | null;
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private selectFilter: PokemonSelectFilter | PokemonModifierTransferSelectFilter;
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private moveSelectFilter: PokemonMoveSelectFilter;
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@ -992,11 +994,9 @@ export class PartyUiHandler extends MessageUiHandler {
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switch (this.partyUiMode) {
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case PartyUiMode.DISCARD:
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this.partyUiMode = PartyUiMode.MODIFIER_TRANSFER;
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ui.playSelect();
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break;
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case PartyUiMode.MODIFIER_TRANSFER:
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this.partyUiMode = PartyUiMode.DISCARD;
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ui.playSelect();
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break;
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default:
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ui.playError();
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@ -1045,6 +1045,13 @@ export class PartyUiHandler extends MessageUiHandler {
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const slotCount = this.partySlots.length;
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const battlerCount = globalScene.currentBattle.getBattlerCount();
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if (this.lastCursor < battlerCount) {
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this.lastLeftPokemonCursor = this.lastCursor;
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}
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if (this.lastCursor >= battlerCount && this.lastCursor < 6) {
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this.lastRightPokemonCursor = this.lastCursor;
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}
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let success = false;
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switch (button) {
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case Button.UP:
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@ -1088,21 +1095,20 @@ export class PartyUiHandler extends MessageUiHandler {
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success = this.setCursor(this.cursor < 6 ? (this.cursor < slotCount - 1 ? this.cursor + 1 : 6) : 0);
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break;
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case Button.LEFT:
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if (this.cursor >= battlerCount && this.cursor <= 6) {
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success = this.setCursor(this.isItemManageMode() ? 7 : 0);
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if (this.cursor === 6) {
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success = this.setCursor(this.isItemManageMode() ? 7 : this.lastLeftPokemonCursor);
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}
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if (this.cursor >= battlerCount && this.cursor < 6) {
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success = this.setCursor(this.lastLeftPokemonCursor);
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}
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break;
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case Button.RIGHT:
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if ((this.cursor === 7 && this.isItemManageMode()) || slotCount === battlerCount) {
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if (this.cursor === 7 || slotCount <= battlerCount) {
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success = this.setCursor(6);
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break;
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}
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if (battlerCount >= 2 && slotCount > battlerCount && this.getCursor() === 0 && this.lastCursor === 1) {
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success = this.setCursor(2);
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break;
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}
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if (slotCount > battlerCount && this.cursor < battlerCount) {
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success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || battlerCount : battlerCount);
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success = this.setCursor(this.lastRightPokemonCursor || battlerCount);
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break;
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}
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}
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@ -3,9 +3,10 @@ import { Button } from "#enums/buttons";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { UiMode } from "#enums/ui-mode";
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import type { Pokemon } from "#field/pokemon";
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import { GameManager } from "#test/testUtils/gameManager";
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import { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
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import { PartyUiHandler, PartyUiMode } from "#ui/party-ui-handler";
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import type { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
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import type { PartyUiHandler } from "#ui/party-ui-handler";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -33,104 +34,121 @@ describe("UI - Transfer Items", () => {
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{ name: "BERRY", count: 2, type: BerryType.APICOT },
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{ name: "BERRY", count: 2, type: BerryType.LUM },
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])
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.moveset([MoveId.DRAGON_CLAW])
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyMoveset(MoveId.SPLASH);
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await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA]);
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game.move.use(MoveId.DRAGON_CLAW);
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game.move.select(MoveId.DRAGON_CLAW);
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await game.phaseInterceptor.to("EggLapsePhase");
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await game.phaseInterceptor.run("SelectModifierPhase");
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});
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it("manage button exists in the proper screen", async () => {
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game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(ModifierSelectUiHandler);
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let handlerLength: Phaser.GameObjects.GameObject[] | undefined;
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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handler.setCursor(1);
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handler.processInput(Button.ACTION);
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await new Promise<void>(resolve => {
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//select manage items menu
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game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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handler.processInput(Button.DOWN);
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handler.setCursor(1);
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handler.processInput(Button.ACTION);
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});
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void game.scene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.MODIFIER_TRANSFER);
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//select manage button
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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handler.processInput(Button.DOWN);
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handler.processInput(Button.ACTION);
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handlerLength = handler.optionsContainer.list;
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resolve();
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});
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});
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await game.phaseInterceptor.to("BattleEndPhase");
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(PartyUiHandler);
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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handler.processInput(Button.DOWN);
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handler.processInput(Button.ACTION);
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expect(handler.optionsContainer.list).toHaveLength(0); // should select manage button, which has no menu
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game.phaseInterceptor.unlock();
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});
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await game.phaseInterceptor.to("SelectModifierPhase");
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expect(handlerLength).toHaveLength(0); // should select manage button, which has no menu
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});
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it("manage button doesn't exist in the other screens", async () => {
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// Select and enter team summary menu
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game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(ModifierSelectUiHandler);
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let handlerLength: Phaser.GameObjects.GameObject[] | undefined;
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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handler.setCursor(2);
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handler.processInput(Button.ACTION);
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await new Promise<void>(resolve => {
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//select check items menu
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game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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handler.processInput(Button.DOWN);
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handler.setCursor(2);
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handler.processInput(Button.ACTION);
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});
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void game.scene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.MODIFIER_TRANSFER);
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//try to select manage button, select 2nd pokemon instead
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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handler.processInput(Button.DOWN);
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handler.processInput(Button.ACTION);
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handlerLength = handler.optionsContainer.list;
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resolve();
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});
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});
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await game.phaseInterceptor.to("BattleEndPhase");
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game.phaseInterceptor.addToNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(PartyUiHandler);
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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handler.processInput(Button.DOWN);
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handler.processInput(Button.ACTION);
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expect(handler.optionsContainer.list.length).toBeGreaterThan(0); // should select a pokemon, which has at least the cancel option
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game.phaseInterceptor.unlock();
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});
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await game.phaseInterceptor.to("SelectModifierPhase");
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expect(handlerLength).toHaveLength(6); // should select 2nd pokemon (length is 5 options + image)
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});
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// Test that the manage button actually discards items, needs proofreading
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it("should discard items when button is selected", async () => {
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game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(ModifierSelectUiHandler);
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let pokemon: Pokemon | undefined;
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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handler.setCursor(1);
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handler.processInput(Button.ACTION);
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await new Promise<void>(resolve => {
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//select manage items menu
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game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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handler.processInput(Button.DOWN);
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handler.setCursor(1);
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handler.processInput(Button.ACTION);
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});
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void game.scene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.MODIFIER_TRANSFER);
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// Enter discard mode and select first party member
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handler.setCursor(7);
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handler.processInput(Button.ACTION);
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handler.setCursor(0);
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handler.processInput(Button.ACTION);
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pokemon = game.field.getPlayerPokemon();
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resolve();
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});
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});
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await game.phaseInterceptor.to("BattleEndPhase");
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game.phaseInterceptor.addToNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(PartyUiHandler);
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// Enter discard mode and select first party member
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handler.setCursor(7);
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handler.processInput(Button.ACTION);
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handler.setCursor(0);
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handler.processInput(Button.ACTION);
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const pokemon = game.field.getPlayerPokemon();
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expect(pokemon).toBeDefined();
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if (pokemon) {
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expect(pokemon.getHeldItems()).toHaveLength(3);
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expect(pokemon.getHeldItems().map(h => h.stackCount)).toEqual([1, 2, 2]);
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}
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await new Promise<void>(resolve => {
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//discard the first option
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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handler.processInput(Button.ACTION);
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pokemon = game.field.getPlayerPokemon();
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resolve();
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});
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});
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expect(pokemon).toBeDefined();
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if (pokemon) {
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// Sitrus berry was discarded, leaving 2 stacks of 2 berries behind
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expect(pokemon.getHeldItems()).toHaveLength(2);
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expect(pokemon.getHeldItems().map(h => h.stackCount)).toEqual([2, 2]);
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game.phaseInterceptor.unlock();
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});
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await game.phaseInterceptor.to("SelectModifierPhase");
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}
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});
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});
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