Merge branch 'beta' into flee

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NightKev 2025-03-23 13:43:06 -07:00 committed by GitHub
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@ -3,144 +3,46 @@ import { Moves } from "#enums/moves";
/** Set of moves that cannot be called by {@linkcode Moves.METRONOME Metronome} */
export const invalidMetronomeMoves: ReadonlySet<Moves> = new Set([
Moves.AFTER_YOU,
Moves.APPLE_ACID,
Moves.ARMOR_CANNON,
Moves.ASSIST,
Moves.ASTRAL_BARRAGE,
Moves.AURA_WHEEL,
Moves.BANEFUL_BUNKER,
Moves.BEAK_BLAST,
Moves.BEHEMOTH_BASH,
Moves.BEHEMOTH_BLADE,
Moves.BELCH,
Moves.BESTOW,
Moves.BLAZING_TORQUE,
Moves.BODY_PRESS,
Moves.BRANCH_POKE,
Moves.BREAKING_SWIPE,
Moves.CELEBRATE,
Moves.CHATTER,
Moves.CHILLING_WATER,
Moves.CHILLY_RECEPTION,
Moves.CLANGOROUS_SOUL,
Moves.COLLISION_COURSE,
Moves.COMBAT_TORQUE,
Moves.COMEUPPANCE,
Moves.COPYCAT,
Moves.COUNTER,
Moves.COVET,
Moves.CRAFTY_SHIELD,
Moves.DECORATE,
Moves.DESTINY_BOND,
Moves.DETECT,
Moves.DIAMOND_STORM,
Moves.DOODLE,
Moves.DOUBLE_IRON_BASH,
Moves.DOUBLE_SHOCK,
Moves.DRAGON_ASCENT,
Moves.DRAGON_ENERGY,
Moves.DRUM_BEATING,
Moves.DYNAMAX_CANNON,
Moves.ELECTRO_DRIFT,
Moves.ENDURE,
Moves.ETERNABEAM,
Moves.FALSE_SURRENDER,
Moves.FEINT,
Moves.FIERY_WRATH,
Moves.FILLET_AWAY,
Moves.FLEUR_CANNON,
Moves.FOCUS_PUNCH,
Moves.FOLLOW_ME,
Moves.FREEZE_SHOCK,
Moves.FREEZING_GLARE,
Moves.GLACIAL_LANCE,
Moves.GRAV_APPLE,
Moves.HELPING_HAND,
Moves.HOLD_HANDS,
Moves.HYPER_DRILL,
Moves.HYPERSPACE_FURY,
Moves.HYPERSPACE_HOLE,
Moves.ICE_BURN,
Moves.INSTRUCT,
Moves.JET_PUNCH,
Moves.JUNGLE_HEALING,
Moves.KINGS_SHIELD,
Moves.LIFE_DEW,
Moves.LIGHT_OF_RUIN,
Moves.MAKE_IT_RAIN,
Moves.MAGICAL_TORQUE,
Moves.MAT_BLOCK,
Moves.ME_FIRST,
Moves.METEOR_ASSAULT,
Moves.METRONOME,
Moves.MIMIC,
Moves.MIND_BLOWN,
Moves.MIRROR_COAT,
Moves.MIRROR_MOVE,
Moves.MOONGEIST_BEAM,
Moves.NATURE_POWER,
Moves.NATURES_MADNESS,
Moves.NOXIOUS_TORQUE,
Moves.OBSTRUCT,
Moves.ORDER_UP,
Moves.ORIGIN_PULSE,
Moves.OVERDRIVE,
Moves.PHOTON_GEYSER,
Moves.PLASMA_FISTS,
Moves.POPULATION_BOMB,
Moves.POUNCE,
Moves.POWER_SHIFT,
Moves.PRECIPICE_BLADES,
Moves.PROTECT,
Moves.PYRO_BALL,
Moves.QUASH,
Moves.QUICK_GUARD,
Moves.RAGE_FIST,
Moves.RAGE_POWDER,
Moves.RAGING_BULL,
Moves.RAGING_FURY,
Moves.RELIC_SONG,
Moves.REVIVAL_BLESSING,
Moves.RUINATION,
Moves.SALT_CURE,
Moves.SECRET_SWORD,
Moves.SHED_TAIL,
Moves.SHELL_TRAP,
Moves.SILK_TRAP,
Moves.SKETCH,
Moves.SLEEP_TALK,
Moves.SNAP_TRAP,
Moves.SNARL,
Moves.SNATCH,
Moves.SNORE,
Moves.SNOWSCAPE,
Moves.SPECTRAL_THIEF,
Moves.SPICY_EXTRACT,
Moves.SPIKY_SHIELD,
Moves.SPIRIT_BREAK,
Moves.SPOTLIGHT,
Moves.STEAM_ERUPTION,
Moves.STEEL_BEAM,
Moves.STRANGE_STEAM,
Moves.STRUGGLE,
Moves.SUNSTEEL_STRIKE,
Moves.SURGING_STRIKES,
Moves.SWITCHEROO,
Moves.TECHNO_BLAST,
Moves.TERA_STARSTORM,
Moves.THIEF,
Moves.THOUSAND_ARROWS,
Moves.THOUSAND_WAVES,
Moves.THUNDER_CAGE,
Moves.THUNDEROUS_KICK,
Moves.TIDY_UP,
Moves.TRAILBLAZE,
Moves.TRANSFORM,
Moves.TRICK,
Moves.TWIN_BEAM,
Moves.V_CREATE,
Moves.WICKED_BLOW,
Moves.WICKED_TORQUE,
Moves.WIDE_GUARD,
]);
@ -157,7 +59,6 @@ export const invalidAssistMoves: ReadonlySet<Moves> = new Set([
Moves.CIRCLE_THROW,
Moves.COPYCAT,
Moves.COUNTER,
Moves.COVET,
Moves.DESTINY_BOND,
Moves.DETECT,
Moves.DIG,
@ -192,7 +93,6 @@ export const invalidAssistMoves: ReadonlySet<Moves> = new Set([
Moves.SPOTLIGHT,
Moves.STRUGGLE,
Moves.SWITCHEROO,
Moves.THIEF,
Moves.TRANSFORM,
Moves.TRICK,
Moves.WHIRLWIND,
@ -208,7 +108,6 @@ export const invalidSleepTalkMoves: ReadonlySet<Moves> = new Set([
Moves.COPYCAT,
Moves.DIG,
Moves.DIVE,
Moves.DYNAMAX_CANNON,
Moves.FREEZE_SHOCK,
Moves.FLY,
Moves.FOCUS_PUNCH,
@ -238,15 +137,12 @@ export const invalidCopycatMoves: ReadonlySet<Moves> = new Set([
Moves.ASSIST,
Moves.BANEFUL_BUNKER,
Moves.BEAK_BLAST,
Moves.BEHEMOTH_BASH,
Moves.BEHEMOTH_BLADE,
Moves.BESTOW,
Moves.CELEBRATE,
Moves.CHATTER,
Moves.CIRCLE_THROW,
Moves.COPYCAT,
Moves.COUNTER,
Moves.COVET,
Moves.DESTINY_BOND,
Moves.DETECT,
Moves.DRAGON_TAIL,
@ -274,8 +170,73 @@ export const invalidCopycatMoves: ReadonlySet<Moves> = new Set([
Moves.SPOTLIGHT,
Moves.STRUGGLE,
Moves.SWITCHEROO,
Moves.THIEF,
Moves.TRANSFORM,
Moves.TRICK,
Moves.WHIRLWIND,
]);
export const invalidMirrorMoveMoves: ReadonlySet<Moves> = new Set([
Moves.ACUPRESSURE,
Moves.AFTER_YOU,
Moves.AROMATIC_MIST,
Moves.BEAK_BLAST,
Moves.BELCH,
Moves.CHILLY_RECEPTION,
Moves.COACHING,
Moves.CONVERSION_2,
Moves.COUNTER,
Moves.CRAFTY_SHIELD,
Moves.CURSE,
Moves.DECORATE,
Moves.DOODLE,
Moves.DOOM_DESIRE,
Moves.DRAGON_CHEER,
Moves.ELECTRIC_TERRAIN,
Moves.FINAL_GAMBIT,
Moves.FLORAL_HEALING,
Moves.FLOWER_SHIELD,
Moves.FOCUS_PUNCH,
Moves.FUTURE_SIGHT,
Moves.GEAR_UP,
Moves.GRASSY_TERRAIN,
Moves.GRAVITY,
Moves.GUARD_SPLIT,
Moves.HAIL,
Moves.HAZE,
Moves.HEAL_PULSE,
Moves.HELPING_HAND,
Moves.HOLD_HANDS,
Moves.INSTRUCT,
Moves.ION_DELUGE,
Moves.MAGNETIC_FLUX,
Moves.MAT_BLOCK,
Moves.ME_FIRST,
Moves.MIMIC,
Moves.MIRROR_COAT,
Moves.MIRROR_MOVE,
Moves.MIST,
Moves.MISTY_TERRAIN,
Moves.MUD_SPORT,
Moves.PERISH_SONG,
Moves.POWER_SPLIT,
Moves.PSYCH_UP,
Moves.PSYCHIC_TERRAIN,
Moves.PURIFY,
Moves.QUICK_GUARD,
Moves.RAIN_DANCE,
Moves.REFLECT_TYPE,
Moves.ROLE_PLAY,
Moves.ROTOTILLER,
Moves.SANDSTORM,
Moves.SHELL_TRAP,
Moves.SKETCH,
Moves.SNOWSCAPE,
Moves.SPIT_UP,
Moves.SPOTLIGHT,
Moves.STRUGGLE,
Moves.SUNNY_DAY,
Moves.TEATIME,
Moves.TRANSFORM,
Moves.WATER_SPORT,
Moves.WIDE_GUARD,
]);

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@ -125,7 +125,7 @@ import { MoveTarget } from "#enums/MoveTarget";
import { MoveFlags } from "#enums/MoveFlags";
import { MoveEffectTrigger } from "#enums/MoveEffectTrigger";
import { MultiHitType } from "#enums/MultiHitType";
import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidSleepTalkMoves } from "./invalid-moves";
import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSleepTalkMoves } from "./invalid-moves";
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
@ -6966,7 +6966,8 @@ export class CopyMoveAttr extends CallMoveAttr {
getCondition(): MoveConditionFunc {
return (user, target, move) => {
if (this.mirrorMove) {
return target.getMoveHistory().length !== 0;
const lastMove = target.getLastXMoves()[0]?.move;
return !!lastMove && !this.invalidMoves.has(lastMove);
} else {
const lastMove = globalScene.currentBattle.lastMove;
return lastMove !== undefined && !this.invalidMoves.has(lastMove);
@ -8562,7 +8563,7 @@ export function initMoves() {
new SelfStatusMove(Moves.METRONOME, PokemonType.NORMAL, -1, 10, -1, 0, 1)
.attr(RandomMoveAttr, invalidMetronomeMoves),
new StatusMove(Moves.MIRROR_MOVE, PokemonType.FLYING, -1, 20, -1, 0, 1)
.attr(CopyMoveAttr, true),
.attr(CopyMoveAttr, true, invalidMirrorMoveMoves),
new AttackMove(Moves.SELF_DESTRUCT, PokemonType.NORMAL, MoveCategory.PHYSICAL, 200, 100, 5, -1, 0, 1)
.attr(SacrificialAttr)
.makesContact(false)

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@ -5575,7 +5575,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
this.resetBattleSummonData();
if (this.summonDataPrimer) {
for (const k of Object.keys(this.summonData)) {
for (const k of Object.keys(this.summonDataPrimer)) {
if (this.summonDataPrimer[k]) {
this.summonData[k] = this.summonDataPrimer[k];
}

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@ -195,6 +195,10 @@ export class SummonPhase extends PartyMemberPokemonPhase {
pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 });
pokemon.getSprite().clearTint();
pokemon.resetSummonData();
// necessary to stay transformed during wild waves
if (pokemon.summonData?.speciesForm) {
pokemon.loadAssets(false);
}
globalScene.time.delayedCall(1000, () => this.end());
},
});

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@ -3,7 +3,7 @@ import { globalScene } from "#app/global-scene";
import type { Gender } from "../data/gender";
import type { Nature } from "#enums/nature";
import type { PokeballType } from "#enums/pokeball";
import { getPokemonSpecies } from "../data/pokemon-species";
import { getPokemonSpecies, getPokemonSpeciesForm } from "../data/pokemon-species";
import { Status } from "../data/status-effect";
import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon";
import { TrainerSlot } from "../data/trainer-config";
@ -14,6 +14,7 @@ import { Moves } from "#enums/moves";
import type { Species } from "#enums/species";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import type { PokemonType } from "#enums/pokemon-type";
import { getSpeciesFormChangeMessage } from "#app/data/pokemon-forms";
export default class PokemonData {
public id: number;
@ -63,6 +64,7 @@ export default class PokemonData {
public bossSegments?: number;
public summonData: PokemonSummonData;
public summonDataSpeciesFormIndex: number;
/** Data that can customize a Pokemon in non-standard ways from its Species */
public customPokemonData: CustomPokemonData;
@ -145,8 +147,9 @@ export default class PokemonData {
this.moveset = sourcePokemon.moveset;
if (!forHistory) {
this.status = sourcePokemon.status;
if (this.player) {
if (this.player && sourcePokemon.summonData) {
this.summonData = sourcePokemon.summonData;
this.summonDataSpeciesFormIndex = this.getSummonDataSpeciesFormIndex();
}
}
} else {
@ -170,6 +173,8 @@ export default class PokemonData {
this.summonData.ability = source.summonData.ability;
this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m));
this.summonData.types = source.summonData.types;
this.summonData.speciesForm = source.summonData.speciesForm;
this.summonDataSpeciesFormIndex = source.summonDataSpeciesFormIndex;
if (source.summonData.tags) {
this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t));
@ -213,8 +218,28 @@ export default class PokemonData {
this,
);
if (this.summonData) {
// when loading from saved session, recover summonData.speciesFrom and form index species object
// used to stay transformed on reload session
if (this.summonData.speciesForm) {
this.summonData.speciesForm = getPokemonSpeciesForm(
this.summonData.speciesForm.speciesId,
this.summonDataSpeciesFormIndex,
);
}
ret.primeSummonData(this.summonData);
}
return ret;
}
/**
* Method to save summon data species form index
* Necessary in case the pokemon is transformed
* to reload the correct form
*/
getSummonDataSpeciesFormIndex(): number {
if (this.summonData.speciesForm) {
return this.summonData.speciesForm.formIndex;
}
return 0;
}
}

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@ -127,4 +127,63 @@ describe("Abilities - Imposter", () => {
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
});
it("should persist transformed attributes across reloads", async () => {
game.override.moveset([Moves.ABSORB]);
await game.classicMode.startBattle([Species.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
const playerMoveset = player.getMoveset();
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
expect(playerReloaded.getGender()).toBe(enemy.getGender());
expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
}
expect(playerMoveset.length).toEqual(1);
expect(playerMoveset[0]?.moveId).toEqual(Moves.SPLASH);
});
it("should stay transformed with the correct form after reload", async () => {
game.override.moveset([Moves.ABSORB]);
game.override.enemySpecies(Species.UNOWN);
await game.classicMode.startBattle([Species.DITTO]);
const enemy = game.scene.getEnemyPokemon()!;
// change form
enemy.species.forms[5];
enemy.species.formIndex = 5;
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
});
});

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@ -6,6 +6,7 @@ import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { BattlerIndex } from "#app/battle";
// TODO: Add more tests once Transform is fully implemented
describe("Moves - Transform", () => {
@ -58,7 +59,7 @@ describe("Moves - Transform", () => {
}
const playerMoveset = player.getMoveset();
const enemyMoveset = player.getMoveset();
const enemyMoveset = enemy.getMoveset();
expect(playerMoveset.length).toBe(enemyMoveset.length);
for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) {
@ -127,4 +128,71 @@ describe("Moves - Transform", () => {
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
});
it("should persist transformed attributes across reloads", async () => {
game.override.enemyMoveset([]).moveset([]);
await game.classicMode.startBattle([Species.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(player, Moves.TRANSFORM);
game.move.changeMoveset(enemy, Moves.MEMENTO);
game.move.select(Moves.TRANSFORM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextWave();
expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
const playerMoveset = player.getMoveset();
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getAbility()).toBe(enemy.getAbility());
expect(playerReloaded.getGender()).toBe(enemy.getGender());
expect(playerReloaded.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP));
for (const s of EFFECTIVE_STATS) {
expect(playerReloaded.getStat(s, false)).toBe(enemy.getStat(s, false));
}
expect(playerMoveset.length).toEqual(1);
expect(playerMoveset[0]?.moveId).toEqual(Moves.MEMENTO);
});
it("should stay transformed with the correct form after reload", async () => {
game.override.enemyMoveset([]).moveset([]);
game.override.enemySpecies(Species.DARMANITAN);
await game.classicMode.startBattle([Species.DITTO]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
// change form
enemy.species.forms[1];
enemy.species.formIndex = 1;
game.move.changeMoveset(player, Moves.TRANSFORM);
game.move.changeMoveset(enemy, Moves.MEMENTO);
game.move.select(Moves.TRANSFORM);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextWave();
expect(game.scene.getCurrentPhase()?.constructor.name).toBe("CommandPhase");
expect(game.scene.currentBattle.waveIndex).toBe(2);
await game.reload.reloadSession();
const playerReloaded = game.scene.getPlayerPokemon()!;
expect(playerReloaded.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId);
expect(playerReloaded.getSpeciesForm().formIndex).toBe(enemy.getSpeciesForm().formIndex);
});
});