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Apply Kev's suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -117,7 +117,7 @@ export default class Battle {
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private rngCounter: number = 0;
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private rngCounter: number = 0;
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constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean, enemyFaints?: number) {
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constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double: boolean = false, enemyFaints: number = 0) {
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this.gameMode = gameMode;
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this.gameMode = gameMode;
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this.waveIndex = waveIndex;
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this.waveIndex = waveIndex;
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this.battleType = battleType;
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this.battleType = battleType;
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@ -126,8 +126,8 @@ export default class Battle {
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this.enemyLevels = battleType !== BattleType.TRAINER
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this.enemyLevels = battleType !== BattleType.TRAINER
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? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
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? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
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: trainer?.getPartyLevels(this.waveIndex);
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: trainer?.getPartyLevels(this.waveIndex);
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this.double = double ?? false;
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this.double = double;
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this.enemyFaints = enemyFaints ?? 0;
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this.enemyFaints = enemyFaints;
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}
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}
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private initBattleSpec(): void {
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private initBattleSpec(): void {
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@ -57,13 +57,13 @@ export class Arena {
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public readonly eventTarget: EventTarget = new EventTarget();
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public readonly eventTarget: EventTarget = new EventTarget();
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constructor(biome: Biome, bgm: string, playerFaints?: number) {
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constructor(biome: Biome, bgm: string, playerFaints: number = 0) {
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this.biomeType = biome;
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this.biomeType = biome;
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this.tags = [];
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this.tags = [];
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this.bgm = bgm;
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this.bgm = bgm;
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this.trainerPool = biomeTrainerPools[biome];
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this.trainerPool = biomeTrainerPools[biome];
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this.updatePoolsForTimeOfDay();
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this.updatePoolsForTimeOfDay();
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this.playerFaints = playerFaints ?? 0;
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this.playerFaints = playerFaints;
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}
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}
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init() {
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init() {
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