Adds unit tests for sparkly swirl

This commit is contained in:
Christopher Schmidt 2024-08-30 13:09:17 -04:00
parent 170abd1dc7
commit f159b2e84d
2 changed files with 88 additions and 1 deletions

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@ -35,8 +35,8 @@ import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatChangePhase } from "#app/phases/stat-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js";
import { NumberHolder } from "#app/utils";
import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge";

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@ -0,0 +1,87 @@
import { allMoves } from "#app/data/move.js";
import { StatusEffect } from "#app/enums/status-effect.js";
import { CommandPhase } from "#app/phases/command-phase.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Sparkly Swirl", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(Species.SHUCKLE)
.enemyLevel(100)
.enemyMoveset(SPLASH_ONLY)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([Moves.SPARKLY_SWIRL, Moves.SPLASH])
.ability(Abilities.BALL_FETCH);
vi.spyOn(allMoves[Moves.SPARKLY_SWIRL], "accuracy", "get").mockReturnValue(100);
});
it("should cure status effect of the user, its ally, and all party pokemon", async () => {
game.override
.battleType("double")
.statusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA, Species.RATTATA]);
const [leftPlayer, rightPlayer, partyPokemon] = game.scene.getParty();
const leftOpp = game.scene.getEnemyPokemon()!;
vi.spyOn(leftPlayer, "resetStatus");
vi.spyOn(rightPlayer, "resetStatus");
vi.spyOn(partyPokemon, "resetStatus");
game.move.select(Moves.SPARKLY_SWIRL, 0, leftOpp.getBattlerIndex());
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.resetStatus).toHaveBeenCalledOnce();
expect(rightPlayer.resetStatus).toHaveBeenCalledOnce();
expect(partyPokemon.resetStatus).toHaveBeenCalledOnce();
expect(leftPlayer.status?.effect).toBeUndefined();
expect(rightPlayer.status?.effect).toBeUndefined();
expect(partyPokemon.status?.effect).toBeUndefined();
});
it("should not cure status effect of the target/target's allies", async () => {
game.override
.battleType("double")
.enemyStatusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([Species.RATTATA, Species.RATTATA]);
const [leftOpp, rightOpp] = game.scene.getEnemyField();
vi.spyOn(leftOpp, "resetStatus");
vi.spyOn(rightOpp, "resetStatus");
game.move.select(Moves.SPARKLY_SWIRL, 0, leftOpp.getBattlerIndex());
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
expect(leftOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(rightOpp.resetStatus).toHaveBeenCalledTimes(0);
expect(leftOpp.status?.effect).toBeTruthy();
expect(rightOpp.status?.effect).toBeTruthy();
expect(leftOpp.status?.effect).toBe(StatusEffect.BURN);
expect(rightOpp.status?.effect).toBe(StatusEffect.BURN);
});
});