moves: add custom fail text, fix animation issues with Guard Dog/Roar

This commit is contained in:
Madi Simpson 2024-05-04 20:26:14 -07:00
parent 88d43c09b8
commit f10cce7d3a
3 changed files with 28 additions and 16 deletions

View File

@ -21,6 +21,7 @@ import { Abilities } from "./enums/abilities";
import i18next, { Localizable } from "#app/plugins/i18n.js";
import { Command } from "../ui/command-ui-handler";
import Battle from "#app/battle.js";
import { ability } from "#app/locales/en/ability.js";
export class Ability implements Localizable {
public id: Abilities;
@ -2353,13 +2354,9 @@ export class IncreasePpAbAttr extends AbAttr { }
export class ForceSwitchOutImmunityAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` can't be switched out!`))
return true;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return getPokemonMessage(pokemon, `'s ${abilityName} prevents it from being switched out!`)
}
}
export class ReduceBerryUseThresholdAbAttr extends AbAttr {

View File

@ -326,6 +326,13 @@ export default class Move implements Localizable {
return true;
}
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
let failedText = null;
for (let attr of this.attrs)
failedText = attr.getFailedText(user, target, move, cancelled);
return failedText;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
let score = 0;
@ -422,6 +429,10 @@ export abstract class MoveAttr {
return null;
}
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
return null;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return 0;
}
@ -2934,16 +2945,9 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
const cancelled = new Utils.BooleanHolder(false);
if (!this.user)
applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, cancelled)
if ((!this.user && target.isMax()) || cancelled.value)
return resolve(false);
// Check if the move category is not STATUS or if the switch out condition is not met
if (move.category !== MoveCategory.STATUS && !this.getSwitchOutCondition()(user, target, move)) {
if (!this.getCondition()(user, target, move)) {
//Apply effects before switch out i.e. poison point, flame body, etc
applyPostDefendAbAttrs(PostDefendContactApplyStatusEffectAbAttr, target, user, new PokemonMove(move.id), null);
return resolve(false);
@ -3000,10 +3004,18 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return (user, target, move) => (move.category !== MoveCategory.STATUS || this.getSwitchOutCondition()(user, target, move));
}
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, cancelled);
return null;
}
getSwitchOutCondition(): MoveConditionFunc {
return (user, target, move) => {
const switchOutTarget = (this.user ? user : target);
const player = switchOutTarget instanceof PlayerPokemon;
if (!this.user && move.category == MoveCategory.STATUS && (target.hasAbilityWithAttr(ForceSwitchOutImmunityAbAttr) || target.isMax()))
return false;
if (!player && !user.scene.currentBattle.battleType) {
if (this.batonPass)

View File

@ -2277,18 +2277,21 @@ export class MovePhase extends BattlePhase {
// Assume conditions affecting targets only apply to moves with a single target
let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove());
let failedText = null;
let cancelled = new Utils.BooleanHolder(true);
let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled);
if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
success = false;
else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.move.getMove())) {
success = false;
failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain.terrainType);
if (failedText == null)
failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain.terrainType);
}
if (success)
this.scene.unshiftPhase(this.getEffectPhase());
else {
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
this.showFailedText(failedText);
if (!cancelled.value)
this.showFailedText(failedText);
}
this.end();