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Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -193,7 +193,8 @@ const civilizationBiomeEncounters: MysteryEncounterType[] = [
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MysteryEncounterType.GLOBAL_TRADE_SYSTEM,
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];
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const openSkyBiomeEncounters: MysteryEncounterType[] = [MysteryEncounterType.SKY_BATTLE];
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// Temporarily disabled pending ME rebalancing
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// const openSkyBiomeEncounters: MysteryEncounterType[] = [MysteryEncounterType.SKY_BATTLE];
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/**
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* To add an encounter to every biome possible, use this array
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@ -290,7 +291,8 @@ export function initMysteryEncounters() {
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allMysteryEncounters[MysteryEncounterType.UNCOMMON_BREED] = UncommonBreedEncounter;
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allMysteryEncounters[MysteryEncounterType.GLOBAL_TRADE_SYSTEM] = GlobalTradeSystemEncounter;
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allMysteryEncounters[MysteryEncounterType.THE_EXPERT_POKEMON_BREEDER] = TheExpertPokemonBreederEncounter;
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allMysteryEncounters[MysteryEncounterType.SKY_BATTLE] = SkyBattleEncounter;
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// Temporarily disabled pending ME rebalancing
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// allMysteryEncounters[MysteryEncounterType.SKY_BATTLE] = SkyBattleEncounter;
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// Add extreme encounters to biome map
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extremeBiomeEncounters.forEach(encounter => {
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@ -330,6 +332,8 @@ export function initMysteryEncounters() {
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});
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// add open sky encounters to biome map
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// Temporarily disabled pending ME rebalancing
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/*
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openSkyBiomeEncounters.forEach(encounter => {
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OPEN_SKY_BIOMES.forEach(biome => {
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const encountersForBiome = mysteryEncountersByBiome.get(biome);
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@ -338,6 +342,7 @@ export function initMysteryEncounters() {
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}
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});
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});
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*/
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// Add ANY biome encounters to biome map
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let _encounterBiomeTableLog = "";
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