diff --git a/src/data/ability.ts b/src/data/ability.ts index 25ffa797140..5d8b7ce681a 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -6330,7 +6330,7 @@ export function initAbilities() { .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.SPD, 1.5), new Ability(Abilities.NORMALIZE, 4) .attr(MoveTypeChangeAbAttr, PokemonType.NORMAL, 1.2, (user, target, move) => { - return ![ Moves.HIDDEN_POWER, Moves.WEATHER_BALL, Moves.NATURAL_GIFT, Moves.JUDGMENT, Moves.TECHNO_BLAST ].includes(move.id); + return ![ Moves.MULTI_ATTACK, Moves.REVELATION_DANCE, Moves.TERRAIN_PULSE, Moves.HIDDEN_POWER, Moves.WEATHER_BALL, Moves.NATURAL_GIFT, Moves.JUDGMENT, Moves.TECHNO_BLAST ].includes(move.id); }), new Ability(Abilities.SNIPER, 4) .attr(MultCritAbAttr, 1.5), diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index 7ceba13440d..3d2e67b0dc3 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -3566,10 +3566,10 @@ function getNewModifierTypeOption( } else if (upgradeCount === undefined && player) { upgradeCount = 0; if (tier < ModifierTier.MASTER && allowLuckUpgrades) { - const partyShinyCount = party.filter(p => p.isShiny() && !p.isFainted()).length; - const upgradeOdds = Math.floor(32 / ((partyShinyCount + 2) / 2)); + const partyLuckValue = getPartyLuckValue(party); + const upgradeOdds = Math.floor(128 / ((partyLuckValue + 4) / 4)); while (modifierPool.hasOwnProperty(tier + upgradeCount + 1) && modifierPool[tier + upgradeCount + 1].length) { - if (!randSeedInt(upgradeOdds)) { + if (randSeedInt(upgradeOdds) < 4) { upgradeCount++; } else { break;