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Ensure shiny and variant status respects illusion properly
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@ -91,8 +91,8 @@ export default class PokemonData {
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this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
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this.abilityIndex = source.abilityIndex;
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this.passive = source.passive;
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this.shiny = source.shiny;
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this.variant = source.variant;
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this.shiny = sourcePokemon?.summonData.illusion?.basePokemon.shiny ?? source.shiny;
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this.variant = sourcePokemon?.summonData.illusion?.basePokemon.variant ?? source.variant;
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this.pokeball = source.pokeball ?? PokeballType.POKEBALL;
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this.level = source.level;
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this.exp = source.exp;
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