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Apply Biome to files
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@ -214,7 +214,7 @@ const commonSplashMessages = [
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"bornToBeAWinner",
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"onARollout",
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"itsAlwaysNightDeepInTheAbyss",
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"folksThisIsInsane"
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"folksThisIsInsane",
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];
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//#region Seasonal Messages
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@ -224,10 +224,7 @@ const seasonalSplashMessages: Season[] = [
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name: "New Year's",
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start: "01-01",
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end: "01-15",
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messages: [
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"newYears.happyNewYear",
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"newYears.andAHappyNewYear"
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],
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messages: ["newYears.happyNewYear", "newYears.andAHappyNewYear"],
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},
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{
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name: "Valentines",
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@ -239,7 +236,7 @@ const seasonalSplashMessages: Season[] = [
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"valentines.applinForYou",
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"valentines.thePowerOfLoveIsThreeThirtyBST",
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"valentines.haveAHeartScale",
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"valentines.i<3You"
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"valentines.i<3You",
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],
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},
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{
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@ -279,7 +276,7 @@ const seasonalSplashMessages: Season[] = [
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"aprilFools.nowWithQuickTimeEncounters",
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"aprilFools.timeYourInputsForHigherCatchrate",
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"aprilFools.certifiedButtonSimulator",
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"aprilFools.iHopeYouGetSuckerPunched"
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"aprilFools.iHopeYouGetSuckerPunched",
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],
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},
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{
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@ -293,7 +290,7 @@ const seasonalSplashMessages: Season[] = [
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"halloween.mayContainSpiders",
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"halloween.spookyScarySkeledirge",
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"halloween.gourgeistUsedTrickOrTreat",
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"halloween.letsSnuggleForever"
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"halloween.letsSnuggleForever",
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],
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},
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{
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@ -316,7 +313,7 @@ const seasonalSplashMessages: Season[] = [
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"winterHoliday.tisTheSeasonToBeSpeSpa",
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"winterHoliday.deckTheHalls",
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"winterHoliday.saveScummingGetsYouOnTheNaughtyList",
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"winterHoliday.badTrainersGetRolycoly"
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"winterHoliday.badTrainersGetRolycoly",
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],
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},
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];
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@ -950,7 +950,7 @@ export function setSetting(setting: string, value: number): boolean {
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},
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{
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label: "Català",
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handler: () => changeLocaleHandler("ca-ES")
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handler: () => changeLocaleHandler("ca-ES"),
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},
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{
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label: i18next.t("settings:back"),
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@ -1150,8 +1150,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
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});
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this.blockInput = false;
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} else {
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ui.revertMode()
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.then(() => {
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ui.revertMode().then(() => {
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console.log("exitCallback", this.exitCallback);
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if (this.exitCallback instanceof Function) {
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const exitCallback = this.exitCallback;
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@ -135,9 +135,7 @@ describe("Abilities - Desolate Land", () => {
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});
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it("should lift after fleeing from a wild pokemon", async () => {
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game.override
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.enemyAbility(Abilities.DESOLATE_LAND)
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.ability(Abilities.BALL_FETCH);
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game.override.enemyAbility(Abilities.DESOLATE_LAND).ability(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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@ -40,7 +40,13 @@ describe("Abilities - Flower Gift", () => {
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*
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* @returns Two numbers, the first being the damage done to the target without flower gift active, the second being the damage done with flower gift active
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*/
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const testDamageDealt = async (game: GameManager, move: Moves, allyAttacker: boolean, allyAbility = Abilities.BALL_FETCH, enemyAbility = Abilities.BALL_FETCH): Promise<[number, number]> => {
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const testDamageDealt = async (
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game: GameManager,
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move: Moves,
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allyAttacker: boolean,
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allyAbility = Abilities.BALL_FETCH,
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enemyAbility = Abilities.BALL_FETCH,
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): Promise<[number, number]> => {
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game.override.battleType("double");
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game.override.moveset([Moves.SPLASH, Moves.SUNNY_DAY, move, Moves.HEAL_PULSE]);
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game.override.enemyMoveset([Moves.SPLASH, Moves.HEAL_PULSE]);
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@ -82,7 +88,6 @@ describe("Abilities - Flower Gift", () => {
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return [damageWithoutGift, damageWithGift];
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};
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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@ -144,7 +149,13 @@ describe("Abilities - Flower Gift", () => {
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});
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it("should not decrease the damage an ally takes from a mold breaker enemy using a special attack", async () => {
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const [ damageWithoutGift, damageWithGift ] = await testDamageDealt(game, Moves.MUD_SLAP, false, Abilities.BALL_FETCH, Abilities.MOLD_BREAKER);
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const [damageWithoutGift, damageWithGift] = await testDamageDealt(
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game,
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Moves.MUD_SLAP,
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false,
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Abilities.BALL_FETCH,
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Abilities.MOLD_BREAKER,
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);
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expect(damageWithGift).toBe(damageWithoutGift);
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});
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@ -160,9 +160,7 @@ describe("Abilities - Neutralizing Gas", () => {
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});
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it("should deactivate after fleeing from a wild pokemon", async () => {
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game.override
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.enemyAbility(Abilities.NEUTRALIZING_GAS)
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.ability(Abilities.BALL_FETCH);
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game.override.enemyAbility(Abilities.NEUTRALIZING_GAS).ability(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
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@ -9,7 +9,7 @@ describe("Data - Splash Messages", () => {
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// Make sure to adjust this test if the weight is changed!
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it("should add contain 15 `battlesWon` splash messages", () => {
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const battlesWonMessages = getSplashMessages().filter((message) => message === "splashMessages:battlesWon");
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const battlesWonMessages = getSplashMessages().filter(message => message === "splashMessages:battlesWon");
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expect(battlesWonMessages).toHaveLength(15);
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});
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@ -47,12 +47,9 @@ describe("Items - Reviver Seed", () => {
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{ moveType: "Fixed Damage Move", move: Moves.SEISMIC_TOSS },
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{ moveType: "Final Gambit", move: Moves.FINAL_GAMBIT },
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{ moveType: "Counter", move: Moves.COUNTER },
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{ moveType: "OHKO", move: Moves.SHEER_COLD }
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{ moveType: "OHKO", move: Moves.SHEER_COLD },
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])("should activate the holder's reviver seed from a $moveType", async ({ move }) => {
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game.override
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.enemyLevel(100)
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.startingLevel(1)
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.enemyMoveset(move);
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game.override.enemyLevel(100).startingLevel(1).enemyMoveset(move);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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@ -67,10 +64,7 @@ describe("Items - Reviver Seed", () => {
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});
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it("should activate the holder's reviver seed from confusion self-hit", async () => {
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game.override
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.enemyLevel(1)
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.startingLevel(100)
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.enemyMoveset(Moves.SPLASH);
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game.override.enemyLevel(1).startingLevel(100).enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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@ -116,11 +116,7 @@ describe("Moves - Revival Blessing", () => {
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});
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it("should not summon multiple pokemon to the same slot when reviving the enemy ally in doubles", async () => {
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game.override
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.battleType("double")
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.enemyMoveset([ Moves.REVIVAL_BLESSING ])
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.moveset([ Moves.SPLASH ])
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.startingWave(25); // 2nd rival battle - must have 3+ pokemon
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game.override.battleType("double").enemyMoveset([Moves.REVIVAL_BLESSING]).moveset([Moves.SPLASH]).startingWave(25); // 2nd rival battle - must have 3+ pokemon
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await game.classicMode.startBattle([Species.ARCEUS, Species.GIRATINA]);
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const enemyFainting = game.scene.getEnemyField()[0];
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