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@ -214,7 +214,7 @@ const commonSplashMessages = [
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"bornToBeAWinner",
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"onARollout",
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"itsAlwaysNightDeepInTheAbyss",
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"folksThisIsInsane"
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"folksThisIsInsane",
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];
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//#region Seasonal Messages
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@ -224,10 +224,7 @@ const seasonalSplashMessages: Season[] = [
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name: "New Year's",
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start: "01-01",
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end: "01-15",
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messages: [
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"newYears.happyNewYear",
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"newYears.andAHappyNewYear"
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],
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messages: ["newYears.happyNewYear", "newYears.andAHappyNewYear"],
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},
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{
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name: "Valentines",
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@ -239,7 +236,7 @@ const seasonalSplashMessages: Season[] = [
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"valentines.applinForYou",
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"valentines.thePowerOfLoveIsThreeThirtyBST",
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"valentines.haveAHeartScale",
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"valentines.i<3You"
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"valentines.i<3You",
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],
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},
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{
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@ -279,7 +276,7 @@ const seasonalSplashMessages: Season[] = [
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"aprilFools.nowWithQuickTimeEncounters",
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"aprilFools.timeYourInputsForHigherCatchrate",
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"aprilFools.certifiedButtonSimulator",
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"aprilFools.iHopeYouGetSuckerPunched"
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"aprilFools.iHopeYouGetSuckerPunched",
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],
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},
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{
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@ -293,7 +290,7 @@ const seasonalSplashMessages: Season[] = [
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"halloween.mayContainSpiders",
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"halloween.spookyScarySkeledirge",
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"halloween.gourgeistUsedTrickOrTreat",
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"halloween.letsSnuggleForever"
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"halloween.letsSnuggleForever",
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],
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},
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{
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@ -316,7 +313,7 @@ const seasonalSplashMessages: Season[] = [
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"winterHoliday.tisTheSeasonToBeSpeSpa",
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"winterHoliday.deckTheHalls",
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"winterHoliday.saveScummingGetsYouOnTheNaughtyList",
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"winterHoliday.badTrainersGetRolycoly"
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"winterHoliday.badTrainersGetRolycoly",
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],
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},
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];
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@ -29,7 +29,7 @@ export class MessagePhase extends Phase {
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if (this.text.indexOf("$") > -1) {
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const pokename: string[] = [];
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const repname = [ "#POKEMON1", "#POKEMON2" ];
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const repname = ["#POKEMON1", "#POKEMON2"];
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for (let p = 0; p < globalScene.getPlayerField().length; p++) {
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pokename.push(globalScene.getPlayerField()[p].getNameToRender());
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this.text = this.text.split(pokename[p]).join(repname[p]);
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@ -950,7 +950,7 @@ export function setSetting(setting: string, value: number): boolean {
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},
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{
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label: "Català",
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handler: () => changeLocaleHandler("ca-ES")
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handler: () => changeLocaleHandler("ca-ES"),
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},
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{
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label: i18next.t("settings:back"),
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@ -77,7 +77,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
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const actionPattern = /@(c|d|s|f)\{(.*?)\}/;
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let actionMatch: RegExpExecArray | null;
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const pokename: string[] = [];
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const repname = [ "#POKEMON1", "#POKEMON2" ];
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const repname = ["#POKEMON1", "#POKEMON2"];
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for (let p = 0; p < globalScene.getPlayerField().length; p++) {
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pokename.push(globalScene.getPlayerField()[p].getNameToRender());
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text = text.split(pokename[p]).join(repname[p]);
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@ -1150,15 +1150,14 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
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});
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this.blockInput = false;
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} else {
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ui.revertMode()
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.then(() => {
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console.log("exitCallback", this.exitCallback);
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if (this.exitCallback instanceof Function) {
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const exitCallback = this.exitCallback;
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this.exitCallback = null;
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exitCallback();
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}
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});
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ui.revertMode().then(() => {
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console.log("exitCallback", this.exitCallback);
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if (this.exitCallback instanceof Function) {
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const exitCallback = this.exitCallback;
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this.exitCallback = null;
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exitCallback();
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}
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});
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success = true;
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}
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} else {
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@ -329,7 +329,7 @@ export default class UI extends Phaser.GameObjects.Container {
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promptDelay?: number | null,
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): void {
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const pokename: string[] = [];
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const repname = [ "#POKEMON1", "#POKEMON2" ];
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const repname = ["#POKEMON1", "#POKEMON2"];
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for (let p = 0; p < globalScene.getPlayerField().length; p++) {
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pokename.push(globalScene.getPlayerField()[p].getNameToRender());
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text = text.split(pokename[p]).join(repname[p]);
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@ -135,10 +135,8 @@ describe("Abilities - Desolate Land", () => {
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});
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it("should lift after fleeing from a wild pokemon", async () => {
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game.override
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.enemyAbility(Abilities.DESOLATE_LAND)
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.ability(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.override.enemyAbility(Abilities.DESOLATE_LAND).ability(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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vi.spyOn(game.scene.getPlayerPokemon()!, "randSeedInt").mockReturnValue(0);
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@ -40,17 +40,23 @@ describe("Abilities - Flower Gift", () => {
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*
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* @returns Two numbers, the first being the damage done to the target without flower gift active, the second being the damage done with flower gift active
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*/
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const testDamageDealt = async (game: GameManager, move: Moves, allyAttacker: boolean, allyAbility = Abilities.BALL_FETCH, enemyAbility = Abilities.BALL_FETCH): Promise<[number, number]> => {
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const testDamageDealt = async (
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game: GameManager,
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move: Moves,
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allyAttacker: boolean,
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allyAbility = Abilities.BALL_FETCH,
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enemyAbility = Abilities.BALL_FETCH,
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): Promise<[number, number]> => {
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game.override.battleType("double");
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game.override.moveset([ Moves.SPLASH, Moves.SUNNY_DAY, move, Moves.HEAL_PULSE ]);
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game.override.enemyMoveset([ Moves.SPLASH, Moves.HEAL_PULSE ]);
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game.override.moveset([Moves.SPLASH, Moves.SUNNY_DAY, move, Moves.HEAL_PULSE]);
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game.override.enemyMoveset([Moves.SPLASH, Moves.HEAL_PULSE]);
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const target_index = allyAttacker ? BattlerIndex.ENEMY : BattlerIndex.PLAYER_2;
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const attacker_index = allyAttacker ? BattlerIndex.PLAYER_2 : BattlerIndex.ENEMY;
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const ally_move = allyAttacker ? move : Moves.SPLASH;
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const enemy_move = allyAttacker ? Moves.SPLASH : move;
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const ally_target = allyAttacker ? BattlerIndex.ENEMY : null;
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await game.classicMode.startBattle([ Species.CHERRIM, Species.MAGIKARP ]);
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await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]);
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const target = allyAttacker ? game.scene.getEnemyField()[0] : game.scene.getPlayerField()[1];
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const initialHp = target.getMaxHp();
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@ -64,7 +70,7 @@ describe("Abilities - Flower Gift", () => {
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await game.forceEnemyMove(enemy_move, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.SPLASH);
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// Ensure sunny day is used last.
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await game.setTurnOrder([ attacker_index, target_index, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]);
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await game.setTurnOrder([attacker_index, target_index, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageWithoutGift = initialHp - target.hp;
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@ -75,14 +81,13 @@ describe("Abilities - Flower Gift", () => {
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game.move.select(ally_move, 1, ally_target);
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await game.forceEnemyMove(enemy_move, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, target_index, attacker_index ]);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, target_index, attacker_index]);
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await game.phaseInterceptor.to(TurnEndPhase);
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const damageWithGift = initialHp - target.hp;
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return [ damageWithoutGift, damageWithGift ];
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return [damageWithoutGift, damageWithGift];
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};
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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@ -129,22 +134,28 @@ describe("Abilities - Flower Gift", () => {
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});
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it("should not increase the damage of an ally using an ability ignoring move", async () => {
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const [ damageWithGift, damageWithoutGift ] = await testDamageDealt(game, Moves.SUNSTEEL_STRIKE, true);
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const [damageWithGift, damageWithoutGift] = await testDamageDealt(game, Moves.SUNSTEEL_STRIKE, true);
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expect(damageWithGift).toBe(damageWithoutGift);
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});
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it("should not increase the damage of a mold breaker ally", async () => {
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const [ damageWithGift, damageWithoutGift ] = await testDamageDealt(game, Moves.TACKLE, true, Abilities.MOLD_BREAKER);
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const [damageWithGift, damageWithoutGift] = await testDamageDealt(game, Moves.TACKLE, true, Abilities.MOLD_BREAKER);
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expect(damageWithGift).toBe(damageWithoutGift);
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});
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it("should decrease the damage an ally takes from a special attack", async () => {
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const [ damageWithoutGift, damageWithGift ] = await testDamageDealt(game, Moves.MUD_SLAP, false);
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const [damageWithoutGift, damageWithGift] = await testDamageDealt(game, Moves.MUD_SLAP, false);
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expect(damageWithGift).toBeLessThan(damageWithoutGift);
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});
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it("should not decrease the damage an ally takes from a mold breaker enemy using a special attack", async () => {
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const [ damageWithoutGift, damageWithGift ] = await testDamageDealt(game, Moves.MUD_SLAP, false, Abilities.BALL_FETCH, Abilities.MOLD_BREAKER);
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it("should not decrease the damage an ally takes from a mold breaker enemy using a special attack", async () => {
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const [damageWithoutGift, damageWithGift] = await testDamageDealt(
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game,
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Moves.MUD_SLAP,
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false,
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Abilities.BALL_FETCH,
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Abilities.MOLD_BREAKER,
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);
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expect(damageWithGift).toBe(damageWithoutGift);
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});
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@ -168,7 +179,7 @@ describe("Abilities - Flower Gift", () => {
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it("reverts to Overcast Form when the Pokémon loses Flower Gift, changes form under Harsh Sunlight/Sunny when it regains it", async () => {
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game.override.enemyMoveset([Moves.SKILL_SWAP]).weather(WeatherType.HARSH_SUN);
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game.override.moveset([ Moves.SKILL_SWAP ]);
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game.override.moveset([Moves.SKILL_SWAP]);
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await game.classicMode.startBattle([Species.CHERRIM]);
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@ -160,10 +160,8 @@ describe("Abilities - Neutralizing Gas", () => {
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});
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it("should deactivate after fleeing from a wild pokemon", async () => {
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game.override
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.enemyAbility(Abilities.NEUTRALIZING_GAS)
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.ability(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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game.override.enemyAbility(Abilities.NEUTRALIZING_GAS).ability(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
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vi.spyOn(game.scene.getPlayerPokemon()!, "randSeedInt").mockReturnValue(0);
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@ -24,7 +24,7 @@ describe("Abilities - Victory Star", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.TACKLE, Moves.SPLASH ])
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.moveset([Moves.TACKLE, Moves.SPLASH])
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.battleType("double")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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@ -33,7 +33,7 @@ describe("Abilities - Victory Star", () => {
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});
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it("should increase the accuracy of its user", async () => {
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await game.classicMode.startBattle([ Species.VICTINI, Species.MAGIKARP ]);
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await game.classicMode.startBattle([Species.VICTINI, Species.MAGIKARP]);
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const user = game.scene.getPlayerField()[0];
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@ -46,7 +46,7 @@ describe("Abilities - Victory Star", () => {
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});
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it("should increase the accuracy of its user's ally", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.VICTINI ]);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.VICTINI]);
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const ally = game.scene.getPlayerField()[0];
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vi.spyOn(ally, "getAccuracyMultiplier");
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@ -9,7 +9,7 @@ describe("Data - Splash Messages", () => {
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// Make sure to adjust this test if the weight is changed!
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it("should add contain 15 `battlesWon` splash messages", () => {
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const battlesWonMessages = getSplashMessages().filter((message) => message === "splashMessages:battlesWon");
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const battlesWonMessages = getSplashMessages().filter(message => message === "splashMessages:battlesWon");
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expect(battlesWonMessages).toHaveLength(15);
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});
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@ -26,7 +26,7 @@ describe("Items - Reviver Seed", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH, Moves.TACKLE, Moves.ENDURE ])
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.moveset([Moves.SPLASH, Moves.TACKLE, Moves.ENDURE])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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@ -47,13 +47,10 @@ describe("Items - Reviver Seed", () => {
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{ moveType: "Fixed Damage Move", move: Moves.SEISMIC_TOSS },
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{ moveType: "Final Gambit", move: Moves.FINAL_GAMBIT },
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{ moveType: "Counter", move: Moves.COUNTER },
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{ moveType: "OHKO", move: Moves.SHEER_COLD }
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{ moveType: "OHKO", move: Moves.SHEER_COLD },
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])("should activate the holder's reviver seed from a $moveType", async ({ move }) => {
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game.override
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.enemyLevel(100)
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.startingLevel(1)
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.enemyMoveset(move);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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game.override.enemyLevel(100).startingLevel(1).enemyMoveset(move);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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@ -67,11 +64,8 @@ describe("Items - Reviver Seed", () => {
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});
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it("should activate the holder's reviver seed from confusion self-hit", async () => {
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game.override
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.enemyLevel(1)
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.startingLevel(100)
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.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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game.override.enemyLevel(1).startingLevel(100).enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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player.addTag(BattlerTagType.CONFUSED, 3);
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@ -100,7 +94,7 @@ describe("Items - Reviver Seed", () => {
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.enemySpecies(Species.MAGIKARP)
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.moveset(move)
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.enemyMoveset(Moves.ENDURE);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.damageAndUpdate(enemy.hp - 1);
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@ -124,7 +118,7 @@ describe("Items - Reviver Seed", () => {
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.moveset(move)
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.enemyAbility(Abilities.LIQUID_OOZE)
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.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([ Species.GASTLY, Species.FEEBAS ]);
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await game.classicMode.startBattle([Species.GASTLY, Species.FEEBAS]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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@ -145,13 +139,13 @@ describe("Items - Reviver Seed", () => {
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.moveset(Moves.DESTINY_BOND)
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.startingHeldItems([]) // reset held items to nothing so user doesn't revive and not trigger Destiny Bond
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.enemyMoveset(Moves.TACKLE);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.hp - 1);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.DESTINY_BOND);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.isFainted()).toBeTruthy();
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|
@ -22,7 +22,7 @@ describe("Moves - Endure", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.THUNDER, Moves.BULLET_SEED, Moves.TOXIC, Moves.SHEER_COLD ])
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.moveset([Moves.THUNDER, Moves.BULLET_SEED, Moves.TOXIC, Moves.SHEER_COLD])
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.ability(Abilities.SKILL_LINK)
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.startingLevel(100)
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.battleType("single")
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@ -51,7 +51,7 @@ describe("Moves - Endure", () => {
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});
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|
||||
it("should let the pokemon survive against OHKO moves", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.SHEER_COLD);
|
||||
@ -74,7 +74,7 @@ describe("Moves - Endure", () => {
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.moveset(move)
|
||||
.enemyMoveset(Moves.ENDURE);
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
|
||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
enemy.damageAndUpdate(enemy.hp - 1);
|
||||
|
||||
|
@ -116,12 +116,8 @@ describe("Moves - Revival Blessing", () => {
|
||||
});
|
||||
|
||||
it("should not summon multiple pokemon to the same slot when reviving the enemy ally in doubles", async () => {
|
||||
game.override
|
||||
.battleType("double")
|
||||
.enemyMoveset([ Moves.REVIVAL_BLESSING ])
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.startingWave(25); // 2nd rival battle - must have 3+ pokemon
|
||||
await game.classicMode.startBattle([ Species.ARCEUS, Species.GIRATINA ]);
|
||||
game.override.battleType("double").enemyMoveset([Moves.REVIVAL_BLESSING]).moveset([Moves.SPLASH]).startingWave(25); // 2nd rival battle - must have 3+ pokemon
|
||||
await game.classicMode.startBattle([Species.ARCEUS, Species.GIRATINA]);
|
||||
|
||||
const enemyFainting = game.scene.getEnemyField()[0];
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user