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https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-01 21:22:21 +02:00
started testing stuff
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@ -6573,8 +6573,9 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr {
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}
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}
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/**
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/**
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* Attribute used for moves that causes the target to repeat their last used move.
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* Attribute used for moves that causes the target to repeat their last used move.4
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* Used for Instruct.
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*
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* Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/After_You_(move)).
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*/
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*/
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export class RepeatMoveAttr extends OverrideMoveEffectAttr {
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export class RepeatMoveAttr extends OverrideMoveEffectAttr {
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/**
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/**
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@ -6587,7 +6588,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
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* @returns {boolean} true if the move succeeds
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* @returns {boolean} true if the move succeeds
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*/
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const lastMove = target.getLastXMoves().find(() => true);
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const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE); // get the last move used, excluding status based fails
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const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
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const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
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const moveTargets = lastMove?.targets;
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const moveTargets = lastMove?.targets;
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@ -6603,32 +6604,40 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
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getCondition(): MoveConditionFunc {
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getCondition(): MoveConditionFunc {
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return (user, target, move) => {
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return (user, target, move) => {
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const lastMove = target.getLastXMoves().find(() => true);
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const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE);
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const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
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const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
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const moveTargets = lastMove?.targets!;
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const moveTargets = lastMove?.targets!;
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const unrepeatablemoves = [
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const unrepeatablemoves = [
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// Locking/Continually Executed moves
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Moves.OUTRAGE,
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Moves.OUTRAGE,
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Moves.RAGING_FURY,
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Moves.RAGING_FURY,
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Moves.ROLLOUT,
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Moves.ROLLOUT,
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Moves.PETAL_DANCE,
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Moves.PETAL_DANCE,
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Moves.THRASH,
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Moves.THRASH,
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Moves.ICE_BALL,
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Moves.ICE_BALL,
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// Multi-turn Moves
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Moves.BIDE,
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Moves.SHELL_TRAP,
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Moves.SHELL_TRAP,
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Moves.KINGS_SHIELD,
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Moves.BEAK_BLAST,
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Moves.BEAK_BLAST,
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Moves.FOCUS_PUNCH,
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// "First Turn Only" moves
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Moves.FAKE_OUT,
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Moves.FIRST_IMPRESSION,
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Moves.MAT_BLOCK,
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// Other moves
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Moves.KINGS_SHIELD,
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Moves.SKETCH,
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Moves.SKETCH,
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Moves.TRANSFORM,
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Moves.TRANSFORM,
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Moves.MIMIC,
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Moves.MIMIC,
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Moves.STRUGGLE,
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Moves.STRUGGLE,
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Moves.FOCUS_PUNCH,
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// TODO: Add Z-move blockage once zmoves are implemented
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// TODO: Add Z-move blockage once zmoves are implemented
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// as well as actually blocking move calling moves
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// as well as actually blocking move calling moves
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];
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];
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if (!movesetMove ||
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if (!targetMoveCopiableCondition(user, target, move) || // called move doesn't exist or is a charging/recharging move
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!moveTargets.length ||
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!movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.)
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!targetMoveCopiableCondition(user, target, move) ||
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!moveTargets.length || // called move has no targets
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unrepeatablemoves.includes(lastMove?.move!)) {
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unrepeatablemoves.includes(lastMove?.move!)) { // called move is explicitly in the banlist
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return false;
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return false;
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}
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}
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return true;
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return true;
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134
src/test/moves/instruct.test.ts
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134
src/test/moves/instruct.test.ts
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@ -0,0 +1,134 @@
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattlerIndex } from "#app/battle";
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import GameManager from "#test/utils/gameManager";
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import { MoveResult } from "#app/field/pokemon";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Instruct", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.battleType("double");
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game.override.enemyLevel(100);
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game.override.starterSpecies(Species.AMOONGUSS);
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game.override.startingLevel(100);
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game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SUBSTITUTE, Moves.TORMENT ]);
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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});
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it("should repeat enemy's attack move when moving last", async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 2 hp from 2 attacks
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});
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it("should repeat enemy's move through substitute", async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("CommandPhase", false);
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// fake move history
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 40 hp from 2 attacks
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});
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it("should try to repeat enemy's disabled move, but fail", async () => {
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game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]);
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game.move.select(Moves.DISABLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // failed due to disable
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});
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it("should repeat tormented enemy's move", async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.MIGHTYENA ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// fake move history
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enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.TORMENT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SONIC_BOOM);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); // should work
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});
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it("should not repeat enemy's move thru protect", async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// fake move history
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enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.PROTECT);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // lost no hp as mon protected themself from instruct
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});
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it("should not repeat enemy's charging move", async () => {
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await game.classicMode.startBattle([ Species.DUSKNOIR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.HYPER_BEAM);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam charging prevented instruct from working
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});
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it("should not repeat move not known by target", async () => {
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await game.classicMode.startBattle([ Species.DUSKNOIR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.ROLLOUT, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.HYPER_BEAM);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam cannot be instructed
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});
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it("should repeat ally's attack on enemy", async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
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game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.VINE_WHIP);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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const moveUsed = game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!;
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expect(moveUsed.getMove().pp - moveUsed.getMovePp()).toBe(2); // used 2 pp and spanked enemy twice
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});
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});
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@ -1,46 +0,0 @@
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattlerIndex } from "#app/battle";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Instruct", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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game.override.battleType("double");
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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const moveToUse = Moves.INSTRUCT;
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game = new GameManager(phaserGame);
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyLevel(1);
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game.override.starterSpecies(Species.AMOONGUSS);
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game.override.startingLevel(100);
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game.override.moveset([ moveToUse ]);
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game.override.enemyMoveset([ Moves.VINE_WHIP ]);
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});
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it("should repeat enemy's attack move when moving last", async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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game.move.select(Moves.INSTRUCT, 0, 2);
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await game.forceEnemyMove(Moves.VINE_WHIP);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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const moveUsed = enemyPokemon?.getMoveset().find(m => m?.moveId === Moves.VINE_WHIP);
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expect(moveUsed).toBeCalledTimes(2);
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});
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});
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