mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-31 12:42:22 +02:00
started testing stuff
This commit is contained in:
parent
f5129af98d
commit
edf9b12d49
@ -6573,8 +6573,9 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr {
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for moves that causes the target to repeat their last used move.
|
||||
* Used for Instruct.
|
||||
* Attribute used for moves that causes the target to repeat their last used move.4
|
||||
*
|
||||
* Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/After_You_(move)).
|
||||
*/
|
||||
export class RepeatMoveAttr extends OverrideMoveEffectAttr {
|
||||
/**
|
||||
@ -6587,7 +6588,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
|
||||
* @returns {boolean} true if the move succeeds
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const lastMove = target.getLastXMoves().find(() => true);
|
||||
const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE); // get the last move used, excluding status based fails
|
||||
const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
|
||||
const moveTargets = lastMove?.targets;
|
||||
|
||||
@ -6603,32 +6604,40 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => {
|
||||
const lastMove = target.getLastXMoves().find(() => true);
|
||||
const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE);
|
||||
const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
|
||||
const moveTargets = lastMove?.targets!;
|
||||
const unrepeatablemoves = [
|
||||
// Locking/Continually Executed moves
|
||||
Moves.OUTRAGE,
|
||||
Moves.RAGING_FURY,
|
||||
Moves.ROLLOUT,
|
||||
Moves.PETAL_DANCE,
|
||||
Moves.THRASH,
|
||||
Moves.ICE_BALL,
|
||||
// Multi-turn Moves
|
||||
Moves.BIDE,
|
||||
Moves.SHELL_TRAP,
|
||||
Moves.KINGS_SHIELD,
|
||||
Moves.BEAK_BLAST,
|
||||
Moves.FOCUS_PUNCH,
|
||||
// "First Turn Only" moves
|
||||
Moves.FAKE_OUT,
|
||||
Moves.FIRST_IMPRESSION,
|
||||
Moves.MAT_BLOCK,
|
||||
// Other moves
|
||||
Moves.KINGS_SHIELD,
|
||||
Moves.SKETCH,
|
||||
Moves.TRANSFORM,
|
||||
Moves.MIMIC,
|
||||
Moves.STRUGGLE,
|
||||
Moves.FOCUS_PUNCH,
|
||||
// TODO: Add Z-move blockage once zmoves are implemented
|
||||
// as well as actually blocking move calling moves
|
||||
];
|
||||
|
||||
if (!movesetMove ||
|
||||
!moveTargets.length ||
|
||||
!targetMoveCopiableCondition(user, target, move) ||
|
||||
unrepeatablemoves.includes(lastMove?.move!)) {
|
||||
if (!targetMoveCopiableCondition(user, target, move) || // called move doesn't exist or is a charging/recharging move
|
||||
!movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.)
|
||||
!moveTargets.length || // called move has no targets
|
||||
unrepeatablemoves.includes(lastMove?.move!)) { // called move is explicitly in the banlist
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
134
src/test/moves/instruct.test.ts
Normal file
134
src/test/moves/instruct.test.ts
Normal file
@ -0,0 +1,134 @@
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Instruct", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.battleType("double");
|
||||
game.override.enemySpecies(Species.MAGIKARP);
|
||||
game.override.battleType("double");
|
||||
game.override.enemyLevel(100);
|
||||
game.override.starterSpecies(Species.AMOONGUSS);
|
||||
game.override.startingLevel(100);
|
||||
game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SUBSTITUTE, Moves.TORMENT ]);
|
||||
game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
|
||||
});
|
||||
|
||||
it("should repeat enemy's attack move when moving last", async () => {
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 2 hp from 2 attacks
|
||||
});
|
||||
it("should repeat enemy's move through substitute", async () => {
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("CommandPhase", false);
|
||||
|
||||
// fake move history
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 40 hp from 2 attacks
|
||||
});
|
||||
it("should try to repeat enemy's disabled move, but fail", async () => {
|
||||
game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]);
|
||||
game.move.select(Moves.DISABLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // failed due to disable
|
||||
});
|
||||
it("should repeat tormented enemy's move", async () => {
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.MIGHTYENA ]);
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
// fake move history
|
||||
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.TORMENT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); // should work
|
||||
});
|
||||
it("should not repeat enemy's move thru protect", async () => {
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
// fake move history
|
||||
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.PROTECT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // lost no hp as mon protected themself from instruct
|
||||
});
|
||||
it("should not repeat enemy's charging move", async () => {
|
||||
await game.classicMode.startBattle([ Species.DUSKNOIR ]);
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.HYPER_BEAM);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam charging prevented instruct from working
|
||||
});
|
||||
it("should not repeat move not known by target", async () => {
|
||||
await game.classicMode.startBattle([ Species.DUSKNOIR ]);
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.ROLLOUT, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.HYPER_BEAM);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam cannot be instructed
|
||||
});
|
||||
it("should repeat ally's attack on enemy", async () => {
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
|
||||
game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.VINE_WHIP);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
const moveUsed = game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!;
|
||||
expect(moveUsed.getMove().pp - moveUsed.getMovePp()).toBe(2); // used 2 pp and spanked enemy twice
|
||||
});
|
||||
});
|
@ -1,46 +0,0 @@
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Instruct", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
game.override.battleType("double");
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
const moveToUse = Moves.INSTRUCT;
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.enemySpecies(Species.MAGIKARP);
|
||||
game.override.enemyLevel(1);
|
||||
game.override.starterSpecies(Species.AMOONGUSS);
|
||||
game.override.startingLevel(100);
|
||||
game.override.moveset([ moveToUse ]);
|
||||
game.override.enemyMoveset([ Moves.VINE_WHIP ]);
|
||||
});
|
||||
|
||||
it("should repeat enemy's attack move when moving last", async () => {
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
|
||||
game.move.select(Moves.INSTRUCT, 0, 2);
|
||||
await game.forceEnemyMove(Moves.VINE_WHIP);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
const moveUsed = enemyPokemon?.getMoveset().find(m => m?.moveId === Moves.VINE_WHIP);
|
||||
expect(moveUsed).toBeCalledTimes(2);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user