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updated applyPostDamageAbAttrs to applyPostDamage
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@ -4881,7 +4881,7 @@ function calculateShellBellRecovery(pokemon: Pokemon): number {
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* @extends AbAttr
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*/
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export class PostDamageAbAttr extends AbAttr {
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applyPostDamageAbAttrs(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
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applyPostDamage(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
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return false;
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}
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}
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@ -4915,7 +4915,7 @@ export class PostDamageForceSwitchAttr extends PostDamageAbAttr {
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* @param {any[]} args N/A
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* @returns {boolean | Promise<boolean>} True if the switch-out logic was successfully applied, false otherwise.
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*/
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applyPostDamageAbAttrs(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
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applyPostDamage(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
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const moveHistory = pokemon.getMoveHistory();
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// Will not activate when the Pokémon's HP is lowered by cutting its own HP
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const fordbiddenAttackingMoves = [ Moves.BELLY_DRUM, Moves.SUBSTITUTE, Moves.CURSE, Moves.PAIN_SPLIT ];
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@ -5007,9 +5007,9 @@ export function applyPostSetStatusAbAttrs(attrType: Constructor<PostSetStatusAbA
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return applyAbAttrsInternal<PostSetStatusAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args), args, false, simulated);
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}
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export function applyPostDamageAbAttrs(attrType: Constructor<PostDamageAbAttr>,
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export function applyPostDamage(attrType: Constructor<PostDamageAbAttr>,
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pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean = false, args: any[]): Promise<void> {
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return applyAbAttrsInternal<PostDamageAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostDamageAbAttrs(pokemon, damage, passive, simulated, args), args);
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return applyAbAttrsInternal<PostDamageAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostDamage(pokemon, damage, passive, simulated, args), args);
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}
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/**
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@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
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import { WeatherType } from "#app/data/weather";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, applyPostDamageAbAttrs, PostDamageAbAttr } from "#app/data/ability";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, applyPostDamage, PostDamageAbAttr } from "#app/data/ability";
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import PokemonData from "#app/system/pokemon-data";
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import { BattlerIndex } from "#app/battle";
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import { Mode } from "#app/ui/ui";
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@ -2900,7 +2900,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);
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// Damage amount may have changed, but needed to be queued before calling damage function
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damagePhase.updateAmount(damage);
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applyPostDamageAbAttrs(PostDamageAbAttr, this, damage, this.hasPassive(), false, []);
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applyPostDamage(PostDamageAbAttr, this, damage, this.hasPassive(), false, []);
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return damage;
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}
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@ -1,6 +1,6 @@
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import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import { applyAbAttrs, applyPostDamageAbAttrs, BlockNonDirectDamageAbAttr, BlockStatusDamageAbAttr, PostDamageAbAttr, ReduceBurnDamageAbAttr } from "#app/data/ability";
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import { applyAbAttrs, applyPostDamage, BlockNonDirectDamageAbAttr, BlockStatusDamageAbAttr, PostDamageAbAttr, ReduceBurnDamageAbAttr } from "#app/data/ability";
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import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
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import { getStatusEffectActivationText } from "#app/data/status-effect";
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import { BattleSpec } from "#app/enums/battle-spec";
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@ -41,7 +41,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
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// Set preventEndure flag to avoid pokemon surviving thanks to focus band, sturdy, endure ...
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this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage.value, false, true));
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pokemon.updateInfo();
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applyPostDamageAbAttrs(PostDamageAbAttr, pokemon, damage.value, pokemon.hasPassive(), false, []);
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applyPostDamage(PostDamageAbAttr, pokemon, damage.value, pokemon.hasPassive(), false, []);
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}
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new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, false, () => this.end());
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} else {
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@ -313,7 +313,7 @@ describe("Abilities - Wimp Out", () => {
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game.override
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.enemyAbility(Abilities.SHEER_FORCE)
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.enemyMoveset(Moves.SLUDGE_BOMB)
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.startingLevel(90);
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.startingLevel(95);
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await game.startBattle([
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Species.WIMPOD,
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Species.TYRUNT
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