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src/test/phases/learn_move_phase.test.ts
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46
src/test/phases/learn_move_phase.test.ts
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/utils/gameManager";
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import { Species } from "#enums/species";
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import * as Utils from "#app/utils";
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import { Moves } from "#enums/moves";
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import { allMoves } from "#app/data/move";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import { LearnMovePhase } from "#app/phases/learn-move-phase"
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describe("Learn Move Phase", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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});
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describe("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", () => {
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it("new move should be found at index 1", async () => {
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game.override.moveset(SPLASH_ONLY);
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await game.startBattle([Species.BULBASAUR]);
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const pokemon = game.scene.getPlayerPokemon()!;
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const prevLength = pokemon?.getMoveset().length;
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pokemon?.addExp(1000);
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await game.phaseInterceptor.to(LearnMovePhase, false);
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const phase = game.scene.getCurrentPhase() as MoveLearnPhase;
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const newMove = phase.moveId;
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const messageMode = phase.messageMode;
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console.log(allMoves[newMove]);
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});
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});
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});
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