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Improve documentation
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
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@ -107,9 +107,8 @@ export class CommandPhase extends FieldPhase {
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/**
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/**
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* Clear out all unusable moves in front of the currently acting pokemon's move queue.
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* Clear out all unusable moves in front of the currently acting pokemon's move queue.
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*
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* TODO: Refactor move queue handling to ensure that this method is not necessary.
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*/
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*/
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// TODO: Refactor move queue handling to ensure that this method is not necessary.
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private clearUnusuableMoves(): void {
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private clearUnusuableMoves(): void {
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const playerPokemon = this.getPokemon();
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const playerPokemon = this.getPokemon();
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const moveQueue = playerPokemon.getMoveQueue();
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const moveQueue = playerPokemon.getMoveQueue();
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@ -355,8 +354,10 @@ export class CommandPhase extends FieldPhase {
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}
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}
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/**
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/**
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* Helper method for {@linkcode handleBallCommand} that checks if the pokeball can be thrown.
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* Helper method for {@linkcode handleBallCommand} that checks if a pokeball can be thrown
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* and displays the appropriate error message.
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*
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*
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* @remarks
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* The pokeball may not be thrown if any of the following are true:
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* The pokeball may not be thrown if any of the following are true:
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* - It is a trainer battle
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* - It is a trainer battle
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* - The player is in the {@linkcode BiomeId.END | End} biome and
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* - The player is in the {@linkcode BiomeId.END | End} biome and
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@ -443,10 +444,10 @@ export class CommandPhase extends FieldPhase {
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}
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}
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/**
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/**
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* Helper method to handle the logic for effects that prevent the pokemon from leaving the field
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* Submethod of {@linkcode tryLeaveField} to handle the logic for effects that prevent the pokemon from leaving the field
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* due to trapping abilities or effects.
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* due to trapping abilities or effects.
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*
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*
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* This method queues the proper messages in the case of trapping abilities or effects
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* This method queues the proper messages in the case of trapping abilities or effects.
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*
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*
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* @returns Whether the pokemon is currently trapped
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* @returns Whether the pokemon is currently trapped
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*/
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*/
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@ -496,8 +497,7 @@ export class CommandPhase extends FieldPhase {
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* Checks for trapping abilities and effects.
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* Checks for trapping abilities and effects.
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*
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*
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* @param cursor - The index of the option that the cursor is on
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* @param cursor - The index of the option that the cursor is on
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* @param isBatonSwitch - Whether the switch command is switching via the Baton item
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* @returns Whether the pokemon is able to leave the field, indicating the command phase should end
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* @returns whether the pokemon is able to leave the field, indicating the command phase should end
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*/
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*/
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private tryLeaveField(cursor?: number, isBatonSwitch = false): boolean {
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private tryLeaveField(cursor?: number, isBatonSwitch = false): boolean {
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const currentBattle = globalScene.currentBattle;
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const currentBattle = globalScene.currentBattle;
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@ -521,6 +521,19 @@ export class CommandPhase extends FieldPhase {
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return false;
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return false;
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}
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}
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/**
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* Helper method for {@linkcode handleCommand} that handles the logic when the selected command is RUN.
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*
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* @remarks
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* Checks if the player is allowed to flee, and if not, queues the appropriate message.
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*
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* The player cannot flee if:
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* - The player is in the {@linkcode BiomeId.END | End} biome
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* - The player is in a trainer battle
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* - The player is in a mystery encounter that disallows fleeing
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* - The player's pokemon is trapped by an ability or effect
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* @returns Whether the pokemon is able to leave the field, indicating the command phase should end
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*/
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private handleRunCommand(): boolean {
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private handleRunCommand(): boolean {
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const { currentBattle, arena } = globalScene;
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const { currentBattle, arena } = globalScene;
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const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed ?? true;
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const mysteryEncounterFleeAllowed = currentBattle.mysteryEncounter?.fleeAllowed ?? true;
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