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Add null handling for pokemon in move-end
phase
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@ -14,7 +14,7 @@ export class MoveEndPhase extends PokemonPhase {
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super.start();
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super.start();
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const pokemon = this.getPokemon();
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const pokemon = this.getPokemon();
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if (!this.wasFollowUp && pokemon.isActive(true)) {
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if (!this.wasFollowUp && pokemon?.isActive(true)) {
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pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
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pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
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}
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}
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