[Fix]improved/corrected test structure

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
Mikhail Shueb 2025-07-01 20:44:04 +01:00 committed by GitHub
parent ff6d057a63
commit ebe8d402fa
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@ -25,16 +25,16 @@ describe("UI - Transfer Items", () => {
beforeEach(async () => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.startingLevel(100);
game.override.startingWave(1);
game.override.startingHeldItems([
{ name: "BERRY", count: 1, type: BerryType.SITRUS },
{ name: "BERRY", count: 2, type: BerryType.APICOT },
{ name: "BERRY", count: 2, type: BerryType.LUM },
]);
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.enemyMoveset(MoveId.SPLASH);
game.override
.battleStyle("single")
.startingLevel(100)
.startingHeldItems([
{ name: "BERRY", count: 1, type: BerryType.SITRUS },
{ name: "BERRY", count: 2, type: BerryType.APICOT },
{ name: "BERRY", count: 2, type: BerryType.LUM },
])
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA]);