added removed TODO from some test cases

This commit is contained in:
geeil-han 2025-01-18 13:22:43 +01:00
parent 1345eec3fa
commit eb9ac890a6

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@ -98,8 +98,7 @@ describe("Moves - Rage Fist", () => {
expect(game.scene.getPlayerPokemon()?.customPokemonData.hitsRecCount).toBe(0);
});
//For some unknown reason the second Rage fist is not called. This might be due to entering a new biome
it.todo("should reset the hitRecCounter if we enter new biome", async () => {
it("should reset the hitRecCounter if we enter new biome", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(10);
@ -117,25 +116,28 @@ describe("Moves - Rage Fist", () => {
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
//Test does not work correctly. Feel free to add changes if you can make it work
it.todo("should not reset the hitRecCounter if switched out", async () => {
it("should not reset the hitRecCounter if switched out", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(1);
.startingWave(1)
.enemyMoveset(Moves.TACKLE);
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
game.move.select(Moves.RAGE_FIST);
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
game.doSelectPartyPokemon(1);
await game.toNextWave();
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.move.select(Moves.RAGE_FIST);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
game.doSelectPartyPokemon(0);
await game.phaseInterceptor.to("CommandPhase");
await game.phaseInterceptor.to("MoveEndPhase");
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.CHARIZARD);
expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
});
});