Merge branch 'main' into plates_memories

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Madmadness65 2024-05-26 00:49:32 -05:00 committed by GitHub
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260 changed files with 23579 additions and 3440 deletions

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@ -22,7 +22,13 @@
"@typescript-eslint/no-extra-semi": ["error"], // Disallows unnecessary semicolons for TypeScript-specific syntax "@typescript-eslint/no-extra-semi": ["error"], // Disallows unnecessary semicolons for TypeScript-specific syntax
"brace-style": "off", // Note: you must disable the base rule as it can report incorrect errors "brace-style": "off", // Note: you must disable the base rule as it can report incorrect errors
"curly": ["error", "all"], // Enforces the use of curly braces for all control statements "curly": ["error", "all"], // Enforces the use of curly braces for all control statements
"@typescript-eslint/brace-style": ["error", "1tbs"] "@typescript-eslint/brace-style": ["error", "1tbs"],
"no-trailing-spaces": ["error", { // Disallows trailing whitespace at the end of lines
"skipBlankLines": false, // Enforces the rule even on blank lines
"ignoreComments": false // Enforces the rule on lines containing comments
}],
"space-before-blocks": ["error", "always"], // Enforces a space before blocks
"keyword-spacing": ["error", { "before": true, "after": true }] // Enforces spacing before and after keywords
} }
} }
] ]

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@ -6,6 +6,7 @@ on:
jobs: jobs:
deploy: deploy:
if: github.repository == 'pagefaultgames/pokerogue'
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4

3
.gitignore vendored
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@ -24,9 +24,6 @@ dist-ssr
*.sln *.sln
*.sw? *.sw?
# Docummentation
docs/*
public/images/trainer/convert/* public/images/trainer/convert/*
public/images/battle_anims/input/*.png public/images/battle_anims/input/*.png
public/images/pokemon/input/*.png public/images/pokemon/input/*.png

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@ -8,7 +8,7 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
### 💻 Environment Setup ### 💻 Environment Setup
#### Prerequisites #### Prerequisites
- node: 18.3.0 - node: 20.13.1
- npm: [how to install](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm) - npm: [how to install](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm)
#### Running Locally #### Running Locally
@ -16,6 +16,9 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
- *if you run into any errors, reach out in the **#dev-corner** channel in discord* - *if you run into any errors, reach out in the **#dev-corner** channel in discord*
2. Run `npm run start:dev` to locally run the project in `localhost:8000` 2. Run `npm run start:dev` to locally run the project in `localhost:8000`
#### Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run eslint` script.
### ❔ FAQ ### ❔ FAQ
**How do I test a new _______?** **How do I test a new _______?**

40
docs/linting.md Normal file
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@ -0,0 +1,40 @@
# ESLint
## Key Features
1. **Automation**:
- A pre-commit hook has been added to automatically run ESLint on the added or modified files, ensuring code quality before commits.
2. **Manual Usage**:
- If you prefer not to use the pre-commit hook, you can manually run ESLint to automatically fix issues using the command:
```sh
npx eslint --fix . or npm run eslint
```
- Running this command will lint all files in the repository.
3. **GitHub Action**:
- A GitHub Action has been added to automatically run ESLint on every push and pull request, ensuring code quality in the CI/CD pipeline.
## Summary of ESLint Rules
1. **General Rules**:
- **Equality**: Use `===` and `!==` instead of `==` and `!=` (`eqeqeq`).
- **Indentation**: Enforce 2-space indentation (`indent`).
- **Quotes**: Use doublequotes for strings (`quotes`).
- **Variable Declarations**:
- Disallow `var`; use `let` or `const` (`no-var`).
- Prefer `const` for variables that are never reassigned (`prefer-const`).
- **Unused Variables**: Allow unused function parameters but enforce error for other unused variables (`@typescript-eslint/no-unused-vars`).
- **End of Line**: Ensure at least one newline at the end of files (`eol-last`).
- **Curly Braces**: Enforce the use of curly braces for all control statements (`curly`).
- **Brace Style**: Use one true brace style (`1tbs`) for TypeScript-specific syntax (`@typescript-eslint/brace-style`).
2. **TypeScript-Specific Rules**:
- **Semicolons**:
- Enforce semicolons for TypeScript-specific syntax (`@typescript-eslint/semi`).
- Disallow unnecessary semicolons (`@typescript-eslint/no-extra-semi`).
## Benefits
- **Consistency**: Ensures consistent coding style across the project.
- **Code Quality**: Helps catch potential errors and improve overall code quality.
- **Readability**: Makes the codebase easier to read and maintain.

5021
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"phaser3-rex-plugins": "^1.1.84" "phaser3-rex-plugins": "^1.1.84"
}, },
"engines": { "engines": {
"node": ">=18.0.0" "node": ">=20.0.0"
}, },
"imports": { "imports": {
"#app": "./src/main.js", "#app": "./src/main.js",

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import Move from "./data/move";
/** Alias for all {@linkcode BattleScene} events */
export enum BattleSceneEventType {
/**
* Triggers when a move is successfully used
* @see {@linkcode MoveUsedEvent}
*/
MOVE_USED = "onMoveUsed",
/**
* Triggers on the first turn of a new battle
* @see {@linkcode TurnInitEvent}
*/
TURN_INIT = "onTurnInit",
/**
* Triggers after a turn ends in battle
* @see {@linkcode TurnEndEvent}
*/
TURN_END = "onTurnEnd",
/**
* Triggers when a new {@linkcode Arena} is created during initialization
* @see {@linkcode NewArenaEvent}
*/
NEW_ARENA = "onNewArena",
}
/**
* Container class for {@linkcode BattleSceneEventType.MOVE_USED} events
* @extends Event
*/
export class MoveUsedEvent extends Event {
/** The ID of the {@linkcode Pokemon} that used the {@linkcode Move} */
public userId: number;
/** The {@linkcode Move} used */
public move: Move;
/** The amount of PP used on the {@linkcode Move} this turn */
public ppUsed: number;
constructor(userId: number, move: Move, ppUsed: number) {
super(BattleSceneEventType.MOVE_USED);
this.userId = userId;
this.move = move;
this.ppUsed = ppUsed;
}
}
/**
* Container class for {@linkcode BattleSceneEventType.TURN_INIT} events
* @extends Event
*/
export class TurnInitEvent extends Event {
constructor() {
super(BattleSceneEventType.TURN_INIT);
}
}
/**
* Container class for {@linkcode BattleSceneEventType.TURN_END} events
* @extends Event
*/
export class TurnEndEvent extends Event {
/** The amount of turns in the current battle */
public turnCount: number;
constructor(turnCount: number) {
super(BattleSceneEventType.TURN_END);
this.turnCount = turnCount;
}
}
/**
* Container class for {@linkcode BattleSceneEventType.NEW_ARENA} events
* @extends Event
*/
export class NewArenaEvent extends Event {
constructor() {
super(BattleSceneEventType.NEW_ARENA);
}
}

View File

@ -2,7 +2,7 @@ import Phaser from "phaser";
import UI from "./ui/ui"; import UI from "./ui/ui";
import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from "./phases"; import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from "./phases";
import Pokemon, { PlayerPokemon, EnemyPokemon } from "./field/pokemon"; import Pokemon, { PlayerPokemon, EnemyPokemon } from "./field/pokemon";
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies } from "./data/pokemon-species"; import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies } from "./data/pokemon-species";
import * as Utils from "./utils"; import * as Utils from "./utils";
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier"; import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball"; import { PokeballType } from "./data/pokeball";
@ -15,10 +15,9 @@ import { GameData, PlayerGender } from "./system/game-data";
import { TextStyle, addTextObject } from "./ui/text"; import { TextStyle, addTextObject } from "./ui/text";
import { Moves } from "./data/enums/moves"; import { Moves } from "./data/enums/moves";
import { allMoves } from "./data/move"; import { allMoves } from "./data/move";
import { initMoves } from "./data/move";
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from "./modifier/modifier-type"; import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from "./modifier/modifier-type";
import AbilityBar from "./ui/ability-bar"; import AbilityBar from "./ui/ability-bar";
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from "./data/ability"; import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs } from "./data/ability";
import { allAbilities } from "./data/ability"; import { allAbilities } from "./data/ability";
import Battle, { BattleType, FixedBattleConfig, fixedBattles } from "./battle"; import Battle, { BattleType, FixedBattleConfig, fixedBattles } from "./battle";
import { GameMode, GameModes, gameModes } from "./game-mode"; import { GameMode, GameModes, gameModes } from "./game-mode";
@ -57,6 +56,7 @@ import { Localizable } from "./plugins/i18n";
import * as Overrides from "./overrides"; import * as Overrides from "./overrides";
import {InputsController} from "./inputs-controller"; import {InputsController} from "./inputs-controller";
import {UiInputs} from "./ui-inputs"; import {UiInputs} from "./ui-inputs";
import { NewArenaEvent } from "./battle-scene-events";
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1"; export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
@ -152,7 +152,8 @@ export default class BattleScene extends SceneBase {
public money: integer; public money: integer;
public pokemonInfoContainer: PokemonInfoContainer; public pokemonInfoContainer: PokemonInfoContainer;
private party: PlayerPokemon[]; private party: PlayerPokemon[];
private waveCountText: Phaser.GameObjects.Text; /** Combined Biome and Wave count text */
private biomeWaveText: Phaser.GameObjects.Text;
private moneyText: Phaser.GameObjects.Text; private moneyText: Phaser.GameObjects.Text;
private scoreText: Phaser.GameObjects.Text; private scoreText: Phaser.GameObjects.Text;
private luckLabelText: Phaser.GameObjects.Text; private luckLabelText: Phaser.GameObjects.Text;
@ -185,13 +186,16 @@ export default class BattleScene extends SceneBase {
public rngSeedOverride: string = ""; public rngSeedOverride: string = "";
public rngOffset: integer = 0; public rngOffset: integer = 0;
/**
* Allows subscribers to listen for events
*
* Current Events:
* - {@linkcode BattleSceneEventType.MOVE_USED} {@linkcode MoveUsedEvent}
*/
public readonly eventTarget: EventTarget = new EventTarget();
constructor() { constructor() {
super("battle"); super("battle");
initSpecies();
initMoves();
initAbilities();
this.phaseQueue = []; this.phaseQueue = [];
this.phaseQueuePrepend = []; this.phaseQueuePrepend = [];
this.phaseQueuePrependSpliceIndex = -1; this.phaseQueuePrependSpliceIndex = -1;
@ -348,9 +352,9 @@ export default class BattleScene extends SceneBase {
this.candyBar.setup(); this.candyBar.setup();
this.fieldUI.add(this.candyBar); this.fieldUI.add(this.candyBar);
this.waveCountText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO); this.biomeWaveText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO);
this.waveCountText.setOrigin(1, 0); this.biomeWaveText.setOrigin(1, 0);
this.fieldUI.add(this.waveCountText); this.fieldUI.add(this.biomeWaveText);
this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "", TextStyle.MONEY); this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "", TextStyle.MONEY);
this.moneyText.setOrigin(1, 0); this.moneyText.setOrigin(1, 0);
@ -478,7 +482,7 @@ export default class BattleScene extends SceneBase {
} }
}); });
this.updateWaveCountText(); this.updateBiomeWaveText();
this.updateMoneyText(); this.updateMoneyText();
this.updateScoreText(); this.updateScoreText();
} }
@ -792,8 +796,8 @@ export default class BattleScene extends SceneBase {
this.currentBattle = null; this.currentBattle = null;
this.waveCountText.setText(startingWave.toString()); this.biomeWaveText.setText(startingWave.toString());
this.waveCountText.setVisible(false); this.biomeWaveText.setVisible(false);
this.updateMoneyText(); this.updateMoneyText();
this.moneyText.setVisible(false); this.moneyText.setVisible(false);
@ -992,6 +996,7 @@ export default class BattleScene extends SceneBase {
newArena(biome: Biome): Arena { newArena(biome: Biome): Arena {
this.arena = new Arena(this, biome, Biome[biome].toLowerCase()); this.arena = new Arena(this, biome, Biome[biome].toLowerCase());
this.eventTarget.dispatchEvent(new NewArenaEvent());
this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() }; this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() };
@ -1242,16 +1247,17 @@ export default class BattleScene extends SceneBase {
}); });
} }
updateWaveCountText(): void { updateBiomeWaveText(): void {
const isBoss = !(this.currentBattle.waveIndex % 10); const isBoss = !(this.currentBattle.waveIndex % 10);
this.waveCountText.setText(this.currentBattle.waveIndex.toString()); const biomeString: string = getBiomeName(this.arena.biomeType);
this.waveCountText.setColor(!isBoss ? "#404040" : "#f89890"); this.biomeWaveText.setText( biomeString + " - " + this.currentBattle.waveIndex.toString());
this.waveCountText.setShadowColor(!isBoss ? "#ded6b5" : "#984038"); this.biomeWaveText.setColor(!isBoss ? "#ffffff" : "#f89890");
this.waveCountText.setVisible(true); this.biomeWaveText.setShadowColor(!isBoss ? "#636363" : "#984038");
this.biomeWaveText.setVisible(true);
} }
updateMoneyText(): void { updateMoneyText(): void {
this.moneyText.setText(`${this.money.toLocaleString("en-US")}`); this.moneyText.setText(`${Utils.formatLargeNumber(this.money, 1000)}`);
this.moneyText.setVisible(true); this.moneyText.setVisible(true);
} }
@ -1295,8 +1301,8 @@ export default class BattleScene extends SceneBase {
updateUIPositions(): void { updateUIPositions(): void {
const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible(this)).length; const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible(this)).length;
this.waveCountText.setY(-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0)); this.biomeWaveText.setY(-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0));
this.moneyText.setY(this.waveCountText.y + 10); this.moneyText.setY(this.biomeWaveText.y + 10);
this.scoreText.setY(this.moneyText.y + 10); this.scoreText.setY(this.moneyText.y + 10);
[ this.luckLabelText, this.luckText ].map(l => l.setY((this.scoreText.visible ? this.scoreText : this.moneyText).y + 10)); [ this.luckLabelText, this.luckText ].map(l => l.setY((this.scoreText.visible ? this.scoreText : this.moneyText).y + 10));
const offsetY = (this.scoreText.visible ? this.scoreText : this.moneyText).y + 15; const offsetY = (this.scoreText.visible ? this.scoreText : this.moneyText).y + 15;

View File

@ -11,6 +11,7 @@ import { BattleSpec } from "./enums/battle-spec";
import { PlayerGender } from "./system/game-data"; import { PlayerGender } from "./system/game-data";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier"; import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball"; import { PokeballType } from "./data/pokeball";
import {trainerConfigs} from "#app/data/trainer-config";
export enum BattleType { export enum BattleType {
WILD, WILD,
@ -309,6 +310,10 @@ function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[]): Get
: trainerPoolEntry; : trainerPoolEntry;
trainerTypes.push(trainerType); trainerTypes.push(trainerType);
} }
// If the trainer type has a double variant, there's a 33% chance of it being a double battle
if (trainerConfigs[trainerTypes[rand]].trainerTypeDouble) {
return new Trainer(scene, trainerTypes[rand], Utils.randSeedInt(3) ? TrainerVariant.DOUBLE : TrainerVariant.DEFAULT);
}
return new Trainer(scene, trainerTypes[rand], TrainerVariant.DEFAULT); return new Trainer(scene, trainerTypes[rand], TrainerVariant.DEFAULT);
}; };
} }
@ -331,15 +336,15 @@ export const fixedBattles: FixedBattleConfigs = {
[145]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) [145]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_5, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)), .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_5, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
[182]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) [182]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, [ TrainerType.HALA, TrainerType.MOLAYNE ], TrainerType.RIKA, TrainerType.CRISPIN ])), .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, [ TrainerType.HALA, TrainerType.MOLAYNE ],TrainerType.MARNIE_ELITE, TrainerType.RIKA, TrainerType.CRISPIN ])),
[184]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) [184]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.POPPY, TrainerType.AMARYS ])), .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY, TrainerType.AMARYS ])),
[186]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) [186]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, TrainerType.LARRY_ELITE, TrainerType.LACEY ])), .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, [TrainerType.BEA_ELITE,TrainerType.ALLISTER_ELITE], TrainerType.LARRY_ELITE, TrainerType.LACEY ])),
[188]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) [188]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.HASSEL, TrainerType.DRAYTON ])), .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI,TrainerType.RAIHAN_ELITE, TrainerType.HASSEL, TrainerType.DRAYTON ])),
[190]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) [190]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN, TrainerType.LEON ])), .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU,TrainerType.LEON, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN])),
[195]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) [195]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_6, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_6, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
}; };

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@ -2,14 +2,14 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { Type } from "./type"; import { Type } from "./type";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { BattleStat, getBattleStatName } from "./battle-stat"; import { BattleStat, getBattleStatName } from "./battle-stat";
import { PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases"; import { MovePhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { getPokemonMessage, getPokemonPrefix } from "../messages"; import { getPokemonMessage, getPokemonPrefix } from "../messages";
import { Weather, WeatherType } from "./weather"; import { Weather, WeatherType } from "./weather";
import { BattlerTag } from "./battler-tags"; import { BattlerTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type"; import { BattlerTagType } from "./enums/battler-tag-type";
import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Gender } from "./gender"; import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr } from "./move"; import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { ArenaTagType } from "./enums/arena-tag-type"; import { ArenaTagType } from "./enums/arena-tag-type";
import { Stat } from "./pokemon-stat"; import { Stat } from "./pokemon-stat";
@ -20,8 +20,10 @@ import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
import { Abilities } from "./enums/abilities"; import { Abilities } from "./enums/abilities";
import i18next, { Localizable } from "#app/plugins/i18n.js"; import i18next, { Localizable } from "#app/plugins/i18n.js";
import { Command } from "../ui/command-ui-handler"; import { Command } from "../ui/command-ui-handler";
import { getPokeballName } from "./pokeball";
import { BerryModifierType } from "#app/modifier/modifier-type"; import { BerryModifierType } from "#app/modifier/modifier-type";
import { getPokeballName } from "./pokeball";
import { Species } from "./enums/species";
import {BattlerIndex} from "#app/battle";
export class Ability implements Localizable { export class Ability implements Localizable {
public id: Abilities; public id: Abilities;
@ -554,8 +556,11 @@ export class MoveImmunityStatChangeAbAttr extends MoveImmunityAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean { applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const ret = super.applyPreDefend(pokemon, passive, attacker, move, cancelled, args); const ret = super.applyPreDefend(pokemon, passive, attacker, move, cancelled, args);
if (ret) { if (ret) {
const simulated = args.length > 1 && args[1];
if (!simulated) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels)); pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
} }
}
return ret; return ret;
} }
@ -1777,6 +1782,39 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr {
} }
} }
/**
* This attribute applies confusion to the target whenever the user
* directly poisons them with a move, e.g. Poison Puppeteer.
* Called in {@linkcode StatusEffectAttr}.
* @extends PostAttackAbAttr
* @see {@linkcode applyPostAttack}
*/
export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
/** List of effects to apply confusion after */
private effects: StatusEffect[];
constructor(...effects: StatusEffect[]) {
super();
this.effects = effects;
}
/**
* Applies confusion to the target pokemon.
* @param pokemon {@link Pokemon} attacking
* @param passive N/A
* @param defender {@link Pokemon} defending
* @param move {@link Move} used to apply status effect and confusion
* @param hitResult N/A
* @param args [0] {@linkcode StatusEffect} applied by move
* @returns true if defender is confused
*/
applyPostAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (this.effects.indexOf(args[0]) > -1 && !defender.isFainted()) {
return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedInt(3,2), move.moveId, defender.id);
}
return false;
}
}
export class PreSetStatusAbAttr extends AbAttr { export class PreSetStatusAbAttr extends AbAttr {
applyPreSetStatus(pokemon: Pokemon, passive: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> { applyPreSetStatus(pokemon: Pokemon, passive: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false; return false;
@ -2484,6 +2522,62 @@ export class PostBiomeChangeTerrainChangeAbAttr extends PostBiomeChangeAbAttr {
} }
} }
/**
* Triggers just after a move is used either by the opponent or the player
* @extends AbAttr
*/
export class PostMoveUsedAbAttr extends AbAttr {
applyPostMoveUsed(pokemon: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Triggers after a dance move is used either by the opponent or the player
* @extends PostMoveUsedAbAttr
*/
export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
/**
* Resolves the Dancer ability by replicating the move used by the source of the dance
* either on the source itself or on the target of the dance
* @param dancer {@linkcode Pokemon} with Dancer ability
* @param move {@linkcode PokemonMove} Dancing move used by the source
* @param source {@linkcode Pokemon} that used the dancing move
* @param targets {@linkcode BattlerIndex}Targets of the dancing move
* @param args N/A
*
* @return true if the Dancer ability was resolved
*/
applyPostMoveUsed(dancer: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], args: any[]): boolean | Promise<boolean> {
// The move to replicate cannot come from the Dancer
if (source.getBattlerIndex() !== dancer.getBattlerIndex()) {
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) {
const target = this.getTarget(dancer, source, targets);
dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true));
} else if (move.getMove() instanceof SelfStatusMove) {
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true));
}
}
return true;
}
/**
* Get the correct targets of Dancer ability
*
* @param dancer {@linkcode Pokemon} Pokemon with Dancer ability
* @param source {@linkcode Pokemon} Source of the dancing move
* @param targets {@linkcode BattlerIndex} Targets of the dancing move
*/
getTarget(dancer: Pokemon, source: Pokemon, targets: BattlerIndex[]) : BattlerIndex[] {
if (dancer.isPlayer()) {
return source.isPlayer() ? targets : [source.getBattlerIndex()];
}
return source.isPlayer() ? [source.getBattlerIndex()] : targets;
}
}
export class StatChangeMultiplierAbAttr extends AbAttr { export class StatChangeMultiplierAbAttr extends AbAttr {
private multiplier: integer; private multiplier: integer;
@ -2641,7 +2735,7 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) { if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
const cancelled = new Utils.BooleanHolder(false); const cancelled = new Utils.BooleanHolder(false);
pokemon.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled)); pokemon.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled));
if (cancelled) { if (cancelled.value) {
return false; return false;
} }
attacker.damageAndUpdate(Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER); attacker.damageAndUpdate(Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
@ -2918,6 +3012,29 @@ export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
} }
} }
/**
* Gives money to the user after the battle.
*
* @extends PostBattleAbAttr
* @see {@linkcode applyPostBattle}
*/
export class MoneyAbAttr extends PostBattleAbAttr {
constructor() {
super();
}
/**
* @param pokemon {@linkcode Pokemon} that is the user of this ability.
* @param passive N/A
* @param args N/A
* @returns true
*/
applyPostBattle(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
pokemon.scene.currentBattle.moneyScattered += pokemon.scene.getWaveMoneyAmount(0.2);
return true;
}
}
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr }, function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> { pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
return new Promise(resolve => { return new Promise(resolve => {
@ -3013,6 +3130,11 @@ export function applyPostDefendAbAttrs(attrType: { new(...args: any[]): PostDefe
return applyAbAttrsInternal<PostDefendAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostDefend(pokemon, passive, attacker, move, hitResult, args), args); return applyAbAttrsInternal<PostDefendAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostDefend(pokemon, passive, attacker, move, hitResult, args), args);
} }
export function applyPostMoveUsedAbAttrs(attrType: { new(...args: any[]): PostMoveUsedAbAttr },
pokemon: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostMoveUsedAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostMoveUsed(pokemon, move, source, targets, args), args);
}
export function applyBattleStatMultiplierAbAttrs(attrType: { new(...args: any[]): BattleStatMultiplierAbAttr }, export function applyBattleStatMultiplierAbAttrs(attrType: { new(...args: any[]): BattleStatMultiplierAbAttr },
pokemon: Pokemon, battleStat: BattleStat, statValue: Utils.NumberHolder, ...args: any[]): Promise<void> { pokemon: Pokemon, battleStat: BattleStat, statValue: Utils.NumberHolder, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<BattleStatMultiplierAbAttr>(attrType, pokemon, (attr, passive) => attr.applyBattleStat(pokemon, passive, battleStat, statValue, args), args); return applyAbAttrsInternal<BattleStatMultiplierAbAttr>(attrType, pokemon, (attr, passive) => attr.applyBattleStat(pokemon, passive, battleStat, statValue, args), args);
@ -3458,7 +3580,7 @@ export function initAbilities() {
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW) .attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SNOW), .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SNOW),
new Ability(Abilities.HONEY_GATHER, 4) new Ability(Abilities.HONEY_GATHER, 4)
.unimplemented(), .attr(MoneyAbAttr),
new Ability(Abilities.FRISK, 4) new Ability(Abilities.FRISK, 4)
.attr(FriskAbAttr), .attr(FriskAbAttr),
new Ability(Abilities.RECKLESS, 4) new Ability(Abilities.RECKLESS, 4)
@ -3769,7 +3891,7 @@ export function initAbilities() {
.attr(PostFaintHPDamageAbAttr) .attr(PostFaintHPDamageAbAttr)
.bypassFaint(), .bypassFaint(),
new Ability(Abilities.DANCER, 7) new Ability(Abilities.DANCER, 7)
.unimplemented(), .attr(PostDancingMoveAbAttr),
new Ability(Abilities.BATTERY, 7) new Ability(Abilities.BATTERY, 7)
.unimplemented(), .unimplemented(),
new Ability(Abilities.FLUFFY, 7) new Ability(Abilities.FLUFFY, 7)
@ -4091,6 +4213,6 @@ export function initAbilities() {
new Ability(Abilities.POISON_PUPPETEER, 9) new Ability(Abilities.POISON_PUPPETEER, 9)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)
.unimplemented(), .conditionalAttr(pokemon => pokemon.species.speciesId===Species.PECHARUNT,ConfusionOnStatusEffectAbAttr,StatusEffect.POISON,StatusEffect.TOXIC)
); );
} }

View File

@ -1,7 +1,7 @@
import { Arena } from "../field/arena"; import { Arena } from "../field/arena";
import { Type } from "./type"; import { Type } from "./type";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { MoveCategory, allMoves } from "./move"; import { MoveCategory, allMoves, MoveTarget } from "./move";
import { getPokemonMessage } from "../messages"; import { getPokemonMessage } from "../messages";
import Pokemon, { HitResult, PokemonMove } from "../field/pokemon"; import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { MoveEffectPhase, PokemonHealPhase, StatChangePhase} from "../phases"; import { MoveEffectPhase, PokemonHealPhase, StatChangePhase} from "../phases";
@ -11,6 +11,7 @@ import { Moves } from "./enums/moves";
import { ArenaTagType } from "./enums/arena-tag-type"; import { ArenaTagType } from "./enums/arena-tag-type";
import { BlockNonDirectDamageAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability"; import { BlockNonDirectDamageAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability";
import { BattleStat } from "./battle-stat"; import { BattleStat } from "./battle-stat";
import { CommonAnim, CommonBattleAnim } from "./battle-anims";
export enum ArenaTagSide { export enum ArenaTagSide {
BOTH, BOTH,
@ -146,6 +147,128 @@ class AuroraVeilTag extends WeakenMoveScreenTag {
} }
} }
type ProtectConditionFunc = (...args: any[]) => boolean;
/**
* Abstract class to implement conditional team protection
* applies protection based on the attributes of incoming moves
* @param protectConditionFunc: The function determining if an incoming move is negated
*/
abstract class ConditionalProtectTag extends ArenaTag {
protected protectConditionFunc: ProtectConditionFunc;
constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, condition: ProtectConditionFunc) {
super(tagType, 1, sourceMove, sourceId, side);
this.protectConditionFunc = condition;
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(`${super.getMoveName()} protected${this.side === ArenaTagSide.PLAYER ? " your" : this.side === ArenaTagSide.ENEMY ? " the\nopposing" : ""} team!`);
}
// Removes default message for effect removal
onRemove(arena: Arena): void { }
/**
* apply(): Checks incoming moves against the condition function
* and protects the target if conditions are met
* @param arena The arena containing this tag
* @param args[0] (Utils.BooleanHolder) Signals if the move is cancelled
* @param args[1] (Pokemon) The intended target of the move
* @param args[2...] (any[]) The parameters to the condition function
* @returns
*/
apply(arena: Arena, args: any[]): boolean {
if ((args[0] as Utils.BooleanHolder).value) {
return false;
}
const target = args[1] as Pokemon;
if ((this.side === ArenaTagSide.PLAYER) === target.isPlayer()
&& this.protectConditionFunc(...args.slice(2))) {
(args[0] as Utils.BooleanHolder).value = true;
new CommonBattleAnim(CommonAnim.PROTECT, target).play(arena.scene);
arena.scene.queueMessage(`${super.getMoveName()} protected ${getPokemonMessage(target, "!")}`);
return true;
}
return false;
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Guard_(move) Quick Guard}
* Condition: The incoming move has increased priority.
*/
class QuickGuardTag extends ConditionalProtectTag {
constructor(sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.QUICK_GUARD, Moves.QUICK_GUARD, sourceId, side,
(priority: integer) : boolean => {
return priority > 0;
}
);
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Wide_Guard_(move) Wide Guard}
* Condition: The incoming move can target multiple Pokemon. The move's source
* can be an ally or enemy.
*/
class WideGuardTag extends ConditionalProtectTag {
constructor(sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.WIDE_GUARD, Moves.WIDE_GUARD, sourceId, side,
(moveTarget: MoveTarget) : boolean => {
switch (moveTarget) {
case MoveTarget.ALL_ENEMIES:
case MoveTarget.ALL_NEAR_ENEMIES:
case MoveTarget.ALL_OTHERS:
case MoveTarget.ALL_NEAR_OTHERS:
return true;
}
return false;
}
);
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mat_Block_(move) Mat Block}
* Condition: The incoming move is a Physical or Special attack move.
*/
class MatBlockTag extends ConditionalProtectTag {
constructor(sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.MAT_BLOCK, Moves.MAT_BLOCK, sourceId, side,
(moveCategory: MoveCategory) : boolean => {
return moveCategory !== MoveCategory.STATUS;
}
);
}
onAdd(arena: Arena) {
const source = arena.scene.getPokemonById(this.sourceId);
arena.scene.queueMessage(getPokemonMessage(source, " intends to flip up a mat\nand block incoming attacks!"));
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Crafty_Shield_(move) Crafty Shield}
* Condition: The incoming move is a Status move, is not a hazard, and does
* not target all Pokemon or sides of the field.
*/
class CraftyShieldTag extends ConditionalProtectTag {
constructor(sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.CRAFTY_SHIELD, Moves.CRAFTY_SHIELD, sourceId, side,
(moveCategory: MoveCategory, moveTarget: MoveTarget) : boolean => {
return moveCategory === MoveCategory.STATUS
&& moveTarget !== MoveTarget.ENEMY_SIDE
&& moveTarget !== MoveTarget.BOTH_SIDES
&& moveTarget !== MoveTarget.ALL;
}
);
}
}
class WishTag extends ArenaTag { class WishTag extends ArenaTag {
private battlerIndex: BattlerIndex; private battlerIndex: BattlerIndex;
private triggerMessage: string; private triggerMessage: string;
@ -513,6 +636,14 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
switch (tagType) { switch (tagType) {
case ArenaTagType.MIST: case ArenaTagType.MIST:
return new MistTag(turnCount, sourceId, side); return new MistTag(turnCount, sourceId, side);
case ArenaTagType.QUICK_GUARD:
return new QuickGuardTag(sourceId, side);
case ArenaTagType.WIDE_GUARD:
return new WideGuardTag(sourceId, side);
case ArenaTagType.MAT_BLOCK:
return new MatBlockTag(sourceId, side);
case ArenaTagType.CRAFTY_SHIELD:
return new CraftyShieldTag(sourceId, side);
case ArenaTagType.MUD_SPORT: case ArenaTagType.MUD_SPORT:
return new MudSportTag(turnCount, sourceId); return new MudSportTag(turnCount, sourceId);
case ArenaTagType.WATER_SPORT: case ArenaTagType.WATER_SPORT:

View File

@ -254,6 +254,51 @@ export class ConfusedTag extends BattlerTag {
} }
} }
/**
* Tag applied to the {@linkcode Move.DESTINY_BOND} user.
* @extends BattlerTag
* @see {@linkcode apply}
*/
export class DestinyBondTag extends BattlerTag {
constructor(sourceMove: Moves, sourceId: integer) {
super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId);
}
/**
* Lapses either before the user's move and does nothing
* or after receiving fatal damage. When the damage is fatal,
* the attacking Pokemon is taken down as well, unless it's a boss.
*
* @param {Pokemon} pokemon Pokemon that is attacking the Destiny Bond user.
* @param {BattlerTagLapseType} lapseType CUSTOM or PRE_MOVE
* @returns false if the tag source fainted or one turn has passed since the application
*/
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType !== BattlerTagLapseType.CUSTOM) {
return super.lapse(pokemon, lapseType);
}
const source = pokemon.scene.getPokemonById(this.sourceId);
if (!source.isFainted()) {
return true;
}
if (source.getAlly() === pokemon) {
return false;
}
const targetMessage = getPokemonMessage(pokemon, "");
if (pokemon.isBossImmune()) {
pokemon.scene.queueMessage(`${targetMessage} is unaffected\nby the effects of Destiny Bond.`);
return false;
}
pokemon.scene.queueMessage(`${getPokemonMessage(source, ` took\n${targetMessage} down with it!`)}`);
pokemon.damageAndUpdate(pokemon.hp, HitResult.ONE_HIT_KO, false, false, true);
return false;
}
}
export class InfatuatedTag extends BattlerTag { export class InfatuatedTag extends BattlerTag {
constructor(sourceMove: integer, sourceId: integer) { constructor(sourceMove: integer, sourceId: integer) {
super(BattlerTagType.INFATUATED, BattlerTagLapseType.MOVE, 1, sourceMove, sourceId); super(BattlerTagType.INFATUATED, BattlerTagLapseType.MOVE, 1, sourceMove, sourceId);
@ -1416,6 +1461,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new MagnetRisenTag(tagType, sourceMove); return new MagnetRisenTag(tagType, sourceMove);
case BattlerTagType.MINIMIZED: case BattlerTagType.MINIMIZED:
return new MinimizeTag(); return new MinimizeTag();
case BattlerTagType.DESTINY_BOND:
return new DestinyBondTag(sourceMove, sourceId);
case BattlerTagType.NONE: case BattlerTagType.NONE:
default: default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId); return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

View File

@ -5,25 +5,24 @@ import beautify from "json-beautify";
import { TrainerType } from "./enums/trainer-type"; import { TrainerType } from "./enums/trainer-type";
import { TimeOfDay } from "./enums/time-of-day"; import { TimeOfDay } from "./enums/time-of-day";
import { Biome } from "./enums/biome"; import { Biome } from "./enums/biome";
import { SpeciesFormEvolution } from "./pokemon-evolutions"; import {pokemonEvolutions, SpeciesFormEvolution} from "./pokemon-evolutions";
import i18next from "i18next";
export function getBiomeName(biome: Biome | -1) { export function getBiomeName(biome: Biome | -1) {
if (biome === -1) { if (biome === -1) {
return "Somewhere you can't remember"; return i18next.t("biome:unknownLocation");
} }
switch (biome) { switch (biome) {
case Biome.GRASS: case Biome.GRASS:
return "Grassy Field"; return i18next.t("biome:GRASS");
case Biome.RUINS: case Biome.RUINS:
return "Ancient Ruins"; return i18next.t("biome:RUINS");
case Biome.ABYSS: case Biome.ABYSS:
return "The Abyss"; return i18next.t("biome:ABYSS");
case Biome.SPACE:
return "Stratosphere";
case Biome.END: case Biome.END:
return "Final Destination"; return i18next.t("biome:END");
default: default:
return Utils.toReadableString(Biome[biome]); return i18next.t(`biome:${Biome[biome].toUpperCase()}`);
} }
} }
@ -57,7 +56,7 @@ export const biomeLinks: BiomeLinks = {
[Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 4 ] ], [Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 4 ] ],
[Biome.GRAVEYARD]: Biome.ABYSS, [Biome.GRAVEYARD]: Biome.ABYSS,
[Biome.DOJO]: [ Biome.PLAINS, [ Biome.TEMPLE, 3 ] ], [Biome.DOJO]: [ Biome.PLAINS, [ Biome.TEMPLE, 3 ] ],
[Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 8 ] ], [Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 4 ] ],
[Biome.RUINS]: [ Biome.FOREST ], [Biome.RUINS]: [ Biome.FOREST ],
[Biome.WASTELAND]: Biome.BADLANDS, [Biome.WASTELAND]: Biome.BADLANDS,
[Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 3 ], [ Biome.WASTELAND, 3 ] ], [Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 3 ], [ Biome.WASTELAND, 3 ] ],
@ -200,7 +199,7 @@ export const biomePokemonPools: BiomePokemonPools = {
[TimeOfDay.NIGHT]: [ { 1: [ Species.SHINX ], 15: [ Species.LUXIO ], 30: [ Species.LUXRAY ] } ], [TimeOfDay.NIGHT]: [ { 1: [ Species.SHINX ], 15: [ Species.LUXIO ], 30: [ Species.LUXRAY ] } ],
[TimeOfDay.ALL]: [ { 1: [ Species.ABRA ], 16: [ Species.KADABRA ] }, { 1: [ Species.BUNEARY ], 20: [ Species.LOPUNNY ] }, { 1: [ Species.ROOKIDEE ], 18: [ Species.CORVISQUIRE ], 38: [ Species.CORVIKNIGHT ] } ] [TimeOfDay.ALL]: [ { 1: [ Species.ABRA ], 16: [ Species.KADABRA ] }, { 1: [ Species.BUNEARY ], 20: [ Species.LOPUNNY ] }, { 1: [ Species.ROOKIDEE ], 18: [ Species.CORVISQUIRE ], 38: [ Species.CORVIKNIGHT ] } ]
}, },
[BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ Species.FARFETCHD, Species.LICKITUNG, Species.CHANSEY, Species.EEVEE, Species.SNORLAX, { 1: [ Species.DUNSPARCE ], 72: [ Species.DUDUNSPARCE ] } ] }, [BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ Species.FARFETCHD, Species.LICKITUNG, Species.CHANSEY, Species.EEVEE, Species.SNORLAX, { 1: [ Species.DUNSPARCE ], 62: [ Species.DUDUNSPARCE ] } ] },
[BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ Species.DITTO, Species.LATIAS, Species.LATIOS ] }, [BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ Species.DITTO, Species.LATIAS, Species.LATIOS ] },
[BiomePoolTier.BOSS]: { [BiomePoolTier.BOSS]: {
[TimeOfDay.DAWN]: [ Species.DODRIO, Species.FURRET, Species.GUMSHOOS, Species.GREEDENT ], [TimeOfDay.DAWN]: [ Species.DODRIO, Species.FURRET, Species.GUMSHOOS, Species.GREEDENT ],
@ -268,7 +267,7 @@ export const biomePokemonPools: BiomePokemonPools = {
[TimeOfDay.DAY]: [], [TimeOfDay.DAY]: [],
[TimeOfDay.DUSK]: [], [TimeOfDay.DUSK]: [],
[TimeOfDay.NIGHT]: [], [TimeOfDay.NIGHT]: [],
[TimeOfDay.ALL]: [ Species.PINSIR, { 1: [ Species.CHIKORITA ], 16: [ Species.BAYLEEF ], 32: [ Species.MEGANIUM ] }, { 1: [ Species.GIRAFARIG ], 72: [ Species.FARIGIRAF ] }, Species.ZANGOOSE, Species.KECLEON, Species.TROPIUS ] [TimeOfDay.ALL]: [ Species.PINSIR, { 1: [ Species.CHIKORITA ], 16: [ Species.BAYLEEF ], 32: [ Species.MEGANIUM ] }, { 1: [ Species.GIRAFARIG ], 62: [ Species.FARIGIRAF ] }, Species.ZANGOOSE, Species.KECLEON, Species.TROPIUS ]
}, },
[BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ Species.SCYTHER, Species.SHEDINJA, Species.ROTOM ] }, [BiomePoolTier.SUPER_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [ Species.SCYTHER, Species.SHEDINJA, Species.ROTOM ] },
[BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [] }, [BiomePoolTier.ULTRA_RARE]: { [TimeOfDay.DAWN]: [], [TimeOfDay.DAY]: [], [TimeOfDay.DUSK]: [], [TimeOfDay.NIGHT]: [], [TimeOfDay.ALL]: [] },
@ -474,8 +473,8 @@ export const biomePokemonPools: BiomePokemonPools = {
[TimeOfDay.ALL]: [ { 1: [ Species.TOTODILE ], 18: [ Species.CROCONAW ], 30: [ Species.FERALIGATR ] }, { 1: [ Species.MUDKIP ], 16: [ Species.MARSHTOMP ], 36: [ Species.SWAMPERT ] } ] [TimeOfDay.ALL]: [ { 1: [ Species.TOTODILE ], 18: [ Species.CROCONAW ], 30: [ Species.FERALIGATR ] }, { 1: [ Species.MUDKIP ], 16: [ Species.MARSHTOMP ], 36: [ Species.SWAMPERT ] } ]
}, },
[BiomePoolTier.SUPER_RARE]: { [BiomePoolTier.SUPER_RARE]: {
[TimeOfDay.DAWN]: [ { 1: [ Species.GALAR_SLOWPOKE ], 40: [ Species.GALAR_SLOWBRO ] }, { 1: [ Species.HISUI_SLIGGOO ], 90: [ Species.HISUI_GOODRA ] } ], [TimeOfDay.DAWN]: [ { 1: [ Species.GALAR_SLOWPOKE ], 40: [ Species.GALAR_SLOWBRO ] }, { 1: [ Species.HISUI_SLIGGOO ], 80: [ Species.HISUI_GOODRA ] } ],
[TimeOfDay.DAY]: [ { 1: [ Species.GALAR_SLOWPOKE ], 40: [ Species.GALAR_SLOWBRO ] }, { 1: [ Species.HISUI_SLIGGOO ], 90: [ Species.HISUI_GOODRA ] } ], [TimeOfDay.DAY]: [ { 1: [ Species.GALAR_SLOWPOKE ], 40: [ Species.GALAR_SLOWBRO ] }, { 1: [ Species.HISUI_SLIGGOO ], 80: [ Species.HISUI_GOODRA ] } ],
[TimeOfDay.DUSK]: [], [TimeOfDay.DUSK]: [],
[TimeOfDay.NIGHT]: [], [TimeOfDay.NIGHT]: [],
[TimeOfDay.ALL]: [ Species.POLITOED, Species.GALAR_STUNFISK ] [TimeOfDay.ALL]: [ Species.POLITOED, Species.GALAR_STUNFISK ]
@ -2012,7 +2011,7 @@ export const biomeTrainerPools: BiomeTrainerPools = {
} }
}; };
{ export function initBiomes() {
const pokemonBiomes = [ const pokemonBiomes = [
[ Species.BULBASAUR, Type.GRASS, Type.POISON, [ [ Species.BULBASAUR, Type.GRASS, Type.POISON, [
[ Biome.GRASS, BiomePoolTier.RARE ] [ Biome.GRASS, BiomePoolTier.RARE ]
@ -7677,8 +7676,6 @@ export const biomeTrainerPools: BiomeTrainerPools = {
traverseBiome(Biome.TOWN, 0); traverseBiome(Biome.TOWN, 0);
biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: integer, value: integer) => Math.max(max, value), 0) + 1, 1 ]; biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: integer, value: integer) => Math.max(max, value), 0) + 1, 1 ];
import("./pokemon-evolutions").then(pe => {
const pokemonEvolutions = pe.pokemonEvolutions;
for (const biome of Utils.getEnumValues(Biome)) { for (const biome of Utils.getEnumValues(Biome)) {
biomePokemonPools[biome] = {}; biomePokemonPools[biome] = {};
biomeTrainerPools[biome] = {}; biomeTrainerPools[biome] = {};
@ -7797,10 +7794,9 @@ export const biomeTrainerPools: BiomeTrainerPools = {
const biomeTierPool = biomeTrainerPools[biome][tier]; const biomeTierPool = biomeTrainerPools[biome][tier];
biomeTierPool.push(trainerType); biomeTierPool.push(trainerType);
} }
//outputPools();
} }
//outputPools();
});
// used in a commented code // used in a commented code
// eslint-disable-next-line @typescript-eslint/no-unused-vars // eslint-disable-next-line @typescript-eslint/no-unused-vars

View File

@ -2074,6 +2074,76 @@ export const trainerTypeDialogue = {
"Things didn't heat up for you.", "Things didn't heat up for you.",
] ]
}, },
[TrainerType.MARNIE_ELITE]: {
encounter: [
"You've made it this far, huh? Let's see if you can handle my Pokémon!",
"I'll give it my best shot, but don't think I'll go easy on you!",
],
victory: [
"I can't believe I lost... But you deserved that win. Well done!",
"Looks like I've still got a lot to learn. Great battle, though!",
],
defeat: [
"You put up a good fight, but I've got the edge! Better luck next time!",
"Seems like my training's paid off. Thanks for the battle!",
]
},
[TrainerType.NESSA_ELITE]: {
encounter: [
"The tides are turning in my favor. Ready to get swept away?",
"Let's make some waves with this battle! I hope you're prepared!",
],
victory: [
"You navigated those waters perfectly... Well done!",
"Looks like my currents were no match for you. Great job!",
],
defeat: [
"Water always finds a way. That was a refreshing battle!",
"You fought well, but the ocean's power is unstoppable!",
]
},
[TrainerType.BEA_ELITE]: {
encounter: [
"Prepare yourself! My fighting spirit burns bright!",
"Let's see if you can keep up with my relentless pace!",
],
victory: [
"Your strength... It's impressive. You truly deserve this win.",
"I've never felt this intensity before. Amazing job!",
],
defeat: [
"Another victory for my intense training regimen! Well done!",
"You've got strength, but I trained harder. Great battle!",
]
},
[TrainerType.ALLISTER_ELITE]: {
encounter: [
"Shadows fall... Are you ready to face your fears?",
"Let's see if you can handle the darkness that I command.",
],
victory: [
"You've dispelled the shadows... For now. Well done.",
"Your light pierced through my darkness. Great job.",
],
defeat: [
"The shadows have spoken... Your strength isn't enough.",
"Darkness triumphs... Maybe next time you'll see the light.",
]
},
[TrainerType.RAIHAN_ELITE]: {
encounter: [
"Storm's brewing! Let's see if you can weather this fight!",
"Get ready to face the eye of the storm!",
],
victory: [
"You've bested the storm... Incredible job!",
"You rode the winds perfectly... Great battle!",
],
defeat: [
"Another storm weathered, another victory claimed! Well fought!",
"You got caught in my storm! Better luck next time!",
]
},
[TrainerType.RIVAL]: [ [TrainerType.RIVAL]: [
{ {
encounter: [ encounter: [
@ -2276,6 +2346,124 @@ export const trainerTypeDialogue = {
] ]
}; };
export const doubleBattleDialogue = {
"blue_red_double": {
encounter: [
`Blue: Hey Red, let's show them what we're made of!
$Red: ...
$Blue: This is Pallet Town Power!`,
],
victory: [
`Blue: That was a great battle!
$Red: ...`,
]
},
"red_blue_double": {
encounter: [
`Red: ...!
$Blue: He never talks much.
$Blue: But dont let that fool you! He is a champ after all!`,
],
victory: [
`Red: ...!
$Blue: Next time we will beat you!`,]
},
"tate_liza_double": {
encounter: [
`Tate: Are you suprised?
$Liza: We are two gym leaders at once!
$Tate: We are twins!
$Liza: We dont need to talk to understand each other!
$Tate: Twice the power...
$Liza: Can you handle it?`,
],
victory: [
`Tate: What? Our combination was perfect!
$Liza: Looks like we need to train more...`,
]
},
"liza_tate_double": {
encounter: [
`Liza: Hihihi... Are you suprised?
$Tate: Yes, we are really two gym leaders at once!
$Liza: This is my twin brother Tate!
$Tate: And this is my twin sister Liza!
$Liza: Don't you think we are a perfect combination?`
],
victory: [
`Liza: Are we...
$Tate: ...not as strong as we thought?`,
]
},
"wallace_steven_double": {
encounter: [
`Steven: Wallace, let's show them the power of the champions!
$Wallace: We will show you the power of Hoenn!
$Steven: Let's go!`,
],
victory: [
`Steven: That was a great battle!
$Wallace: We will win next time!`,
]
},
"steven_wallace_double": {
encounter: [
`Steven: Do you have any rare pokémon?
$Wallace: Steven... We are here for a battle, not to show off our pokémon.
$Steven: Oh... I see... Let's go then!`,
],
victory: [
`Steven: Now that we are done with the battle, let's show off our pokémon!
$Wallace: Steven...`,
]
},
"alder_iris_double": {
encounter: [
`Alder: We are the strongest trainers in Unova!
$Iris: Fights against strong trainers are the best!`,
],
victory: [
`Alder: Wow! You are super strong!
$Iris: We will win next time!`,
]
},
"iris_alder_double": {
encounter: [
`Iris: Welcome Challenger! I am THE Unova Champion!
$Alder: Iris, aren't you a bit too excited?`,
],
victory: [
`Iris: A loss like this is not easy to take...
$Alder: But we will only get stronger with every loss!`,
]
},
"marnie_piers_double": {
encounter: [
`Marnie: Brother, let's show them the power of Spikemuth!
$Piers: We bring darkness!`,
],
victory: [
`Marnie: You brought light to our darkness!
$Piers: Its too bright...`,
]
},
"piers_marnie_double": {
encounter: [
`Piers: Ready for a concert?
$Marnie: Brother... They are here to fight, not to sing...`,
],
victory: [
`Piers: Now that was a great concert!
$Marnie: Brother...`,
]
},
};
export const battleSpecDialogue = { export const battleSpecDialogue = {
[BattleSpec.FINAL_BOSS]: { [BattleSpec.FINAL_BOSS]: {
encounter: `It appears the time has finally come once again.\nYou know why you have come here, do you not? encounter: `It appears the time has finally come once again.\nYou know why you have come here, do you not?

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