Merge branch 'main' into plates_memories

This commit is contained in:
Madmadness65 2024-05-26 00:49:32 -05:00 committed by GitHub
commit eaf25551c1
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260 changed files with 23579 additions and 3440 deletions

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@ -22,7 +22,13 @@
"@typescript-eslint/no-extra-semi": ["error"], // Disallows unnecessary semicolons for TypeScript-specific syntax
"brace-style": "off", // Note: you must disable the base rule as it can report incorrect errors
"curly": ["error", "all"], // Enforces the use of curly braces for all control statements
"@typescript-eslint/brace-style": ["error", "1tbs"]
"@typescript-eslint/brace-style": ["error", "1tbs"],
"no-trailing-spaces": ["error", { // Disallows trailing whitespace at the end of lines
"skipBlankLines": false, // Enforces the rule even on blank lines
"ignoreComments": false // Enforces the rule on lines containing comments
}],
"space-before-blocks": ["error", "always"], // Enforces a space before blocks
"keyword-spacing": ["error", { "before": true, "after": true }] // Enforces spacing before and after keywords
}
}
]

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@ -6,6 +6,7 @@ on:
jobs:
deploy:
if: github.repository == 'pagefaultgames/pokerogue'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4

3
.gitignore vendored
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@ -24,9 +24,6 @@ dist-ssr
*.sln
*.sw?
# Docummentation
docs/*
public/images/trainer/convert/*
public/images/battle_anims/input/*.png
public/images/pokemon/input/*.png

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@ -8,7 +8,7 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
### 💻 Environment Setup
#### Prerequisites
- node: 18.3.0
- node: 20.13.1
- npm: [how to install](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm)
#### Running Locally
@ -16,6 +16,9 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
- *if you run into any errors, reach out in the **#dev-corner** channel in discord*
2. Run `npm run start:dev` to locally run the project in `localhost:8000`
#### Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the `npm run eslint` script.
### ❔ FAQ
**How do I test a new _______?**

40
docs/linting.md Normal file
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@ -0,0 +1,40 @@
# ESLint
## Key Features
1. **Automation**:
- A pre-commit hook has been added to automatically run ESLint on the added or modified files, ensuring code quality before commits.
2. **Manual Usage**:
- If you prefer not to use the pre-commit hook, you can manually run ESLint to automatically fix issues using the command:
```sh
npx eslint --fix . or npm run eslint
```
- Running this command will lint all files in the repository.
3. **GitHub Action**:
- A GitHub Action has been added to automatically run ESLint on every push and pull request, ensuring code quality in the CI/CD pipeline.
## Summary of ESLint Rules
1. **General Rules**:
- **Equality**: Use `===` and `!==` instead of `==` and `!=` (`eqeqeq`).
- **Indentation**: Enforce 2-space indentation (`indent`).
- **Quotes**: Use doublequotes for strings (`quotes`).
- **Variable Declarations**:
- Disallow `var`; use `let` or `const` (`no-var`).
- Prefer `const` for variables that are never reassigned (`prefer-const`).
- **Unused Variables**: Allow unused function parameters but enforce error for other unused variables (`@typescript-eslint/no-unused-vars`).
- **End of Line**: Ensure at least one newline at the end of files (`eol-last`).
- **Curly Braces**: Enforce the use of curly braces for all control statements (`curly`).
- **Brace Style**: Use one true brace style (`1tbs`) for TypeScript-specific syntax (`@typescript-eslint/brace-style`).
2. **TypeScript-Specific Rules**:
- **Semicolons**:
- Enforce semicolons for TypeScript-specific syntax (`@typescript-eslint/semi`).
- Disallow unnecessary semicolons (`@typescript-eslint/no-extra-semi`).
## Benefits
- **Consistency**: Ensures consistent coding style across the project.
- **Code Quality**: Helps catch potential errors and improve overall code quality.
- **Readability**: Makes the codebase easier to read and maintain.

6111
package-lock.json generated

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"phaser3-rex-plugins": "^1.1.84"
},
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"node": ">=20.0.0"
},
"imports": {
"#app": "./src/main.js",

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import Move from "./data/move";
/** Alias for all {@linkcode BattleScene} events */
export enum BattleSceneEventType {
/**
* Triggers when a move is successfully used
* @see {@linkcode MoveUsedEvent}
*/
MOVE_USED = "onMoveUsed",
/**
* Triggers on the first turn of a new battle
* @see {@linkcode TurnInitEvent}
*/
TURN_INIT = "onTurnInit",
/**
* Triggers after a turn ends in battle
* @see {@linkcode TurnEndEvent}
*/
TURN_END = "onTurnEnd",
/**
* Triggers when a new {@linkcode Arena} is created during initialization
* @see {@linkcode NewArenaEvent}
*/
NEW_ARENA = "onNewArena",
}
/**
* Container class for {@linkcode BattleSceneEventType.MOVE_USED} events
* @extends Event
*/
export class MoveUsedEvent extends Event {
/** The ID of the {@linkcode Pokemon} that used the {@linkcode Move} */
public userId: number;
/** The {@linkcode Move} used */
public move: Move;
/** The amount of PP used on the {@linkcode Move} this turn */
public ppUsed: number;
constructor(userId: number, move: Move, ppUsed: number) {
super(BattleSceneEventType.MOVE_USED);
this.userId = userId;
this.move = move;
this.ppUsed = ppUsed;
}
}
/**
* Container class for {@linkcode BattleSceneEventType.TURN_INIT} events
* @extends Event
*/
export class TurnInitEvent extends Event {
constructor() {
super(BattleSceneEventType.TURN_INIT);
}
}
/**
* Container class for {@linkcode BattleSceneEventType.TURN_END} events
* @extends Event
*/
export class TurnEndEvent extends Event {
/** The amount of turns in the current battle */
public turnCount: number;
constructor(turnCount: number) {
super(BattleSceneEventType.TURN_END);
this.turnCount = turnCount;
}
}
/**
* Container class for {@linkcode BattleSceneEventType.NEW_ARENA} events
* @extends Event
*/
export class NewArenaEvent extends Event {
constructor() {
super(BattleSceneEventType.NEW_ARENA);
}
}

View File

@ -2,7 +2,7 @@ import Phaser from "phaser";
import UI from "./ui/ui";
import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from "./phases";
import Pokemon, { PlayerPokemon, EnemyPokemon } from "./field/pokemon";
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies } from "./data/pokemon-species";
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies } from "./data/pokemon-species";
import * as Utils from "./utils";
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball";
@ -15,10 +15,9 @@ import { GameData, PlayerGender } from "./system/game-data";
import { TextStyle, addTextObject } from "./ui/text";
import { Moves } from "./data/enums/moves";
import { allMoves } from "./data/move";
import { initMoves } from "./data/move";
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from "./modifier/modifier-type";
import AbilityBar from "./ui/ability-bar";
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from "./data/ability";
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs } from "./data/ability";
import { allAbilities } from "./data/ability";
import Battle, { BattleType, FixedBattleConfig, fixedBattles } from "./battle";
import { GameMode, GameModes, gameModes } from "./game-mode";
@ -57,6 +56,7 @@ import { Localizable } from "./plugins/i18n";
import * as Overrides from "./overrides";
import {InputsController} from "./inputs-controller";
import {UiInputs} from "./ui-inputs";
import { NewArenaEvent } from "./battle-scene-events";
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
@ -152,7 +152,8 @@ export default class BattleScene extends SceneBase {
public money: integer;
public pokemonInfoContainer: PokemonInfoContainer;
private party: PlayerPokemon[];
private waveCountText: Phaser.GameObjects.Text;
/** Combined Biome and Wave count text */
private biomeWaveText: Phaser.GameObjects.Text;
private moneyText: Phaser.GameObjects.Text;
private scoreText: Phaser.GameObjects.Text;
private luckLabelText: Phaser.GameObjects.Text;
@ -185,13 +186,16 @@ export default class BattleScene extends SceneBase {
public rngSeedOverride: string = "";
public rngOffset: integer = 0;
/**
* Allows subscribers to listen for events
*
* Current Events:
* - {@linkcode BattleSceneEventType.MOVE_USED} {@linkcode MoveUsedEvent}
*/
public readonly eventTarget: EventTarget = new EventTarget();
constructor() {
super("battle");
initSpecies();
initMoves();
initAbilities();
this.phaseQueue = [];
this.phaseQueuePrepend = [];
this.phaseQueuePrependSpliceIndex = -1;
@ -348,9 +352,9 @@ export default class BattleScene extends SceneBase {
this.candyBar.setup();
this.fieldUI.add(this.candyBar);
this.waveCountText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO);
this.waveCountText.setOrigin(1, 0);
this.fieldUI.add(this.waveCountText);
this.biomeWaveText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO);
this.biomeWaveText.setOrigin(1, 0);
this.fieldUI.add(this.biomeWaveText);
this.moneyText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, "", TextStyle.MONEY);
this.moneyText.setOrigin(1, 0);
@ -478,7 +482,7 @@ export default class BattleScene extends SceneBase {
}
});
this.updateWaveCountText();
this.updateBiomeWaveText();
this.updateMoneyText();
this.updateScoreText();
}
@ -553,17 +557,17 @@ export default class BattleScene extends SceneBase {
const species = getPokemonSpecies(parseInt(s));
loadPokemonAssets.push(species.loadAssets(this, false, 0, false));
}
Promise.all(loadPokemonAssets).then(() => {
const starterCandyColors = {};
const rgbaToHexFunc = (r, g, b) => [r, g, b].map(x => x.toString(16).padStart(2, '0')).join('');
for (let s of Object.keys(speciesStarters)) {
const species = getPokemonSpecies(parseInt(s));
starterCandyColors[species.speciesId] = species.generateCandyColors(this).map(c => rgbaToHexFunc(c[0], c[1], c[2]));
}
console.log(JSON.stringify(starterCandyColors));
resolve();
@ -669,7 +673,7 @@ export default class BattleScene extends SceneBase {
addPokemonIcon(pokemon: Pokemon, x: number, y: number, originX: number = 0.5, originY: number = 0.5, ignoreOverride: boolean = false): Phaser.GameObjects.Container {
const container = this.add.container(x, y);
const icon = this.add.sprite(0, 0, pokemon.getIconAtlasKey(ignoreOverride));
icon.setFrame(pokemon.getIconId(true));
// Temporary fix to show pokemon's default icon if variant icon doesn't exist
@ -695,7 +699,7 @@ export default class BattleScene extends SceneBase {
const originalFrame = icon.frame;
const iconHeight = (icon.frame.cutHeight <= fusionIcon.frame.cutHeight ? Math.ceil : Math.floor)((icon.frame.cutHeight + fusionIcon.frame.cutHeight) / 4);
// Inefficient, but for some reason didn't work with only the unique properties as part of the name
const iconFrameId = `${icon.frame.name}f${fusionIcon.frame.name}`;
@ -760,7 +764,7 @@ export default class BattleScene extends SceneBase {
}
this.gameMode = gameModes[GameModes.CLASSIC];
this.setSeed(Overrides.SEED_OVERRIDE || Utils.randomString(24));
console.log("Seed:", this.seed);
@ -789,11 +793,11 @@ export default class BattleScene extends SceneBase {
for (const p of this.getEnemyParty()) {
p.destroy();
}
this.currentBattle = null;
this.waveCountText.setText(startingWave.toString());
this.waveCountText.setVisible(false);
this.biomeWaveText.setText(startingWave.toString());
this.biomeWaveText.setVisible(false);
this.updateMoneyText();
this.moneyText.setVisible(false);
@ -818,7 +822,7 @@ export default class BattleScene extends SceneBase {
this.trainer.setTexture(`trainer_${this.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
this.trainer.setPosition(406, 186);
this.trainer.setVisible(true);
this.updateGameInfo();
if (reloadI18n) {
@ -865,7 +869,7 @@ export default class BattleScene extends SceneBase {
this.resetSeed(newWaveIndex);
const playerField = this.getPlayerField();
if (this.gameMode.hasFixedBattles && fixedBattles.hasOwnProperty(newWaveIndex) && trainerData === undefined) {
battleConfig = fixedBattles[newWaveIndex];
newDouble = battleConfig.double;
@ -986,12 +990,13 @@ export default class BattleScene extends SceneBase {
}
}
}
return this.currentBattle;
}
newArena(biome: Biome): Arena {
this.arena = new Arena(this, biome, Biome[biome].toLowerCase());
this.eventTarget.dispatchEvent(new NewArenaEvent());
this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() };
@ -1157,7 +1162,7 @@ export default class BattleScene extends SceneBase {
if (!pokemon.pokerus || infectedIndexes.indexOf(p) > -1) {
return;
}
this.executeWithSeedOffset(() => {
if (p) {
spread(p, -1);
@ -1242,16 +1247,17 @@ export default class BattleScene extends SceneBase {
});
}
updateWaveCountText(): void {
updateBiomeWaveText(): void {
const isBoss = !(this.currentBattle.waveIndex % 10);
this.waveCountText.setText(this.currentBattle.waveIndex.toString());
this.waveCountText.setColor(!isBoss ? "#404040" : "#f89890");
this.waveCountText.setShadowColor(!isBoss ? "#ded6b5" : "#984038");
this.waveCountText.setVisible(true);
const biomeString: string = getBiomeName(this.arena.biomeType);
this.biomeWaveText.setText( biomeString + " - " + this.currentBattle.waveIndex.toString());
this.biomeWaveText.setColor(!isBoss ? "#ffffff" : "#f89890");
this.biomeWaveText.setShadowColor(!isBoss ? "#636363" : "#984038");
this.biomeWaveText.setVisible(true);
}
updateMoneyText(): void {
this.moneyText.setText(`${this.money.toLocaleString("en-US")}`);
this.moneyText.setText(`${Utils.formatLargeNumber(this.money, 1000)}`);
this.moneyText.setVisible(true);
}
@ -1295,8 +1301,8 @@ export default class BattleScene extends SceneBase {
updateUIPositions(): void {
const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible(this)).length;
this.waveCountText.setY(-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0));
this.moneyText.setY(this.waveCountText.y + 10);
this.biomeWaveText.setY(-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0));
this.moneyText.setY(this.biomeWaveText.y + 10);
this.scoreText.setY(this.moneyText.y + 10);
[ this.luckLabelText, this.luckText ].map(l => l.setY((this.scoreText.visible ? this.scoreText : this.moneyText).y + 10));
const offsetY = (this.scoreText.visible ? this.scoreText : this.moneyText).y + 15;
@ -1622,7 +1628,7 @@ export default class BattleScene extends SceneBase {
this.currentPhase = this.phaseQueue.shift();
this.currentPhase.start();
}
overridePhase(phase: Phase): boolean {
if (this.standbyPhase) {
return false;
@ -1721,7 +1727,7 @@ export default class BattleScene extends SceneBase {
this.queueMessage(`The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true);
return this.addModifier(defaultModifierType.newModifier(), ignoreUpdate, playSound, false, instant).then(success => resolve(success));
}
for (const rm of modifiersToRemove) {
this.removeModifier(rm);
}
@ -1750,7 +1756,7 @@ export default class BattleScene extends SceneBase {
} else if (modifier instanceof FusePokemonModifier) {
args.push(this.getPokemonById(modifier.fusePokemonId) as PlayerPokemon);
}
if (modifier.shouldApply(args)) {
const result = modifier.apply(args);
if (result instanceof Promise) {
@ -1760,7 +1766,7 @@ export default class BattleScene extends SceneBase {
}
}
}
return Promise.allSettled([this.party.map(p => p.updateInfo(instant)), ...modifierPromises]).then(() => resolve(success));
} else {
const args = [ this ];
@ -2109,7 +2115,7 @@ export default class BattleScene extends SceneBase {
return false;
}
updateGameInfo(): void {
const gameInfo = {
playTime: this.sessionPlayTime ? this.sessionPlayTime : 0,

View File

@ -11,6 +11,7 @@ import { BattleSpec } from "./enums/battle-spec";
import { PlayerGender } from "./system/game-data";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball";
import {trainerConfigs} from "#app/data/trainer-config";
export enum BattleType {
WILD,
@ -89,7 +90,7 @@ export default class Battle {
this.moneyScattered = 0;
this.lastUsedPokeball = null;
}
private initBattleSpec(): void {
let spec = BattleSpec.DEFAULT;
if (this.gameMode.isWaveFinal(this.waveIndex) && this.gameMode.isClassic) {
@ -116,14 +117,14 @@ export default class Battle {
}
let levelOffset = 0;
const deviation = 10 / levelWaveIndex;
levelOffset = Math.abs(this.randSeedGaussForLevel(deviation));
return Math.max(Math.round(baseLevel + levelOffset), 1);
}
randSeedGaussForLevel(value: number): number {
randSeedGaussForLevel(value: number): number {
let rand = 0;
for (let i = value; i > 0; i--) {
rand += Phaser.Math.RND.realInRange(0, 1);
@ -162,7 +163,7 @@ export default class Battle {
scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
scene.addMoney(moneyAmount.value);
scene.queueMessage(`You picked up ₽${moneyAmount.value.toLocaleString("en-US")}!`, null, true);
scene.currentBattle.moneyScattered = 0;
@ -309,6 +310,10 @@ function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[]): Get
: trainerPoolEntry;
trainerTypes.push(trainerType);
}
// If the trainer type has a double variant, there's a 33% chance of it being a double battle
if (trainerConfigs[trainerTypes[rand]].trainerTypeDouble) {
return new Trainer(scene, trainerTypes[rand], Utils.randSeedInt(3) ? TrainerVariant.DOUBLE : TrainerVariant.DEFAULT);
}
return new Trainer(scene, trainerTypes[rand], TrainerVariant.DEFAULT);
};
}
@ -331,15 +336,15 @@ export const fixedBattles: FixedBattleConfigs = {
[145]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_5, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
[182]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, [ TrainerType.HALA, TrainerType.MOLAYNE ], TrainerType.RIKA, TrainerType.CRISPIN ])),
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LORELEI, TrainerType.WILL, TrainerType.SIDNEY, TrainerType.AARON, TrainerType.SHAUNTAL, TrainerType.MALVA, [ TrainerType.HALA, TrainerType.MOLAYNE ],TrainerType.MARNIE_ELITE, TrainerType.RIKA, TrainerType.CRISPIN ])),
[184]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.POPPY, TrainerType.AMARYS ])),
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BRUNO, TrainerType.KOGA, TrainerType.PHOEBE, TrainerType.BERTHA, TrainerType.MARSHAL, TrainerType.SIEBOLD, TrainerType.OLIVIA, TrainerType.NESSA_ELITE, TrainerType.POPPY, TrainerType.AMARYS ])),
[186]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, TrainerType.LARRY_ELITE, TrainerType.LACEY ])),
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.AGATHA, TrainerType.BRUNO, TrainerType.GLACIA, TrainerType.FLINT, TrainerType.GRIMSLEY, TrainerType.WIKSTROM, TrainerType.ACEROLA, [TrainerType.BEA_ELITE,TrainerType.ALLISTER_ELITE], TrainerType.LARRY_ELITE, TrainerType.LACEY ])),
[188]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI, TrainerType.HASSEL, TrainerType.DRAYTON ])),
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI,TrainerType.RAIHAN_ELITE, TrainerType.HASSEL, TrainerType.DRAYTON ])),
[190]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182)
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN, TrainerType.LEON ])),
.setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU,TrainerType.LEON, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN])),
[195]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_6, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT))
};

View File

@ -2,14 +2,14 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { Type } from "./type";
import * as Utils from "../utils";
import { BattleStat, getBattleStatName } from "./battle-stat";
import { PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { MovePhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../phases";
import { getPokemonMessage, getPokemonPrefix } from "../messages";
import { Weather, WeatherType } from "./weather";
import { BattlerTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type";
import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr } from "./move";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { ArenaTagType } from "./enums/arena-tag-type";
import { Stat } from "./pokemon-stat";
@ -20,8 +20,10 @@ import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
import { Abilities } from "./enums/abilities";
import i18next, { Localizable } from "#app/plugins/i18n.js";
import { Command } from "../ui/command-ui-handler";
import { getPokeballName } from "./pokeball";
import { BerryModifierType } from "#app/modifier/modifier-type";
import { getPokeballName } from "./pokeball";
import { Species } from "./enums/species";
import {BattlerIndex} from "#app/battle";
export class Ability implements Localizable {
public id: Abilities;
@ -68,10 +70,10 @@ export class Ability implements Localizable {
const attr = new AttrType(...args);
attr.addCondition(condition);
this.attrs.push(attr);
return this;
}
hasAttr(attrType: { new(...args: any[]): AbAttr }): boolean {
return !!this.getAttrs(attrType).length;
}
@ -117,7 +119,7 @@ export abstract class AbAttr {
constructor(showAbility: boolean = true) {
this.showAbility = showAbility;
}
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false;
}
@ -218,7 +220,7 @@ export class PostBattleInitStatChangeAbAttr extends PostBattleInitAbAttr {
pokemon.scene.unshiftPhase(statChangePhase);
}
}
return true;
}
}
@ -254,10 +256,10 @@ export class PreDefendFullHpEndureAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (pokemon.hp === pokemon.getMaxHp() &&
pokemon.getMaxHp() > 1 && //Checks if pokemon has wonder_guard (which forces 1hp)
(args[0] as Utils.NumberHolder).value >= pokemon.hp){ //Damage >= hp
(args[0] as Utils.NumberHolder).value >= pokemon.hp) { //Damage >= hp
return pokemon.addTag(BattlerTagType.STURDY, 1);
}
return false;
}
}
@ -265,7 +267,7 @@ export class PreDefendFullHpEndureAbAttr extends PreDefendAbAttr {
export class BlockItemTheftAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
cancelled.value = true;
return true;
}
@ -280,7 +282,7 @@ export class StabBoostAbAttr extends AbAttr {
(args[0] as Utils.NumberHolder).value += 0.5;
return true;
}
return false;
}
}
@ -371,7 +373,7 @@ export class TypeImmunityHealAbAttr extends TypeImmunityAbAttr {
}
return true;
}
return false;
}
}
@ -397,7 +399,7 @@ class TypeImmunityStatChangeAbAttr extends TypeImmunityAbAttr {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
}
}
return ret;
}
}
@ -423,7 +425,7 @@ class TypeImmunityAddBattlerTagAbAttr extends TypeImmunityAbAttr {
pokemon.addTag(this.tagType, this.turnCount, undefined, pokemon.id);
}
}
return ret;
}
}
@ -458,7 +460,7 @@ export class PostDefendDisguiseAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (pokemon.formIndex === 0 && pokemon.battleData.hitCount !== 0 && (move.getMove().category === MoveCategory.SPECIAL || move.getMove().category === MoveCategory.PHYSICAL)) {
const recoilDamage = Math.ceil((pokemon.getMaxHp() / 8) - attacker.turnData.damageDealt);
if (!recoilDamage) {
return false;
@ -498,16 +500,16 @@ export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
const attackPriority = new Utils.IntegerHolder(move.getMove().priority);
applyMoveAttrs(IncrementMovePriorityAttr,attacker,null,move.getMove(),attackPriority);
applyAbAttrs(IncrementMovePriorityAbAttr, attacker, null, move.getMove(), attackPriority);
if(move.getMove().moveTarget===MoveTarget.USER) {
if (move.getMove().moveTarget===MoveTarget.USER) {
return false;
}
if(attackPriority.value > 0 && !move.getMove().isMultiTarget()) {
if (attackPriority.value > 0 && !move.getMove().isMultiTarget()) {
cancelled.value = true;
return true;
}
return false;
}
}
@ -554,7 +556,10 @@ export class MoveImmunityStatChangeAbAttr extends MoveImmunityAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const ret = super.applyPreDefend(pokemon, passive, attacker, move, cancelled, args);
if (ret) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
const simulated = args.length > 1 && args[1];
if (!simulated) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
}
}
return ret;
@ -782,7 +787,7 @@ export class PostDefendCritStatChangeAbAttr extends PostDefendAbAttr {
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
return true;
}
@ -799,14 +804,14 @@ export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
this.damageRatio = damageRatio;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
attacker.damageAndUpdate(Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
attacker.turnData.damageTaken += Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio));
return true;
}
return false;
}
@ -837,7 +842,7 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
constructor() {
super();
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnswappableAbilityAbAttr)) {
const tempAbilityId = attacker.getAbility().id;
@ -845,7 +850,7 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
pokemon.summonData.ability = tempAbilityId;
return true;
}
return false;
}
@ -861,14 +866,14 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
super();
this.ability = ability;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr)) {
attacker.summonData.ability = this.ability;
return true;
}
return false;
}
@ -887,7 +892,7 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
this.chance = chance;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (!attacker.summonData.disabledMove) {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance) && !attacker.isMax()) {
@ -946,7 +951,7 @@ export class VariableMovePowerAbAttr extends PreAttackAbAttr {
export class VariableMoveTypeAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
//const power = args[0] as Utils.IntegerHolder;
return false;
return false;
}
}
@ -955,7 +960,7 @@ export class MoveTypeChangePowerMultiplierAbAttr extends VariableMoveTypeAbAttr
private newType: Type;
private powerMultiplier: number;
constructor(matchType: Type, newType: Type, powerMultiplier: number){
constructor(matchType: Type, newType: Type, powerMultiplier: number) {
super(true);
this.matchType = matchType;
this.newType = newType;
@ -969,7 +974,7 @@ export class MoveTypeChangePowerMultiplierAbAttr extends VariableMoveTypeAbAttr
(args[1] as Utils.NumberHolder).value *= this.powerMultiplier;
return true;
}
return false;
}
}
@ -986,7 +991,7 @@ export class MoveTypeChangeAttr extends PreAttackAbAttr {
private powerMultiplier: number;
private condition: PokemonAttackCondition;
constructor(newType: Type, powerMultiplier: number, condition: PokemonAttackCondition){
constructor(newType: Type, powerMultiplier: number, condition: PokemonAttackCondition) {
super(true);
this.newType = newType;
this.powerMultiplier = powerMultiplier;
@ -1008,21 +1013,21 @@ export class MoveTypeChangeAttr extends PreAttackAbAttr {
/**
* Class for abilities that boost the damage of moves
* For abilities that boost the base power of moves, see VariableMovePowerAbAttr
* @param damageMultiplier the amount to multiply the damage by
* @param condition the condition for this ability to be applied
* @param damageMultiplier the amount to multiply the damage by
* @param condition the condition for this ability to be applied
*/
export class DamageBoostAbAttr extends PreAttackAbAttr {
private damageMultiplier: number;
private condition: PokemonAttackCondition;
constructor(damageMultiplier: number, condition: PokemonAttackCondition){
constructor(damageMultiplier: number, condition: PokemonAttackCondition) {
super(true);
this.damageMultiplier = damageMultiplier;
this.condition = condition;
}
/**
*
*
* @param pokemon the attacker pokemon
* @param passive N/A
* @param defender the target pokemon
@ -1081,7 +1086,7 @@ export class LowHpMoveTypePowerBoostAbAttr extends MoveTypePowerBoostAbAttr {
export class FieldVariableMovePowerAbAttr extends AbAttr {
applyPreAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: PokemonMove, args: any[]): boolean {
//const power = args[0] as Utils.NumberHolder;
return false;
return false;
}
}
@ -1210,7 +1215,7 @@ export class PostAttackApplyBattlerTagAbAttr extends PostAttackAbAttr {
private chance: (user: Pokemon, target: Pokemon, move: PokemonMove) => integer;
private effects: BattlerTagType[];
constructor(contactRequired: boolean, chance: (user: Pokemon, target: Pokemon, move: PokemonMove) => integer, ...effects: BattlerTagType[]) {
super();
@ -1287,7 +1292,7 @@ class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr {
? this.stat(pokemon)
: this.stat;
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
return true;
}
}
@ -1334,7 +1339,7 @@ export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr {
? this.stat(pokemon)
: this.stat;
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
return true;
}
}
@ -1350,7 +1355,7 @@ export class CopyFaintedAllyAbilityAbAttr extends PostKnockOutAbAttr {
pokemon.scene.queueMessage(getPokemonMessage(knockedOut, `'s ${allAbilities[knockedOut.getAbility().id].name} was taken over!`));
return true;
}
return false;
}
}
@ -1366,7 +1371,7 @@ export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
return true;
}
}
/**
/**
* Ignores opponent's evasion stat changes when determining if a move hits or not
* @extends AbAttr
* @see {@linkcode apply}
@ -1382,14 +1387,14 @@ export class IgnoreOpponentEvasionAbAttr extends AbAttr {
* @param cancelled N/A
* @param args [0] {@linkcode Utils.IntegerHolder} of BattleStat.EVA
* @returns if evasion level was successfully considered as 0
*/
*/
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]) {
(args[0] as Utils.IntegerHolder).value = 0;
return true;
}
}
export class IntimidateImmunityAbAttr extends AbAttr {
export class IntimidateImmunityAbAttr extends AbAttr {
constructor() {
super(false);
}
@ -1404,7 +1409,7 @@ export class IntimidateImmunityAbAttr extends AbAttr {
}
}
export class PostIntimidateStatChangeAbAttr extends AbAttr {
export class PostIntimidateStatChangeAbAttr extends AbAttr {
private stats: BattleStat[];
private levels: integer;
private overwrites: boolean;
@ -1445,7 +1450,7 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr {
}
}
export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
//Attr doesn't force pokemon name on the message
private message: string;
@ -1455,7 +1460,7 @@ export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
this.message = message;
}
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
pokemon.scene.queueMessage(this.message);
return true;
@ -1534,7 +1539,7 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
Math.max(Math.floor(pokemon.getMaxHp() / this.healRatio), 1), getPokemonMessage(target, ` drank down all the\nmatcha that ${pokemon.name} made!`), true, !this.showAnim));
return true;
}
return false;
}
}
@ -1563,7 +1568,7 @@ export class PostSummonClearAllyStatsAbAttr extends PostSummonAbAttr {
return true;
}
return false;
}
}
@ -1576,12 +1581,12 @@ export class DownloadAbAttr extends PostSummonAbAttr {
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
this.enemyDef = 0;
this.enemySpDef = 0;
for (const opponent of pokemon.getOpponents()) {
this.enemyDef += opponent.stats[BattleStat.DEF];
this.enemySpDef += opponent.stats[BattleStat.SPDEF];
}
if (this.enemyDef < this.enemySpDef) {
this.stats = [BattleStat.ATK];
} else {
@ -1592,7 +1597,7 @@ export class DownloadAbAttr extends PostSummonAbAttr {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, 1));
return true;
}
return false;
}
}
@ -1654,7 +1659,7 @@ export class TraceAbAttr extends PostSummonAbAttr {
if (!targets.length) {
return false;
}
let target: Pokemon;
if (targets.length > 1) {
pokemon.scene.executeWithSeedOffset(() => target = Utils.randSeedItem(targets), pokemon.scene.currentBattle.waveIndex);
@ -1702,7 +1707,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
pokemon.summonData.battleStats = target.summonData.battleStats.slice(0);
pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
pokemon.summonData.types = target.getTypes();
pokemon.scene.playSound("PRSFX- Transform");
pokemon.loadAssets(false).then(() => pokemon.playAnim());
@ -1768,7 +1773,7 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr {
cancelled.value = true;
return true;
}
return false;
}
@ -1777,6 +1782,39 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr {
}
}
/**
* This attribute applies confusion to the target whenever the user
* directly poisons them with a move, e.g. Poison Puppeteer.
* Called in {@linkcode StatusEffectAttr}.
* @extends PostAttackAbAttr
* @see {@linkcode applyPostAttack}
*/
export class ConfusionOnStatusEffectAbAttr extends PostAttackAbAttr {
/** List of effects to apply confusion after */
private effects: StatusEffect[];
constructor(...effects: StatusEffect[]) {
super();
this.effects = effects;
}
/**
* Applies confusion to the target pokemon.
* @param pokemon {@link Pokemon} attacking
* @param passive N/A
* @param defender {@link Pokemon} defending
* @param move {@link Move} used to apply status effect and confusion
* @param hitResult N/A
* @param args [0] {@linkcode StatusEffect} applied by move
* @returns true if defender is confused
*/
applyPostAttack(pokemon: Pokemon, passive: boolean, defender: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (this.effects.indexOf(args[0]) > -1 && !defender.isFainted()) {
return defender.addTag(BattlerTagType.CONFUSED, pokemon.randSeedInt(3,2), move.moveId, defender.id);
}
return false;
}
}
export class PreSetStatusAbAttr extends AbAttr {
applyPreSetStatus(pokemon: Pokemon, passive: boolean, effect: StatusEffect, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false;
@ -1860,7 +1898,7 @@ export class MultCritAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const critMult = args[0] as Utils.NumberHolder;
if (critMult.value > 1){
if (critMult.value > 1) {
critMult.value *= this.multAmount;
return true;
}
@ -1885,14 +1923,14 @@ export class ConditionalCritAbAttr extends AbAttr {
/**
* @param pokemon {@linkcode Pokemon} user.
* @param args [0] {@linkcode Utils.BooleanHolder} If true critical hit is guaranteed.
* @param args [0] {@linkcode Utils.BooleanHolder} If true critical hit is guaranteed.
* [1] {@linkcode Pokemon} Target.
* [2] {@linkcode Move} used by ability user.
*/
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const target = (args[1] as Pokemon);
const move = (args[2] as Move);
if(!this.condition(pokemon,target,move)) {
if (!this.condition(pokemon,target,move)) {
return false;
}
@ -1930,7 +1968,7 @@ export class IncrementMovePriorityAbAttr extends AbAttr {
if (!this.moveIncrementFunc(pokemon, args[0] as Move)) {
return false;
}
(args[1] as Utils.IntegerHolder).value += this.increaseAmount;
return true;
}
@ -2013,7 +2051,7 @@ function getAnticipationCondition(): AbAttrCondition {
+(opponent.ivs[Stat.SPD] & 1) * 8
+(opponent.ivs[Stat.SPATK] & 1) * 16
+(opponent.ivs[Stat.SPDEF] & 1) * 32) * 15/63);
const type = [
Type.FIGHTING, Type.FLYING, Type.POISON, Type.GROUND,
Type.ROCK, Type.BUG, Type.GHOST, Type.STEEL,
@ -2065,10 +2103,10 @@ export class ForewarnAbAttr extends PostSummonAbAttr {
} else {
movePower = move.getMove().power;
}
if (movePower > maxPowerSeen) {
maxPowerSeen = movePower;
maxMove = move.getName();
maxMove = move.getName();
}
}
}
@ -2142,7 +2180,7 @@ export class PostWeatherLapseHealAbAttr extends PostWeatherLapseAbAttr {
constructor(healFactor: integer, ...weatherTypes: WeatherType[]) {
super(...weatherTypes);
this.healFactor = healFactor;
}
@ -2164,7 +2202,7 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
constructor(damageFactor: integer, ...weatherTypes: WeatherType[]) {
super(...weatherTypes);
this.damageFactor = damageFactor;
}
@ -2242,13 +2280,13 @@ export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
this.target = pokemon;
}
if (this.target?.status) {
this.target.scene.queueMessage(getPokemonMessage(this.target, getStatusEffectHealText(this.target.status?.effect)));
this.target.resetStatus(false);
this.target.updateInfo();
return true;
}
return false;
}
}
@ -2403,44 +2441,44 @@ export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr {
/**
* Deals damage to all sleeping opponents equal to 1/8 of their max hp (min 1)
* @param {Pokemon} pokemon Pokemon that has this ability
* @param {Pokemon} pokemon Pokemon that has this ability
* @param {boolean} passive N/A
* @param {any[]} args N/A
* @returns {boolean} true if any opponents are sleeping
*/
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
let hadEffect: boolean = false;
for(const opp of pokemon.getOpponents()) {
if(opp.status !== undefined && opp.status.effect === StatusEffect.SLEEP) {
for (const opp of pokemon.getOpponents()) {
if (opp.status !== undefined && opp.status.effect === StatusEffect.SLEEP) {
opp.damageAndUpdate(Math.floor(Math.max(1, opp.getMaxHp() / 8)), HitResult.OTHER);
pokemon.scene.queueMessage(i18next.t("abilityTriggers:badDreams", {pokemonName: `${getPokemonPrefix(opp)}${opp.name}`}));
hadEffect = true;
}
}
return hadEffect;
}
}
/**
* Grabs the last failed Pokeball used
* @extends PostTurnAbAttr
/**
* Grabs the last failed Pokeball used
* @extends PostTurnAbAttr
* @see {@linkcode applyPostTurn} */
export class FetchBallAbAttr extends PostTurnAbAttr {
constructor() {
super();
}
/**
* Adds the last used Pokeball back into the player's inventory
* @param pokemon {@linkcode Pokemon} with this ability
* @param passive N/A
* @param args N/A
* @returns true if player has used a pokeball and this pokemon is owned by the player
/**
* Adds the last used Pokeball back into the player's inventory
* @param pokemon {@linkcode Pokemon} with this ability
* @param passive N/A
* @param args N/A
* @returns true if player has used a pokeball and this pokemon is owned by the player
*/
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
const lastUsed = pokemon.scene.currentBattle.lastUsedPokeball;
if(lastUsed !== null && pokemon.isPlayer) {
if (lastUsed !== null && pokemon.isPlayer) {
pokemon.scene.pokeballCounts[lastUsed]++;
pokemon.scene.currentBattle.lastUsedPokeball = null;
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` found a\n${getPokeballName(lastUsed)}!`));
@ -2484,6 +2522,62 @@ export class PostBiomeChangeTerrainChangeAbAttr extends PostBiomeChangeAbAttr {
}
}
/**
* Triggers just after a move is used either by the opponent or the player
* @extends AbAttr
*/
export class PostMoveUsedAbAttr extends AbAttr {
applyPostMoveUsed(pokemon: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], args: any[]): boolean | Promise<boolean> {
return false;
}
}
/**
* Triggers after a dance move is used either by the opponent or the player
* @extends PostMoveUsedAbAttr
*/
export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
/**
* Resolves the Dancer ability by replicating the move used by the source of the dance
* either on the source itself or on the target of the dance
* @param dancer {@linkcode Pokemon} with Dancer ability
* @param move {@linkcode PokemonMove} Dancing move used by the source
* @param source {@linkcode Pokemon} that used the dancing move
* @param targets {@linkcode BattlerIndex}Targets of the dancing move
* @param args N/A
*
* @return true if the Dancer ability was resolved
*/
applyPostMoveUsed(dancer: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], args: any[]): boolean | Promise<boolean> {
// The move to replicate cannot come from the Dancer
if (source.getBattlerIndex() !== dancer.getBattlerIndex()) {
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) {
const target = this.getTarget(dancer, source, targets);
dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true));
} else if (move.getMove() instanceof SelfStatusMove) {
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true));
}
}
return true;
}
/**
* Get the correct targets of Dancer ability
*
* @param dancer {@linkcode Pokemon} Pokemon with Dancer ability
* @param source {@linkcode Pokemon} Source of the dancing move
* @param targets {@linkcode BattlerIndex} Targets of the dancing move
*/
getTarget(dancer: Pokemon, source: Pokemon, targets: BattlerIndex[]) : BattlerIndex[] {
if (dancer.isPlayer()) {
return source.isPlayer() ? targets : [source.getBattlerIndex()];
}
return source.isPlayer() ? [source.getBattlerIndex()] : targets;
}
}
export class StatChangeMultiplierAbAttr extends AbAttr {
private multiplier: integer;
@ -2575,7 +2669,7 @@ export class ArenaTrapAbAttr extends CheckTrappedAbAttr {
* @returns if enemy Pokemon is trapped or not
*/
applyCheckTrapped(pokemon: Pokemon, passive: boolean, trapped: Utils.BooleanHolder, otherPokemon: Pokemon, args: any[]): boolean {
if (otherPokemon.getTypes().includes(Type.GHOST)){
if (otherPokemon.getTypes().includes(Type.GHOST)) {
trapped.value = false;
return false;
}
@ -2630,7 +2724,7 @@ export class PostFaintAbAttr extends AbAttr {
export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
private damageRatio: integer;
constructor(damageRatio: integer) {
super();
@ -2641,7 +2735,7 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
const cancelled = new Utils.BooleanHolder(false);
pokemon.scene.getField(true).map(p=>applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled));
if (cancelled) {
if (cancelled.value) {
return false;
}
attacker.damageAndUpdate(Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
@ -2657,7 +2751,7 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
}
}
/**
/**
* Attribute used for abilities (Innards Out) that damage the opponent based on how much HP the last attack used to knock out the owner of the ability.
*/
export class PostFaintHPDamageAbAttr extends PostFaintAbAttr {
@ -2670,7 +2764,7 @@ export class PostFaintHPDamageAbAttr extends PostFaintAbAttr {
attacker.damageAndUpdate((damage), HitResult.OTHER);
attacker.turnData.damageTaken += damage;
return true;
}
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return getPokemonMessage(pokemon, `'s ${abilityName} hurt\nits attacker!`);
@ -2690,7 +2784,7 @@ export class RedirectMoveAbAttr extends AbAttr {
return false;
}
canRedirect(moveId: Moves): boolean {
const move = allMoves[moveId];
return !![ MoveTarget.NEAR_OTHER, MoveTarget.OTHER ].find(t => move.moveTarget === t);
@ -2918,6 +3012,29 @@ export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
}
}
/**
* Gives money to the user after the battle.
*
* @extends PostBattleAbAttr
* @see {@linkcode applyPostBattle}
*/
export class MoneyAbAttr extends PostBattleAbAttr {
constructor() {
super();
}
/**
* @param pokemon {@linkcode Pokemon} that is the user of this ability.
* @param passive N/A
* @param args N/A
* @returns true
*/
applyPostBattle(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
pokemon.scene.currentBattle.moneyScattered += pokemon.scene.getWaveMoneyAmount(0.2);
return true;
}
}
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
return new Promise(resolve => {
@ -3013,6 +3130,11 @@ export function applyPostDefendAbAttrs(attrType: { new(...args: any[]): PostDefe
return applyAbAttrsInternal<PostDefendAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostDefend(pokemon, passive, attacker, move, hitResult, args), args);
}
export function applyPostMoveUsedAbAttrs(attrType: { new(...args: any[]): PostMoveUsedAbAttr },
pokemon: Pokemon, move: PokemonMove, source: Pokemon, targets: BattlerIndex[], ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostMoveUsedAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostMoveUsed(pokemon, move, source, targets, args), args);
}
export function applyBattleStatMultiplierAbAttrs(attrType: { new(...args: any[]): BattleStatMultiplierAbAttr },
pokemon: Pokemon, battleStat: BattleStat, statValue: Utils.NumberHolder, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<BattleStatMultiplierAbAttr>(attrType, pokemon, (attr, passive) => attr.applyBattleStat(pokemon, passive, battleStat, statValue, args), args);
@ -3031,7 +3153,7 @@ export function applyPostAttackAbAttrs(attrType: { new(...args: any[]): PostAtta
export function applyPostKnockOutAbAttrs(attrType: { new(...args: any[]): PostKnockOutAbAttr },
pokemon: Pokemon, knockedOut: Pokemon, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<PostKnockOutAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostKnockOut(pokemon, passive, knockedOut, args), args);
}
}
export function applyPostVictoryAbAttrs(attrType: { new(...args: any[]): PostVictoryAbAttr },
pokemon: Pokemon, ...args: any[]): Promise<void> {
@ -3133,7 +3255,7 @@ export function initAbilities() {
new Ability(Abilities.BATTLE_ARMOR, 3)
.attr(BlockCritAbAttr)
.ignorable(),
new Ability(Abilities.STURDY, 3)
new Ability(Abilities.STURDY, 3)
.attr(PreDefendFullHpEndureAbAttr)
.attr(BlockOneHitKOAbAttr)
.ignorable(),
@ -3185,7 +3307,7 @@ export function initAbilities() {
.attr(IntimidateImmunityAbAttr)
.ignorable(),
new Ability(Abilities.SUCTION_CUPS, 3)
.attr(ForceSwitchOutImmunityAbAttr)
.attr(ForceSwitchOutImmunityAbAttr)
.ignorable(),
new Ability(Abilities.INTIMIDATE, 3)
.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, -1, false, true),
@ -3395,7 +3517,7 @@ export function initAbilities() {
.conditionalAttr(pokemon => pokemon.status ? pokemon.status.effect === StatusEffect.PARALYSIS : false, BattleStatMultiplierAbAttr, BattleStat.SPD, 2)
.conditionalAttr(pokemon => !!pokemon.status, BattleStatMultiplierAbAttr, BattleStat.SPD, 1.5),
new Ability(Abilities.NORMALIZE, 4)
.attr(MoveTypeChangeAttr, Type.NORMAL, 1.2, (user, target, move) => move.id !== Moves.HIDDEN_POWER && move.id !== Moves.WEATHER_BALL &&
.attr(MoveTypeChangeAttr, Type.NORMAL, 1.2, (user, target, move) => move.id !== Moves.HIDDEN_POWER && move.id !== Moves.WEATHER_BALL &&
move.id !== Moves.NATURAL_GIFT && move.id !== Moves.JUDGMENT && move.id !== Moves.TECHNO_BLAST),
new Ability(Abilities.SNIPER, 4)
.attr(MultCritAbAttr, 1.5),
@ -3458,7 +3580,7 @@ export function initAbilities() {
.attr(PostSummonWeatherChangeAbAttr, WeatherType.SNOW)
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SNOW),
new Ability(Abilities.HONEY_GATHER, 4)
.unimplemented(),
.attr(MoneyAbAttr),
new Ability(Abilities.FRISK, 4)
.attr(FriskAbAttr),
new Ability(Abilities.RECKLESS, 4)
@ -3518,8 +3640,8 @@ export function initAbilities() {
.attr(MovePowerBoostAbAttr, (user, target, move) => move.category === MoveCategory.SPECIAL && user.status?.effect === StatusEffect.BURN, 1.5),
new Ability(Abilities.HARVEST, 5)
.attr(
PostTurnLootAbAttr,
"EATEN_BERRIES",
PostTurnLootAbAttr,
"EATEN_BERRIES",
/** Rate is doubled when under sun {@link https://dex.pokemonshowdown.com/abilities/harvest} */
(pokemon) => 0.5 * (getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)(pokemon) ? 2 : 1)
)
@ -3769,7 +3891,7 @@ export function initAbilities() {
.attr(PostFaintHPDamageAbAttr)
.bypassFaint(),
new Ability(Abilities.DANCER, 7)
.unimplemented(),
.attr(PostDancingMoveAbAttr),
new Ability(Abilities.BATTERY, 7)
.unimplemented(),
new Ability(Abilities.FLUFFY, 7)
@ -4032,7 +4154,7 @@ export function initAbilities() {
.attr(PostDefendApplyArenaTrapTagAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, ArenaTagType.TOXIC_SPIKES)
.bypassFaint(),
new Ability(Abilities.ARMOR_TAIL, 9)
.attr(FieldPriorityMoveImmunityAbAttr)
.attr(FieldPriorityMoveImmunityAbAttr)
.ignorable(),
new Ability(Abilities.EARTH_EATER, 9)
.attr(TypeImmunityHealAbAttr, Type.GROUND)
@ -4091,6 +4213,6 @@ export function initAbilities() {
new Ability(Abilities.POISON_PUPPETEER, 9)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.unimplemented(),
.conditionalAttr(pokemon => pokemon.species.speciesId===Species.PECHARUNT,ConfusionOnStatusEffectAbAttr,StatusEffect.POISON,StatusEffect.TOXIC)
);
}

View File

@ -103,7 +103,7 @@ export async function printPokemon() {
const offset = 0;
const pokemonResponse = await api.pokemon.listPokemons(offset, 2000);
pokemonArr = pokemonResponse.results;
const types = Utils.getEnumKeys(Type).map(t => t.toLowerCase());
@ -121,7 +121,7 @@ export async function printPokemon() {
if (!dexIdMatch) {
continue;
}
const matchingSpecies = pokemonSpeciesList[parseInt(dexIdMatch[1]) - 1];
if (!matchingSpecies) {
@ -236,7 +236,7 @@ export async function printPokemon() {
let generationIndex = 0;
if (!region) {
while (++generationIndex < 9 && dexId > generationDexNumbers[generationIndex]){}
while (++generationIndex < 9 && dexId > generationDexNumbers[generationIndex]) {}
} else {
generationIndex = regionalForms.indexOf(region.toLowerCase()) + 6;
}
@ -448,7 +448,7 @@ export async function printAbilities() {
const replaceText = true;
let abilityContent: string = await fs.readFile("./src/data/ability.ts");
const api = new MainClient();
let enumStr = "export enum Abilities {\n NONE,";
@ -516,7 +516,7 @@ export async function printMoves() {
const replaceText = true;
let moveContent: string = await fs.readFile("./src/data/move.ts");
const api = new MainClient();
let enumStr = "export enum Moves {\n NONE,";
@ -528,7 +528,7 @@ export async function printMoves() {
const offset = 0;
const movesResponse = await api.move.listMoves(offset, 2000);
moves = movesResponse.results;
console.log(moves);
for (const m of moves) {
@ -594,7 +594,7 @@ export async function printTmSpecies() {
const api = new MainClient();
const moveIds = Object.keys(tmSpecies).map(k => parseInt(k) as Moves);
for (const moveId of moveIds) {
const move = await api.move.getMoveById(moveId);
@ -643,9 +643,9 @@ export async function printTmSpecies() {
console.log("NO MATCH", species.name);
continue;
}
const speciesKey = Species[matchingSpecies.speciesId];
const matchingIndex = moveTmSpecies[moveId].findIndex(s => Array.isArray(s) ? s[0] === speciesKey : s === speciesKey);
if (matchingIndex === -1) {

View File

@ -1,7 +1,7 @@
import { Arena } from "../field/arena";
import { Type } from "./type";
import * as Utils from "../utils";
import { MoveCategory, allMoves } from "./move";
import { MoveCategory, allMoves, MoveTarget } from "./move";
import { getPokemonMessage } from "../messages";
import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { MoveEffectPhase, PokemonHealPhase, StatChangePhase} from "../phases";
@ -11,6 +11,7 @@ import { Moves } from "./enums/moves";
import { ArenaTagType } from "./enums/arena-tag-type";
import { BlockNonDirectDamageAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability";
import { BattleStat } from "./battle-stat";
import { CommonAnim, CommonBattleAnim } from "./battle-anims";
export enum ArenaTagSide {
BOTH,
@ -72,7 +73,7 @@ export class MistTag extends ArenaTag {
(args[0] as Utils.BooleanHolder).value = true;
arena.scene.queueMessage("The mist prevented\nthe lowering of stats!");
return true;
}
}
@ -146,6 +147,128 @@ class AuroraVeilTag extends WeakenMoveScreenTag {
}
}
type ProtectConditionFunc = (...args: any[]) => boolean;
/**
* Abstract class to implement conditional team protection
* applies protection based on the attributes of incoming moves
* @param protectConditionFunc: The function determining if an incoming move is negated
*/
abstract class ConditionalProtectTag extends ArenaTag {
protected protectConditionFunc: ProtectConditionFunc;
constructor(tagType: ArenaTagType, sourceMove: Moves, sourceId: integer, side: ArenaTagSide, condition: ProtectConditionFunc) {
super(tagType, 1, sourceMove, sourceId, side);
this.protectConditionFunc = condition;
}
onAdd(arena: Arena): void {
arena.scene.queueMessage(`${super.getMoveName()} protected${this.side === ArenaTagSide.PLAYER ? " your" : this.side === ArenaTagSide.ENEMY ? " the\nopposing" : ""} team!`);
}
// Removes default message for effect removal
onRemove(arena: Arena): void { }
/**
* apply(): Checks incoming moves against the condition function
* and protects the target if conditions are met
* @param arena The arena containing this tag
* @param args[0] (Utils.BooleanHolder) Signals if the move is cancelled
* @param args[1] (Pokemon) The intended target of the move
* @param args[2...] (any[]) The parameters to the condition function
* @returns
*/
apply(arena: Arena, args: any[]): boolean {
if ((args[0] as Utils.BooleanHolder).value) {
return false;
}
const target = args[1] as Pokemon;
if ((this.side === ArenaTagSide.PLAYER) === target.isPlayer()
&& this.protectConditionFunc(...args.slice(2))) {
(args[0] as Utils.BooleanHolder).value = true;
new CommonBattleAnim(CommonAnim.PROTECT, target).play(arena.scene);
arena.scene.queueMessage(`${super.getMoveName()} protected ${getPokemonMessage(target, "!")}`);
return true;
}
return false;
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Quick_Guard_(move) Quick Guard}
* Condition: The incoming move has increased priority.
*/
class QuickGuardTag extends ConditionalProtectTag {
constructor(sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.QUICK_GUARD, Moves.QUICK_GUARD, sourceId, side,
(priority: integer) : boolean => {
return priority > 0;
}
);
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Wide_Guard_(move) Wide Guard}
* Condition: The incoming move can target multiple Pokemon. The move's source
* can be an ally or enemy.
*/
class WideGuardTag extends ConditionalProtectTag {
constructor(sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.WIDE_GUARD, Moves.WIDE_GUARD, sourceId, side,
(moveTarget: MoveTarget) : boolean => {
switch (moveTarget) {
case MoveTarget.ALL_ENEMIES:
case MoveTarget.ALL_NEAR_ENEMIES:
case MoveTarget.ALL_OTHERS:
case MoveTarget.ALL_NEAR_OTHERS:
return true;
}
return false;
}
);
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Mat_Block_(move) Mat Block}
* Condition: The incoming move is a Physical or Special attack move.
*/
class MatBlockTag extends ConditionalProtectTag {
constructor(sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.MAT_BLOCK, Moves.MAT_BLOCK, sourceId, side,
(moveCategory: MoveCategory) : boolean => {
return moveCategory !== MoveCategory.STATUS;
}
);
}
onAdd(arena: Arena) {
const source = arena.scene.getPokemonById(this.sourceId);
arena.scene.queueMessage(getPokemonMessage(source, " intends to flip up a mat\nand block incoming attacks!"));
}
}
/**
* Arena Tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Crafty_Shield_(move) Crafty Shield}
* Condition: The incoming move is a Status move, is not a hazard, and does
* not target all Pokemon or sides of the field.
*/
class CraftyShieldTag extends ConditionalProtectTag {
constructor(sourceId: integer, side: ArenaTagSide) {
super(ArenaTagType.CRAFTY_SHIELD, Moves.CRAFTY_SHIELD, sourceId, side,
(moveCategory: MoveCategory, moveTarget: MoveTarget) : boolean => {
return moveCategory === MoveCategory.STATUS
&& moveTarget !== MoveTarget.ENEMY_SIDE
&& moveTarget !== MoveTarget.BOTH_SIDES
&& moveTarget !== MoveTarget.ALL;
}
);
}
}
class WishTag extends ArenaTag {
private battlerIndex: BattlerIndex;
private triggerMessage: string;
@ -161,7 +284,7 @@ class WishTag extends ArenaTag {
this.triggerMessage = getPokemonMessage(user, "'s wish\ncame true!");
this.healHp = Math.max(Math.floor(user.getMaxHp() / 2), 1);
}
onRemove(arena: Arena): void {
const target = arena.scene.getField()[this.battlerIndex];
if (target?.isActive(true)) {
@ -299,7 +422,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
onAdd(arena: Arena): void {
super.onAdd(arena);
const source = arena.scene.getPokemonById(this.sourceId);
arena.scene.queueMessage(`${this.getMoveName()} were scattered\nall around ${source.getOpponentDescriptor()}'s feet!`);
}
@ -322,7 +445,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
const toxic = this.layers > 1;
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, `the ${this.getMoveName()}`)) {
return true;
}
}
}
}
@ -410,7 +533,7 @@ class StealthRockTag extends ArenaTrapTag {
if (cancelled.value) {
return false;
}
const damageHpRatio = this.getDamageHpRatio(pokemon);
if (damageHpRatio) {
@ -513,6 +636,14 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
switch (tagType) {
case ArenaTagType.MIST:
return new MistTag(turnCount, sourceId, side);
case ArenaTagType.QUICK_GUARD:
return new QuickGuardTag(sourceId, side);
case ArenaTagType.WIDE_GUARD:
return new WideGuardTag(sourceId, side);
case ArenaTagType.MAT_BLOCK:
return new MatBlockTag(sourceId, side);
case ArenaTagType.CRAFTY_SHIELD:
return new CraftyShieldTag(sourceId, side);
case ArenaTagType.MUD_SPORT:
return new MudSportTag(turnCount, sourceId);
case ArenaTagType.WATER_SPORT:

View File

@ -296,7 +296,7 @@ class ImportedAnimFrame extends AnimFrame {
abstract class AnimTimedEvent {
public frameIndex: integer;
public resourceName: string;
constructor(frameIndex: integer, resourceName: string) {
this.frameIndex = frameIndex;
this.resourceName = resourceName;
@ -310,7 +310,7 @@ abstract class AnimTimedEvent {
class AnimTimedSoundEvent extends AnimTimedEvent {
public volume: number = 100;
public pitch: number = 100;
constructor(frameIndex: integer, resourceName: string, source?: any) {
super(frameIndex, resourceName);
@ -813,7 +813,7 @@ export abstract class BattleAnim {
this.srcLine = [ userFocusX, userFocusY, targetFocusX, targetFocusY ];
this.dstLine = [ userInitialX, userInitialY, targetInitialX, targetInitialY ];
let r = anim.frames.length;
let f = 0;
@ -855,7 +855,7 @@ export abstract class BattleAnim {
const pokemonSprite = sprites[spriteIndex];
const graphicFrameData = frameData.get(frame.target).get(spriteIndex);
pokemonSprite.setPosition(graphicFrameData.x, graphicFrameData.y - ((spriteSource.height / 2) * (spriteSource.parentContainer.scale - 1)));
pokemonSprite.setAngle(graphicFrameData.angle);
pokemonSprite.setScale(graphicFrameData.scaleX * spriteSource.parentContainer.scale, graphicFrameData.scaleY * spriteSource.parentContainer.scale);
@ -873,7 +873,7 @@ export abstract class BattleAnim {
scene.field.add(newSprite);
spritePriorities.push(1);
}
const graphicIndex = g++;
const moveSprite = sprites[graphicIndex];
if (spritePriorities[graphicIndex] !== frame.priority) {
@ -924,7 +924,7 @@ export abstract class BattleAnim {
}
moveSprite.setFrame(frame.graphicFrame);
//console.log(AnimFocus[frame.focus]);
const graphicFrameData = frameData.get(frame.target).get(graphicIndex);
moveSprite.setPosition(graphicFrameData.x, graphicFrameData.y);
moveSprite.setAngle(graphicFrameData.angle);
@ -999,7 +999,7 @@ export class CommonBattleAnim extends BattleAnim {
export class MoveAnim extends BattleAnim {
public move: Moves;
constructor(move: Moves, user: Pokemon, target: BattlerIndex) {
super(user, user.scene.getField()[target]);
@ -1027,7 +1027,7 @@ export class MoveAnim extends BattleAnim {
export class MoveChargeAnim extends MoveAnim {
private chargeAnim: ChargeAnim;
constructor(chargeAnim: ChargeAnim, move: Moves, user: Pokemon) {
super(move, user, 0);
@ -1060,13 +1060,13 @@ export async function populateAnims() {
}
const seNames = [];//(await fs.readdir('./public/audio/se/battle_anims/')).map(se => se.toString());
const animsData = [];//battleAnimRawData.split('!ruby/array:PBAnimation').slice(1);
for (let a = 0; a < animsData.length; a++) {
const fields = animsData[a].split("@").slice(1);
const nameField = fields.find(f => f.startsWith("name: "));
let isOppMove: boolean;
let commonAnimId: CommonAnim;
let chargeAnimId: ChargeAnim;

View File

@ -41,7 +41,7 @@ export function getBattleStatLevelChangeDescription(levels: integer, up: boolean
case 4:
case 5:
case 6:
return "rose drastically";
return "rose drastically";
default:
return "won't go any higher";
}

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