mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-29 03:32:24 +02:00
added tests from @SirzBenjie
This commit is contained in:
parent
4981e24add
commit
eae71fa1cb
@ -1763,14 +1763,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
|
|||||||
highestStat = highestStat!; // tell TS compiler it's defined!
|
highestStat = highestStat!; // tell TS compiler it's defined!
|
||||||
this.stat = highestStat;
|
this.stat = highestStat;
|
||||||
|
|
||||||
switch (this.stat) {
|
this.multiplier = this.stat === Stat.SPD ? 1.5 : 1.3;
|
||||||
case Stat.SPD:
|
|
||||||
this.multiplier = 1.5;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
this.multiplier = 1.3;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
globalScene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)) }), null, false, null, true);
|
globalScene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)) }), null, false, null, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
65
src/test/abilities/protosythesis.test.ts
Normal file
65
src/test/abilities/protosythesis.test.ts
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
import { Abilities } from "#enums/abilities";
|
||||||
|
import { Moves } from "#enums/moves";
|
||||||
|
import { Nature } from "#enums/nature";
|
||||||
|
import { Species } from "#enums/species";
|
||||||
|
import { Stat } from "#enums/stat";
|
||||||
|
import GameManager from "#test/utils/gameManager";
|
||||||
|
import Phaser from "phaser";
|
||||||
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||||
|
|
||||||
|
describe("Abilities - Protosynthesis", () => {
|
||||||
|
let phaserGame: Phaser.Game;
|
||||||
|
let game: GameManager;
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
phaserGame = new Phaser.Game({
|
||||||
|
type: Phaser.HEADLESS,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
game.override
|
||||||
|
.moveset([ Moves.SPLASH ])
|
||||||
|
.ability(Abilities.PROTOSYNTHESIS)
|
||||||
|
.battleType("single")
|
||||||
|
.disableCrits()
|
||||||
|
.enemySpecies(Species.MAGIKARP)
|
||||||
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should not consider temporary items when determining which stat to boost", async() => {
|
||||||
|
// Mew has uniform base stats
|
||||||
|
game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.DEF }])
|
||||||
|
.ability(Abilities.PROTOSYNTHESIS)
|
||||||
|
.enemyMoveset(Moves.SUNNY_DAY)
|
||||||
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100)
|
||||||
|
.moveset([ Moves.TACKLE, Moves.SPLASH ]);
|
||||||
|
await game.classicMode.startBattle([ Species.MEW ]);
|
||||||
|
const mew = game.scene.getPlayerPokemon()!;
|
||||||
|
// Nature of starting mon is randomized. We need to fix it to a neutral nature for the automated test.
|
||||||
|
mew.setNature(Nature.HARDY);
|
||||||
|
const enemy = game.scene.getEnemyPokemon()!;
|
||||||
|
const def_before_boost = mew?.getEffectiveStat(Stat.DEF, undefined, undefined, false, undefined, false, false, true);
|
||||||
|
const atk_before_boost = mew?.getEffectiveStat(Stat.ATK, undefined, undefined, false, undefined, false, false, true);
|
||||||
|
const initialHp = enemy.hp;
|
||||||
|
game.move.select(Moves.TACKLE);
|
||||||
|
await game.toNextTurn();
|
||||||
|
const unboosted_dmg = initialHp - enemy.hp;
|
||||||
|
enemy.hp = initialHp;
|
||||||
|
const def_after_boost = mew?.getEffectiveStat(Stat.DEF, undefined, undefined, false, undefined, false, false, true);
|
||||||
|
const atk_after_boost = mew?.getEffectiveStat(Stat.ATK, undefined, undefined, false, undefined, false, false, true);
|
||||||
|
game.move.select(Moves.TACKLE);
|
||||||
|
await game.toNextTurn();
|
||||||
|
const boosted_dmg = initialHp - enemy.hp;
|
||||||
|
expect(boosted_dmg).toBeGreaterThan(unboosted_dmg);
|
||||||
|
expect(def_after_boost).toEqual(def_before_boost);
|
||||||
|
expect(atk_after_boost).toBeGreaterThan(atk_before_boost);
|
||||||
|
});
|
||||||
|
});
|
Loading…
Reference in New Issue
Block a user