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added tests from @SirzBenjie
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@ -1763,14 +1763,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
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highestStat = highestStat!; // tell TS compiler it's defined!
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this.stat = highestStat;
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switch (this.stat) {
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case Stat.SPD:
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this.multiplier = 1.5;
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break;
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default:
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this.multiplier = 1.3;
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break;
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}
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this.multiplier = this.stat === Stat.SPD ? 1.5 : 1.3;
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globalScene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)) }), null, false, null, true);
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}
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65
src/test/abilities/protosythesis.test.ts
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65
src/test/abilities/protosythesis.test.ts
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@ -0,0 +1,65 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Nature } from "#enums/nature";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Protosynthesis", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.ability(Abilities.PROTOSYNTHESIS)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should not consider temporary items when determining which stat to boost", async() => {
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// Mew has uniform base stats
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game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.DEF }])
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.ability(Abilities.PROTOSYNTHESIS)
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.enemyMoveset(Moves.SUNNY_DAY)
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.startingLevel(100)
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.enemyLevel(100)
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.moveset([ Moves.TACKLE, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.MEW ]);
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const mew = game.scene.getPlayerPokemon()!;
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// Nature of starting mon is randomized. We need to fix it to a neutral nature for the automated test.
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mew.setNature(Nature.HARDY);
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const enemy = game.scene.getEnemyPokemon()!;
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const def_before_boost = mew?.getEffectiveStat(Stat.DEF, undefined, undefined, false, undefined, false, false, true);
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const atk_before_boost = mew?.getEffectiveStat(Stat.ATK, undefined, undefined, false, undefined, false, false, true);
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const initialHp = enemy.hp;
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game.move.select(Moves.TACKLE);
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await game.toNextTurn();
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const unboosted_dmg = initialHp - enemy.hp;
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enemy.hp = initialHp;
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const def_after_boost = mew?.getEffectiveStat(Stat.DEF, undefined, undefined, false, undefined, false, false, true);
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const atk_after_boost = mew?.getEffectiveStat(Stat.ATK, undefined, undefined, false, undefined, false, false, true);
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game.move.select(Moves.TACKLE);
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await game.toNextTurn();
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const boosted_dmg = initialHp - enemy.hp;
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expect(boosted_dmg).toBeGreaterThan(unboosted_dmg);
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expect(def_after_boost).toEqual(def_before_boost);
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expect(atk_after_boost).toBeGreaterThan(atk_before_boost);
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});
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});
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