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Added Smack Down + 1000 Arrows Interactions
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@ -8164,7 +8164,7 @@ export function initMoves() {
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new AttackMove(Moves.SMACK_DOWN, Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, 100, 0, 5)
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.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, false, 1, 1, true)
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.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
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.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
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.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN, BattlerTagType.TELEKINESIS])
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.attr(HitsTagAttr, BattlerTagType.FLYING)
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.makesContact(false),
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new AttackMove(Moves.STORM_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
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@ -8581,7 +8581,7 @@ export function initMoves() {
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.attr(HitsTagAttr, BattlerTagType.FLYING)
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.attr(HitsTagAttr, BattlerTagType.MAGNET_RISEN)
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.attr(AddBattlerTagAttr, BattlerTagType.INTERRUPTED)
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.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN])
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.attr(RemoveBattlerTagAttr, [BattlerTagType.FLYING, BattlerTagType.MAGNET_RISEN, BattlerTagType.TELEKINESIS])
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.THOUSAND_WAVES, Type.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
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