Revert "skip some clowning-around-encounter tests if events are active"

This reverts commit a97dafe8b2.
This commit is contained in:
flx-sta 2024-11-04 12:44:17 -08:00
parent 254ec17ad1
commit ea841574af

View File

@ -32,7 +32,6 @@ import { CommandPhase } from "#app/phases/command-phase";
import { MovePhase } from "#app/phases/move-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { TimedEventManager } from "#app/timed-event-manager";
const namespace = "mysteryEncounters/clowningAround";
const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
@ -225,7 +224,6 @@ describe("Clowning Around - Mystery Encounter", () => {
});
describe("Option 2 - Remain Unprovoked", () => {
it("should have the correct properties", () => {
const option = ClowningAroundEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
@ -249,7 +247,7 @@ describe("Clowning Around - Mystery Encounter", () => {
});
});
it.skipIf(new TimedEventManager().isEventActive())("should randomize held items of the Pokemon with the most items, and not the held items of other pokemon", async () => {
it("should randomize held items of the Pokemon with the most items, and not the held items of other pokemon", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
// Set some moves on party for attack type booster generation