mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-30 21:42:20 +02:00
Merge remote-tracking branch 'upstream/beta' into move-use-type
This commit is contained in:
commit
e9bd0810ba
@ -1,172 +0,0 @@
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/**
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* This script creates a test boilerplate file in the appropriate
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* directory based on the type selected.
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* @example npm run create-test
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*/
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import fs from "fs";
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import inquirer from "inquirer";
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import path from "path";
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import { fileURLToPath } from "url";
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// Get the directory name of the current module file
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const typeChoices = ["Move", "Ability", "Item", "Mystery Encounter"];
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/**
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* Prompts the user to select a type via list.
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* @returns {Promise<{selectedOption: string}>} the selected type
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*/
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async function promptTestType() {
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const typeAnswer = await inquirer.prompt([
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{
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type: "list",
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name: "selectedOption",
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message: "What type of test would you like to create:",
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choices: [...typeChoices, "EXIT"],
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},
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]);
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if (typeAnswer.selectedOption === "EXIT") {
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console.log("Exiting...");
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return process.exit();
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}
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if (!typeChoices.includes(typeAnswer.selectedOption)) {
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console.error(`Please provide a valid type (${typeChoices.join(", ")})!`);
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return await promptTestType();
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}
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return typeAnswer;
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}
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/**
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* Prompts the user to provide a file name.
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* @param {string} selectedType
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* @returns {Promise<{userInput: string}>} the selected file name
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*/
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async function promptFileName(selectedType) {
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const fileNameAnswer = await inquirer.prompt([
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{
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type: "input",
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name: "userInput",
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message: `Please provide the name of the ${selectedType}:`,
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},
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]);
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if (!fileNameAnswer.userInput || fileNameAnswer.userInput.trim().length === 0) {
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console.error("Please provide a valid file name!");
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return await promptFileName(selectedType);
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}
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return fileNameAnswer;
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}
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/**
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* Runs the interactive create-test "CLI"
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* @returns {Promise<void>}
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*/
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async function runInteractive() {
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const typeAnswer = await promptTestType();
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const fileNameAnswer = await promptFileName(typeAnswer.selectedOption);
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const type = typeAnswer.selectedOption.toLowerCase();
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// Convert fileName from kebab-case or camelCase to snake_case
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const fileName = fileNameAnswer.userInput
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.replace(/-+/g, "_") // Convert kebab-case (dashes) to underscores
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.replace(/([a-z])([A-Z])/g, "$1_$2") // Convert camelCase to snake_case
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.replace(/\s+/g, "_") // Replace spaces with underscores
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.toLowerCase(); // Ensure all lowercase
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// Format the description for the test case
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const formattedName = fileName.replace(/_/g, " ").replace(/\b\w/g, char => char.toUpperCase());
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// Determine the directory based on the type
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let dir;
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let description;
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switch (type) {
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case "move":
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dir = path.join(__dirname, "test", "moves");
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description = `Moves - ${formattedName}`;
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break;
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case "ability":
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dir = path.join(__dirname, "test", "abilities");
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description = `Abilities - ${formattedName}`;
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break;
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case "item":
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dir = path.join(__dirname, "test", "items");
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description = `Items - ${formattedName}`;
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break;
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case "mystery encounter":
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dir = path.join(__dirname, "test", "mystery-encounter", "encounters");
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description = `Mystery Encounter - ${formattedName}`;
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break;
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default:
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console.error(`Invalid type. Please use one of the following: ${typeChoices.join(", ")}.`);
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process.exit(1);
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}
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// Define the content template
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const content = `import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("${description}", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should do X", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(true).toBe(true);
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});
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});
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`;
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// Ensure the directory exists
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if (!fs.existsSync(dir)) {
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fs.mkdirSync(dir, { recursive: true });
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}
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// Create the file with the given name
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const filePath = path.join(dir, `${fileName}.test.ts`);
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if (fs.existsSync(filePath)) {
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console.error(`File "${fileName}.test.ts" already exists.`);
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process.exit(1);
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}
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// Write the template content to the file
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fs.writeFileSync(filePath, content, "utf8");
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console.log(`File created at: ${filePath}`);
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}
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runInteractive();
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@ -13,6 +13,7 @@
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"test:cov": "vitest run --coverage --no-isolate",
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"test:watch": "vitest watch --coverage --no-isolate",
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"test:silent": "vitest run --silent --no-isolate",
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"test:create": "node scripts/create-test/create-test.js",
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"typecheck": "tsc --noEmit",
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"eslint": "eslint --fix .",
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"eslint-ci": "eslint .",
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@ -21,7 +22,6 @@
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"docs": "typedoc",
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"depcruise": "depcruise src",
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"depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg",
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"create-test": "node ./create-test-boilerplate.js",
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"postinstall": "npx lefthook install && npx lefthook run post-merge",
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"update-version:patch": "npm version patch --force --no-git-tag-version",
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"update-version:minor": "npm version minor --force --no-git-tag-version",
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147
scripts/create-test/create-test.js
Normal file
147
scripts/create-test/create-test.js
Normal file
@ -0,0 +1,147 @@
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/**
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* This script creates a test boilerplate file in the appropriate
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* directory based on the type selected.
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* @example npm run test:create
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*/
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import chalk from "chalk";
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import inquirer from "inquirer";
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import fs from "node:fs";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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//#region Constants
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const version = "2.0.1";
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// Get the directory name of the current module file
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const projectRoot = path.join(__dirname, "..", "..");
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const boilerplateFilePath = path.join(__dirname, "test-boilerplate.ts");
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const choices = [
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{ label: "Move", dir: "moves" },
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{ label: "Ability", dir: "abilities" },
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{ label: "Item", dir: "items" },
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{ label: "Mystery Encounter", dir: "mystery-encounter/encounters" },
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{ label: "Utils", dir: "utils" },
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{ label: "UI", dir: "ui" },
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];
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//#endregion
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//#region Functions
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/**
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* Get the path to a given folder in the test directory
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* @param {...string} folders the subfolders to append to the base path
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* @returns {string} the path to the requested folder
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*/
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function getTestFolderPath(...folders) {
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return path.join(projectRoot, "test", ...folders);
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}
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/**
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* Prompts the user to select a type via list.
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* @returns {Promise<{selectedOption: {label: string, dir: string}}>} the selected type
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*/
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async function promptTestType() {
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const typeAnswer = await inquirer.prompt([
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{
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type: "list",
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name: "selectedOption",
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message: "What type of test would you like to create:",
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choices: [...choices.map(choice => ({ name: choice.label, value: choice })), "EXIT"],
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},
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]);
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if (typeAnswer.selectedOption === "EXIT") {
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console.log("Exiting...");
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return process.exit();
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}
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if (!choices.some(choice => choice.dir === typeAnswer.selectedOption.dir)) {
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console.error(`Please provide a valid type: (${choices.map(choice => choice.label).join(", ")})!`);
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return await promptTestType();
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}
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return typeAnswer;
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}
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/**
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* Prompts the user to provide a file name.
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* @param {string} selectedType
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* @returns {Promise<{userInput: string}>} the selected file name
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*/
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async function promptFileName(selectedType) {
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/** @type {{userInput: string}} */
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const fileNameAnswer = await inquirer.prompt([
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{
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type: "input",
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name: "userInput",
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message: `Please provide the name of the ${selectedType}:`,
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},
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]);
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if (!fileNameAnswer.userInput || fileNameAnswer.userInput.trim().length === 0) {
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console.error("Please provide a valid file name!");
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return await promptFileName(selectedType);
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}
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return fileNameAnswer;
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}
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/**
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* Runs the interactive test:create "CLI"
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* @returns {Promise<void>}
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*/
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async function runInteractive() {
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console.group(chalk.grey(`Create Test - v${version}\n`));
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try {
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const typeAnswer = await promptTestType();
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const fileNameAnswer = await promptFileName(typeAnswer.selectedOption.label);
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const type = typeAnswer.selectedOption;
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// Convert fileName from snake_case or camelCase to kebab-case
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const fileName = fileNameAnswer.userInput
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.replace(/_+/g, "-") // Convert snake_case (underscore) to kebab-case (dashes)
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.replace(/([a-z])([A-Z])/g, "$1-$2") // Convert camelCase to kebab-case
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.replace(/\s+/g, "-") // Replace spaces with dashes
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.toLowerCase(); // Ensure all lowercase
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// Format the description for the test case
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const formattedName = fileName.replace(/-/g, " ").replace(/\b\w/g, char => char.toUpperCase());
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// Determine the directory based on the type
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const dir = getTestFolderPath(type.dir);
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const description = `${type.label} - ${formattedName}`;
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// Define the content template
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const content = fs.readFileSync(boilerplateFilePath, "utf8").replace("{{description}}", description);
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// Ensure the directory exists
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if (!fs.existsSync(dir)) {
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fs.mkdirSync(dir, { recursive: true });
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}
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// Create the file with the given name
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const filePath = path.join(dir, `${fileName}.test.ts`);
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if (fs.existsSync(filePath)) {
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console.error(chalk.red.bold(`\n✗ File "${fileName}.test.ts" already exists!\n`));
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process.exit(1);
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}
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// Write the template content to the file
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fs.writeFileSync(filePath, content, "utf8");
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console.log(chalk.green.bold(`\n✔ File created at: test/${type.dir}/${fileName}.test.ts\n`));
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console.groupEnd();
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} catch (err) {
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console.error(chalk.red("✗ Error: ", err.message));
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}
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}
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//#endregion
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//#region Run
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runInteractive();
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//#endregion
|
44
scripts/create-test/test-boilerplate.ts
Normal file
44
scripts/create-test/test-boilerplate.ts
Normal file
@ -0,0 +1,44 @@
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("{{description}}", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should do X", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.use(MoveId.SPLASH);
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await game.toEndOfTurn();
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expect(true).toBe(true);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user