From e9a6d6a931a8d1c56e306f7872daeca207f256a7 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Fri, 29 Nov 2024 15:15:49 -0800 Subject: [PATCH] Make sure Def > SpDef no matter what --- src/test/moves/shell_side_arm.test.ts | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/test/moves/shell_side_arm.test.ts b/src/test/moves/shell_side_arm.test.ts index 9646d27f17e..41cbefb186b 100644 --- a/src/test/moves/shell_side_arm.test.ts +++ b/src/test/moves/shell_side_arm.test.ts @@ -26,7 +26,7 @@ describe("Moves - Shell Side Arm", () => { beforeEach(() => { game = new GameManager(phaserGame); game.override - .moveset([ Moves.SHELL_SIDE_ARM ]) + .moveset([ Moves.SHELL_SIDE_ARM, Moves.SPLASH ]) .battleType("single") .startingLevel(100) .enemyLevel(100) @@ -69,6 +69,9 @@ describe("Moves - Shell Side Arm", () => { vi.spyOn(shellSideArmAttr, "apply"); + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + game.move.select(Moves.SHELL_SIDE_ARM); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.phaseInterceptor.to("BerryPhase", false);