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Implement Power & Guard Swap with Unit Tests
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@ -2795,34 +2795,54 @@ export class ResetStatsAttr extends MoveEffectAttr {
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}
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/**
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* Attribute used for moves which swap the user and the target's stat stages.
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* Attribute used for status moves, specifically Heart, Guard, and Power Swap,
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* that swaps the user's and target's corresponding stat stages.
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* @extends MoveEffectAttr
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* @see {@linkcode apply}
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*/
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export class SwapStatStagesAttr extends MoveEffectAttr {
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/** The stat stages to be swapped between the user and the target */
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private stats: readonly BattleStat[];
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constructor(stats: readonly BattleStat[]) {
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super();
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this.stats = stats;
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}
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/**
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* Swaps the user and the target's stat changes.
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* @param user Pokemon that used the move
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* @param target The target of the move
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* @param move Move with this attribute
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* For all {@linkcode stats}, swaps the user's and target's corresponding stat
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* stage.
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* @param user the {@linkcode Pokemon} that used the move
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* @param target the {@linkcode Pokemon} that the move was used on
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* @param move N/A
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* @param args N/A
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* @returns true if the function succeeds
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* @returns true if attribute application succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any []): boolean {
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if (!super.apply(user, target, move, args)) {
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return false;
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} //Exits if the move can't apply
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let temp: number;
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if (super.apply(user, target, move, args)) {
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for (const s of BATTLE_STATS) {
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temp = user.getStatStage(s);
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const temp = user.getStatStage(s);
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user.setStatStage(s, target.getStatStage(s));
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target.setStatStage(s, temp);
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}
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target.updateInfo();
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user.updateInfo();
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target.scene.queueMessage(i18next.t("moveTriggers:switchedStatChanges", {pokemonName: getPokemonNameWithAffix(user)}));
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if (this.stats.length === 7) {
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target.scene.queueMessage(i18next.t("moveTriggers:switchedStatChanges", { pokemonName: getPokemonNameWithAffix(user) }));
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} else if (this.stats.length === 2) {
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target.scene.queueMessage(i18next.t("moveTriggers:switchedTwoStatChanges", {
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pokemonName: getPokemonNameWithAffix(user),
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firstStat: i18next.t(getStatKey(this.stats[0])),
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secondStat: i18next.t(getStatKey(this.stats[1]))
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}));
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}
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return true;
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}
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return false;
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}
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}
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export class HpSplitAttr extends MoveEffectAttr {
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@ -7345,9 +7365,9 @@ export function initMoves() {
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.attr(CopyMoveAttr)
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.ignoresVirtual(),
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new StatusMove(Moves.POWER_SWAP, Type.PSYCHIC, -1, 10, 100, 0, 4)
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.unimplemented(),
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.attr(SwapStatStagesAttr, [ Stat.ATK, Stat.SPATK ]),
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new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, 100, 0, 4)
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.unimplemented(),
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.attr(SwapStatStagesAttr, [ Stat.DEF, Stat.SPDEF ]),
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new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
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.makesContact(true)
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.attr(PunishmentPowerAttr),
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@ -7361,7 +7381,7 @@ export function initMoves() {
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.attr(AddArenaTrapTagAttr, ArenaTagType.TOXIC_SPIKES)
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.target(MoveTarget.ENEMY_SIDE),
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new StatusMove(Moves.HEART_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
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.attr(SwapStatStagesAttr),
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.attr(SwapStatStagesAttr, BATTLE_STATS),
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new SelfStatusMove(Moves.AQUA_RING, Type.WATER, -1, 20, -1, 0, 4)
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.attr(AddBattlerTagAttr, BattlerTagType.AQUA_RING, true, true),
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new SelfStatusMove(Moves.MAGNET_RISE, Type.ELECTRIC, -1, 10, -1, 0, 4)
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@ -5,6 +5,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"cutHpPowerUpMove": "{{pokemonName}} cut its own HP to power up its move!",
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"absorbedElectricity": "{{pokemonName}} absorbed electricity!",
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"switchedStatChanges": "{{pokemonName}} switched stat changes with the target!",
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"switchedTwoStatChanges": "{{pokemonName}} switched all changes to its {{firstStat}}\nand {{secondStat}} with its target!",
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"goingAllOutForAttack": "{{pokemonName}} is going all out for this attack!",
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"regainedHealth": "{{pokemonName}} regained\nhealth!",
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"keptGoingAndCrashed": "{{pokemonName}} kept going\nand crashed!",
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63
src/test/moves/guard_swap.test.ts
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63
src/test/moves/guard_swap.test.ts
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@ -0,0 +1,63 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { MoveEndPhase } from "#app/phases/move-end-phase.js";
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describe("Moves - Guard Swap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.enemyMoveset(new Array(4).fill(Moves.SHELL_SMASH));
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game.override.enemySpecies(Species.MEW);
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game.override.enemyLevel(200);
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game.override.moveset([ Moves.GUARD_SWAP ]);
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game.override.ability(Abilities.NONE);
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});
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it("should swap the user's DEF AND SPDEF stat stages with the target's", async () => {
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await game.startBattle([
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Species.INDEEDEE
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]);
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// Should start with no stat stages
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const player = game.scene.getPlayerPokemon()!;
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// After Shell Smash, should have +2 in ATK and SPATK, -1 in DEF and SPDEF
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const enemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.GUARD_SWAP));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(player.getStatStage(Stat.DEF)).toBe(0);
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expect(player.getStatStage(Stat.SPDEF)).toBe(0);
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expect(enemy.getStatStage(Stat.DEF)).toBe(-1);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(-1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStatStage(Stat.DEF)).toBe(-1);
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expect(player.getStatStage(Stat.SPDEF)).toBe(-1);
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
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}, 20000);
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});
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62
src/test/moves/power_swap.test.ts
Normal file
62
src/test/moves/power_swap.test.ts
Normal file
@ -0,0 +1,62 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { MoveEndPhase } from "#app/phases/move-end-phase.js";
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describe("Moves - Power Swap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.enemyMoveset(new Array(4).fill(Moves.SHELL_SMASH));
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game.override.enemySpecies(Species.MEW);
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game.override.enemyLevel(200);
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game.override.moveset([ Moves.POWER_SWAP ]);
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game.override.ability(Abilities.NONE);
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});
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it("should swap the user's ATK AND SPATK stat stages with the target's", async () => {
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await game.startBattle([
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Species.INDEEDEE
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]);
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// Should start with no stat stages
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const player = game.scene.getPlayerPokemon()!;
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// After Shell Smash, should have +2 in ATK and SPATK, -1 in DEF and SPDEF
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const enemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_SWAP));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(player.getStatStage(Stat.SPATK)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(2);
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expect(enemy.getStatStage(Stat.SPATK)).toBe(2);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStatStage(Stat.ATK)).toBe(2);
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expect(player.getStatStage(Stat.SPATK)).toBe(2);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.SPATK)).toBe(0);
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}, 20000);
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});
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@ -27,6 +27,7 @@ describe("Moves - Speed Swap", () => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemyAbility(Abilities.NONE);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemySpecies(Species.MEW);
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game.override.enemyLevel(200);
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game.override.moveset([ Moves.SPEED_SWAP ]);
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@ -34,7 +35,6 @@ describe("Moves - Speed Swap", () => {
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});
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it("should swap the user's SPD and the target's SPD stats", async () => {
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game.override.enemyMoveset(SPLASH_ONLY);
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await game.startBattle([
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Species.INDEEDEE
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]);
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