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Fix flaky Wimp Out test
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@ -296,7 +296,9 @@ describe("Abilities - Wimp Out", () => {
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Species.TYRUNT
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]);
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game.move.select(Moves.SPLASH);
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game.scene.getPlayerPokemon()!.hp *= 0.51;
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game.move.select(Moves.ENDURE);
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await game.phaseInterceptor.to("TurnEndPhase");
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confirmNoSwitch();
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