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secret power atr
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@ -1024,7 +1024,7 @@ export class MoveEffectAttr extends MoveAttr {
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility);
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if (!move.hasAttr(FlinchAttr) || moveChance.value <= move.chance) {
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if ((!move.hasAttr(FlinchAttr) || moveChance.value <= move.chance) && !move.hasAttr(SecretPowerAttr)) {
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const userSide = user.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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const userSide = user.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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user.scene.arena.applyTagsForSide(ArenaTagType.WATER_FIRE_PLEDGE, userSide, moveChance);
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user.scene.arena.applyTagsForSide(ArenaTagType.WATER_FIRE_PLEDGE, userSide, moveChance);
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}
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}
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@ -2,12 +2,15 @@ import { Abilities } from "#enums/abilities";
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import { Biome } from "#app/enums/biome";
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import { Biome } from "#app/enums/biome";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { Stat } from "#enums/stat";
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import { allMoves } from "#app/data/move";
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import { allMoves, SecretPowerAttr } from "#app/data/move";
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import { Species } from "#enums/species";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { StatusEffect } from "#app/enums/status-effect";
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import { StatusEffect } from "#app/enums/status-effect";
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import { BattlerIndex } from "#app/battle";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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import { ArenaTagSide } from "#app/data/arena-tag";
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describe("Moves - Secret Power", () => {
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describe("Moves - Secret Power", () => {
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let phaserGame: Phaser.Game;
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let phaserGame: Phaser.Game;
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@ -32,13 +35,14 @@ describe("Moves - Secret Power", () => {
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.disableCrits()
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemySpecies(Species.MAGIKARP)
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.enemyLevel(60)
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.enemyLevel(60)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyAbility(Abilities.BALL_FETCH);
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.enemyMoveset([ Moves.SPLASH, Moves.MISTY_TERRAIN ]);
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vi.spyOn(allMoves[Moves.SECRET_POWER], "chance", "get").mockReturnValue(100);
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});
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});
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it("Secret Power checks for an active terrain first then looks at the biome for its secondary effect", async () => {
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it("Secret Power checks for an active terrain first then looks at the biome for its secondary effect", async () => {
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game.override.startingBiome(Biome.VOLCANO);
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game.override
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.startingBiome(Biome.VOLCANO)
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.enemyMoveset([ Moves.SPLASH, Moves.MISTY_TERRAIN ]);
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vi.spyOn(allMoves[Moves.SECRET_POWER], "chance", "get").mockReturnValue(100);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -55,4 +59,32 @@ describe("Moves - Secret Power", () => {
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
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});
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});
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it("the 'rainbow' effect of fire+water pledge does not double the chance of secret power's secondary effect",
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async () => {
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game.override
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.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.SECRET_POWER, Moves.SPLASH ])
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.enemyMoveset([ Moves.SPLASH ])
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.battleType("double");
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const secretPowerAttr = allMoves[Moves.SECRET_POWER].getAttrs(SecretPowerAttr)[0];
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vi.spyOn(secretPowerAttr, "getMoveChance");
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game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
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game.move.select(Moves.SECRET_POWER, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(secretPowerAttr.getMoveChance).toHaveLastReturnedWith(30);
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}
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);
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});
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});
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