diff --git a/src/data/move.ts b/src/data/move.ts index a855222a2fe..a00a2cf5984 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -7201,7 +7201,10 @@ export function initMoves() { new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9) .soundBased() .partial(), - new AttackMove(Moves.UPPER_HAND, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 15, -1, 3, 9) + new AttackMove(Moves.UPPER_HAND, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 15, 100, 3, 9) + .attr(FlinchAttr) + .condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].priority > 0 ) + //TODO: Should also apply when target move priority increased by ability ex. gale wings .partial(), new AttackMove(Moves.MALIGNANT_CHAIN, Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, 50, 0, 9) .attr(StatusEffectAttr, StatusEffect.TOXIC)