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Reverted accidental changes
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parent
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commit
e867d00c69
@ -1,12 +1,11 @@
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import { BattlerIndex } from "#app/battle";
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import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
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import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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@ -56,7 +55,7 @@ describe("Abilities - Magic Guard", () => {
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -67,36 +66,9 @@ describe("Abilities - Magic Guard", () => {
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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});
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it("should retain catch boost, toxic turn count and burn attack drops", async () => {
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game.override.statusEffect(StatusEffect.TOXIC);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(leadPokemon.status).toBeTruthy();
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expect(leadPokemon.status!.toxicTurnCount).toBeGreaterThan(0);
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expect(getStatusEffectCatchRateMultiplier(leadPokemon.status!.effect)).toBe(1.5);
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await game.toNextTurn();
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// give ourselves burn and ensure our attack indeed dropped
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const prevAtk = leadPokemon.getEffectiveStat(Stat.ATK);
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leadPokemon.resetStatus();
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expect(leadPokemon.status).toBeFalsy();
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leadPokemon.trySetStatus(StatusEffect.BURN);
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expect(leadPokemon.status).toBeTruthy();
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const burntAtk = leadPokemon.getEffectiveStat(Stat.ATK);
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expect(burntAtk).toBeCloseTo(prevAtk / 2, 1);
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});
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it("ability effect should not persist when the ability is replaced", async () => {
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game.override.enemyMoveset(Moves.WORRY_SEED).statusEffect(StatusEffect.POISON);
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it("ability should prevent damage caused by status effects but other non-damage effects still apply", async () => {
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//Toxic keeps track of the turn counters -> important that Magic Guard keeps track of post-Toxic turns
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game.override.statusEffect(StatusEffect.POISON);
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await game.startBattle([Species.MAGIKARP]);
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@ -104,7 +76,28 @@ describe("Abilities - Magic Guard", () => {
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) has not taken damage from poison
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* - The Pokemon's CatchRateMultiplier should be 1.5
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(getStatusEffectCatchRateMultiplier(leadPokemon.status!.effect)).toBe(1.5);
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});
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it("ability effect should not persist when the ability is replaced", async () => {
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game.override.enemyMoveset([Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED]);
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game.override.statusEffect(StatusEffect.POISON);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -123,7 +116,7 @@ describe("Abilities - Magic Guard", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -148,7 +141,7 @@ describe("Abilities - Magic Guard", () => {
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const toxicStartCounter = enemyPokemon.status!.toxicTurnCount;
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//should be 0
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -173,7 +166,7 @@ describe("Abilities - Magic Guard", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -198,7 +191,7 @@ describe("Abilities - Magic Guard", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -223,7 +216,7 @@ describe("Abilities - Magic Guard", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -245,7 +238,7 @@ describe("Abilities - Magic Guard", () => {
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game.move.select(Moves.HIGH_JUMP_KICK);
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await game.move.forceMiss();
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -262,7 +255,7 @@ describe("Abilities - Magic Guard", () => {
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game.move.select(Moves.TAKE_DOWN);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -279,7 +272,7 @@ describe("Abilities - Magic Guard", () => {
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game.move.select(Moves.STRUGGLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -288,7 +281,8 @@ describe("Abilities - Magic Guard", () => {
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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});
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it("should prevent self-damage from attacking moves", async () => {
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//This tests different move attributes than the recoil tests above
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it("Magic Guard prevents self-damage from attacking moves", async () => {
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game.override.moveset([Moves.STEEL_BEAM]);
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await game.startBattle([Species.MAGIKARP]);
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@ -296,7 +290,7 @@ describe("Abilities - Magic Guard", () => {
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game.move.select(Moves.STEEL_BEAM);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -305,19 +299,17 @@ describe("Abilities - Magic Guard", () => {
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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});
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it("should not prevent self-damage from confusion", async () => {
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game.override.enemyMoveset(Moves.CONFUSE_RAY).confusionActivation(true);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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/*
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it("Magic Guard does not prevent self-damage from confusion", async () => {
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await game.startBattle([Species.MAGIKARP]);
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game.move.select(Moves.CHARM);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()!.isFullHp()).toBe(false);
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await game.phaseInterceptor.to(TurnEndPhase);
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});
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*/
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it("should not prevent self-damage from non-attacking moves", async () => {
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it("Magic Guard does not prevent self-damage from non-attacking moves", async () => {
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game.override.moveset([Moves.BELLY_DRUM]);
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await game.startBattle([Species.MAGIKARP]);
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@ -325,7 +317,7 @@ describe("Abilities - Magic Guard", () => {
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game.move.select(Moves.BELLY_DRUM);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -335,7 +327,11 @@ describe("Abilities - Magic Guard", () => {
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});
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it("Magic Guard prevents damage from abilities with PostTurnHurtIfSleepingAbAttr", async () => {
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game.override.statusEffect(StatusEffect.SLEEP).enemyMoveset(Moves.SPORE).enemyAbility(Abilities.BAD_DREAMS);
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//Tests the ability Bad Dreams
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game.override.statusEffect(StatusEffect.SLEEP);
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//enemy pokemon is given Spore just in case player pokemon somehow awakens during test
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game.override.enemyMoveset([Moves.SPORE, Moves.SPORE, Moves.SPORE, Moves.SPORE]);
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game.override.enemyAbility(Abilities.BAD_DREAMS);
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await game.startBattle([Species.MAGIKARP]);
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@ -343,7 +339,7 @@ describe("Abilities - Magic Guard", () => {
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -354,8 +350,10 @@ describe("Abilities - Magic Guard", () => {
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expect(leadPokemon.status!.effect).toBe(StatusEffect.SLEEP);
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});
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it("should prevent damage from abilities with PostFaintContactDamageAbAttr", async () => {
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game.override.moveset([Moves.TACKLE]).enemyAbility(Abilities.AFTERMATH);
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it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => {
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//Tests the abilities Innards Out/Aftermath
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game.override.moveset([Moves.TACKLE]);
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game.override.enemyAbility(Abilities.AFTERMATH);
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await game.startBattle([Species.MAGIKARP]);
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@ -365,7 +363,7 @@ describe("Abilities - Magic Guard", () => {
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enemyPokemon.hp = 1;
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -388,7 +386,7 @@ describe("Abilities - Magic Guard", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -411,7 +409,7 @@ describe("Abilities - Magic Guard", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ABSORB);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -430,7 +428,7 @@ describe("Abilities - Magic Guard", () => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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@ -27,7 +27,7 @@ import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { Biome } from "#app/enums/biome";
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describe("Test - Battle Phase", () => {
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describe("Test Battle Phase", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -91,27 +91,28 @@ describe("Test - Battle Phase", () => {
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}, 20000);
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it("do attack wave 3 - single battle - regular - OHKO", async () => {
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game.override
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.enemySpecies(Species.RATTATA)
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.startingLevel(2000)
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.startingWave(3)
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.battleStyle("single")
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.enemyMoveset(Moves.TACKLE);
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await game.classicMode.startBattle([Species.MEWTWO]);
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game.override.starterSpecies(Species.MEWTWO);
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game.override.enemySpecies(Species.RATTATA);
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game.override.startingLevel(2000);
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game.override.startingWave(3).battleStyle("single");
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game.override.moveset([Moves.TACKLE]);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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await game.startBattle();
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false);
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}, 20000);
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it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => {
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game.override
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.enemySpecies(Species.RATTATA)
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.startingLevel(5)
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.startingWave(3)
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.moveset([Moves.TACKLE])
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.enemyAbility(Abilities.HYDRATION)
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.enemyMoveset(Moves.TAIL_WHIP)
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.battleStyle("single");
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await game.classicMode.startBattle([Species.MEWTWO]);
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game.override.starterSpecies(Species.MEWTWO);
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game.override.enemySpecies(Species.RATTATA);
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game.override.startingLevel(5);
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game.override.startingWave(3);
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game.override.moveset([Moves.TACKLE]);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.enemyMoveset([Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP]);
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game.override.battleStyle("single");
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await game.startBattle();
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false);
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}, 20000);
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@ -199,23 +200,7 @@ describe("Test - Battle Phase", () => {
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selectStarterPhase.initBattle(starters);
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});
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await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase);
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});
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it.each([
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{ name: "1v1", double: false, qty: 1 },
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{ name: "2v1", double: false, qty: 2 },
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{ name: "2v2", double: true, qty: 2 },
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{ name: "4v2", double: true, qty: 4 },
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])("should not crash when starting $name battle", async ({ double, qty }) => {
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game.override
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.battleStyle(double ? "double" : "single")
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.enemySpecies(Species.MIGHTYENA)
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.enemyAbility(Abilities.HYDRATION)
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.ability(Abilities.HYDRATION);
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await game.classicMode.startBattle(
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[Species.BLASTOISE, Species.CHARIZARD, Species.DARKRAI, Species.GABITE].slice(0, qty),
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);
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}, 20000);
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it("2vs1", async () => {
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game.override.battleStyle("single");
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@ -225,21 +210,52 @@ describe("Test - Battle Phase", () => {
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await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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});
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}, 20000);
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it("1vs1", async () => {
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game.override.battleStyle("single");
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game.override.enemySpecies(Species.MIGHTYENA);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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await game.startBattle([Species.BLASTOISE]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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}, 20000);
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it("2vs2", async () => {
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game.override.battleStyle("double");
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game.override.enemySpecies(Species.MIGHTYENA);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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game.override.startingWave(3);
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await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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}, 20000);
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it("4vs2", async () => {
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game.override.battleStyle("double");
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game.override.enemySpecies(Species.MIGHTYENA);
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game.override.enemyAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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game.override.startingWave(3);
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await game.startBattle([Species.BLASTOISE, Species.CHARIZARD, Species.DARKRAI, Species.GABITE]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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}, 20000);
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it("kill opponent pokemon", async () => {
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const moveToUse = Moves.SPLASH;
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game.override
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.battleStyle("single")
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.starterSpecies(Species.MEWTWO)
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.enemySpecies(Species.RATTATA)
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.enemyAbility(Abilities.HYDRATION)
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.ability(Abilities.ZEN_MODE)
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.startingLevel(2000)
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.startingWave(3)
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.moveset([moveToUse])
|
||||
.enemyMoveset(Moves.TACKLE);
|
||||
await game.classicMode.startBattle([Species.DARMANITAN, Species.CHARIZARD]);
|
||||
game.override.battleStyle("single");
|
||||
game.override.starterSpecies(Species.MEWTWO);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.enemyAbility(Abilities.HYDRATION);
|
||||
game.override.ability(Abilities.ZEN_MODE);
|
||||
game.override.startingLevel(2000);
|
||||
game.override.startingWave(3);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.startBattle([Species.DARMANITAN, Species.CHARIZARD]);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
@ -250,16 +266,16 @@ describe("Test - Battle Phase", () => {
|
||||
|
||||
it("to next turn", async () => {
|
||||
const moveToUse = Moves.SPLASH;
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.enemyAbility(Abilities.HYDRATION)
|
||||
.ability(Abilities.ZEN_MODE)
|
||||
.startingLevel(2000)
|
||||
.startingWave(3)
|
||||
.moveset([moveToUse])
|
||||
.enemyMoveset(Moves.TACKLE);
|
||||
await game.classicMode.startBattle([Species.MEWTWO]);
|
||||
game.override.battleStyle("single");
|
||||
game.override.starterSpecies(Species.MEWTWO);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.enemyAbility(Abilities.HYDRATION);
|
||||
game.override.ability(Abilities.ZEN_MODE);
|
||||
game.override.startingLevel(2000);
|
||||
game.override.startingWave(3);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.startBattle();
|
||||
const turn = game.scene.currentBattle.turn;
|
||||
game.move.select(moveToUse);
|
||||
await game.toNextTurn();
|
||||
@ -277,8 +293,8 @@ describe("Test - Battle Phase", () => {
|
||||
.startingLevel(2000)
|
||||
.startingWave(3)
|
||||
.startingBiome(Biome.LAKE)
|
||||
.moveset([moveToUse])
|
||||
.enemyMoveset(Moves.TACKLE);
|
||||
.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.classicMode.startBattle();
|
||||
const waveIndex = game.scene.currentBattle.waveIndex;
|
||||
game.move.select(moveToUse);
|
||||
|
Loading…
Reference in New Issue
Block a user