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give tests breathing room
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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@ -91,6 +91,7 @@ describe("Moves - Fairy Lock", () => {
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expect(game.scene.getPlayerField()[1].species.speciesId).not.toBe(Species.GENGAR);
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expect(game.scene.getPlayerField()[1].species.speciesId).not.toBe(Species.GENGAR);
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});
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});
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it("Phasing moves will still switch out", async () => {
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it("Phasing moves will still switch out", async () => {
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game.override.enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ]);
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game.override.enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ]);
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await game.classicMode.startBattle([ Species.KLEFKI, Species.TYRUNT, Species.ZYGARDE ]);
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await game.classicMode.startBattle([ Species.KLEFKI, Species.TYRUNT, Species.ZYGARDE ]);
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