From e61a0d432629be5651be6f3b2b40d4165b99d8c2 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Fri, 8 Aug 2025 14:22:37 -0400 Subject: [PATCH] Fixed liquid ooze not working --- src/phases/pokemon-heal-phase.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/src/phases/pokemon-heal-phase.ts b/src/phases/pokemon-heal-phase.ts index 5c724860d3b..152691aeb87 100644 --- a/src/phases/pokemon-heal-phase.ts +++ b/src/phases/pokemon-heal-phase.ts @@ -197,6 +197,7 @@ export class PokemonHealPhase extends CommonAnimPhase { // Liquid Ooze damage (being negative) remains uncapped as normal. const healMulti = new NumberHolder(1); globalScene.applyModifiers(HealingBoosterModifier, this.player, healMulti); + // TODO: we need to round liquid ooze dmg towards 0, not down return Math.min(Math.floor(this.hpHealed * healMulti.value), this.getPokemon().getMaxHp() - +this.preventFullHeal); } }