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added playerFaints to SessionSaveData to make the counter saveable
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@ -1336,14 +1336,15 @@ export default class BattleScene extends SceneBase {
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}
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this.executeWithSeedOffset(() => {
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this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble, this.currentBattle?.playerFaints, this.currentBattle?.enemyFaints);
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this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble, this.currentBattle?.enemyFaints);
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}, newWaveIndex << 3, this.waveSeed);
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this.currentBattle.incrementTurn();
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if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
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// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
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this.currentBattle.mysteryEncounterType = mysteryEncounterType;
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this.resetFaintsCount();
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this.resetEnemyFaintCount();
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this.arena.resetPlayerFaintCount();
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}
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//this.pushPhase(new TrainerMessageTestPhase(this, TrainerType.RIVAL, TrainerType.RIVAL_2, TrainerType.RIVAL_3, TrainerType.RIVAL_4, TrainerType.RIVAL_5, TrainerType.RIVAL_6));
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@ -1361,7 +1362,8 @@ export default class BattleScene extends SceneBase {
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this.arena.updatePoolsForTimeOfDay();
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}
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if (resetArenaState) {
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this.resetFaintsCount();
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this.resetEnemyFaintCount();
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this.arena.resetPlayerFaintCount();
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this.arena.resetArenaEffects();
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@ -1403,8 +1405,8 @@ export default class BattleScene extends SceneBase {
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return this.currentBattle;
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}
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newArena(biome: Biome): Arena {
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this.arena = new Arena(biome, Biome[biome].toLowerCase());
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newArena(biome: Biome, playerFaints?: number): Arena {
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this.arena = new Arena(biome, Biome[biome].toLowerCase(), playerFaints);
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this.eventTarget.dispatchEvent(new NewArenaEvent());
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this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() };
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@ -1413,10 +1415,9 @@ export default class BattleScene extends SceneBase {
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}
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/**
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* resets player/enemyFaints count on {@linkcode currentBattle}
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* resets enemyFaints count on {@linkcode currentBattle}.
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*/
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resetFaintsCount(): void {
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this.currentBattle.playerFaints = 0;
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resetEnemyFaintCount(): void {
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this.currentBattle.enemyFaints = 0;
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}
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@ -102,9 +102,11 @@ export default class Battle {
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private battleSeedState: string | null = null;
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public moneyScattered: number = 0;
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public lastUsedPokeball: PokeballType | null = null;
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/** The number of times a Pokemon on the player's side has fainted this arena encounter */
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public playerFaints: number = 0;
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/** The number of times a Pokemon on the enemy's side has fainted this arena encounter */
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/**
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* Saves the number of times a Pokemon on the enemy's side has fainted during this battle.
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* This is saved here since we encounter a new enemy every wave.
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* {@linkcode globalScene.arena.playerFaints} is the corresponding faint counter for the player and needs to be save across waves (reset every arena encounter).
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*/
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public enemyFaints: number = 0;
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public playerFaintsHistory: FaintLogEntry[] = [];
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public enemyFaintsHistory: FaintLogEntry[] = [];
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@ -115,7 +117,7 @@ export default class Battle {
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private rngCounter: number = 0;
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constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean, playerFaints?: number, enemyFaints?: number) {
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constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean, enemyFaints?: number) {
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this.gameMode = gameMode;
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this.waveIndex = waveIndex;
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this.battleType = battleType;
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@ -125,7 +127,6 @@ export default class Battle {
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? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
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: trainer?.getPartyLevels(this.waveIndex);
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this.double = double ?? false;
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this.playerFaints = playerFaints ?? 0;
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this.enemyFaints = enemyFaints ?? 0;
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}
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@ -6275,7 +6275,7 @@ export function initAbilities() {
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new Ability(Abilities.SHARPNESS, 9)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
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new Ability(Abilities.SUPREME_OVERLORD, 9)
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.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.currentBattle.playerFaints : globalScene.currentBattle.enemyFaints, 5)),
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.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.arena.playerFaints : globalScene.currentBattle.enemyFaints, 5)),
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new Ability(Abilities.COSTAR, 9)
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.attr(PostSummonCopyAllyStatsAbAttr),
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new Ability(Abilities.TOXIC_DEBRIS, 9)
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@ -10917,7 +10917,7 @@ export function initMoves() {
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.attr(ConfuseAttr)
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.recklessMove(),
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new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
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.attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? globalScene.currentBattle.playerFaints : globalScene.currentBattle.enemyFaints, 100))
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.attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? globalScene.arena.playerFaints : globalScene.currentBattle.enemyFaints, 100))
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.makesContact(false),
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new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
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.attr(StatStageChangeAttr, [ Stat.SPDEF ], -2),
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@ -44,6 +44,11 @@ export class Arena {
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public bgm: string;
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public ignoreAbilities: boolean;
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public ignoringEffectSource: BattlerIndex | null;
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/**
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* Saves the number of times a party pokemon faints during a arena encounter.
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* {@linkcode globalScene.currentBattle.enemyFaints} is the corresponding faint counter for the enemy (this resets every wave).
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*/
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public playerFaints: number;
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private lastTimeOfDay: TimeOfDay;
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@ -52,12 +57,13 @@ export class Arena {
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public readonly eventTarget: EventTarget = new EventTarget();
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constructor(biome: Biome, bgm: string) {
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constructor(biome: Biome, bgm: string, playerFaints?: number) {
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this.biomeType = biome;
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this.tags = [];
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this.bgm = bgm;
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this.trainerPool = biomeTrainerPools[biome];
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this.updatePoolsForTimeOfDay();
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this.playerFaints = playerFaints ?? 0;
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}
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init() {
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@ -771,6 +777,10 @@ export class Arena {
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return 0;
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}
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}
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resetPlayerFaintCount(): void {
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this.playerFaints = 0;
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}
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}
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export function getBiomeKey(biome: Biome): string {
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@ -98,7 +98,7 @@ export class FaintPhase extends PokemonPhase {
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// Track total times pokemon have been KO'd for Last Respects/Supreme Overlord
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if (pokemon.isPlayer()) {
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globalScene.currentBattle.playerFaints += 1;
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globalScene.arena.playerFaints += 1;
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globalScene.currentBattle.playerFaintsHistory.push({ pokemon: pokemon, turn: globalScene.currentBattle.turn });
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} else {
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globalScene.currentBattle.enemyFaints += 1;
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@ -249,7 +249,8 @@ export class GameOverPhase extends BattlePhase {
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timestamp: new Date().getTime(),
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challenges: globalScene.gameMode.challenges.map(c => new ChallengeData(c)),
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mysteryEncounterType: globalScene.currentBattle.mysteryEncounter?.encounterType ?? -1,
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mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData
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mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData,
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playerFaints: globalScene.arena.playerFaints
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} as SessionSaveData;
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}
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}
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@ -141,6 +141,10 @@ export interface SessionSaveData {
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challenges: ChallengeData[];
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mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
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mysteryEncounterSaveData: MysteryEncounterSaveData;
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/**
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* Counts the amount of pokemon fainted in your party during the current arena encounter.
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*/
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playerFaints: number;
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}
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interface Unlocks {
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@ -964,7 +968,8 @@ export class GameData {
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timestamp: new Date().getTime(),
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challenges: globalScene.gameMode.challenges.map(c => new ChallengeData(c)),
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mysteryEncounterType: globalScene.currentBattle.mysteryEncounter?.encounterType ?? -1,
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mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData
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mysteryEncounterSaveData: globalScene.mysteryEncounterSaveData,
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playerFaints: globalScene.arena.playerFaints
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} as SessionSaveData;
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}
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@ -1056,7 +1061,7 @@ export class GameData {
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globalScene.mysteryEncounterSaveData = new MysteryEncounterSaveData(sessionData.mysteryEncounterSaveData);
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globalScene.newArena(sessionData.arena.biome);
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globalScene.newArena(sessionData.arena.biome, sessionData.playerFaints);
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const battleType = sessionData.battleType || 0;
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const trainerConfig = sessionData.trainer ? trainerConfigs[sessionData.trainer.trainerType] : null;
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