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Removed large commented code, plus lock on hardy nature.
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@ -838,28 +838,12 @@ export class FreshStartChallenge extends Challenge {
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const defaultDexEntry = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.FEMALE | DexAttr.DEFAULT_FORM;
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dexEntry.caughtAttr &= defaultDexEntry;
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/**
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let validMoves = pokemon.species
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.getLevelMoves()
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.filter(m => isBetween(m[0], 1, 5))
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.map(lm => lm[1]);
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// Filter egg moves out of the moveset
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pokemon.moveset = pokemon.moveset.filter(pm => validMoves.includes(pm.moveId));
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if (pokemon.moveset.length < 4) {
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// If there's empty slots fill with remaining valid moves
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const existingMoveIds = pokemon.moveset.map(pm => pm.moveId);
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validMoves = validMoves.filter(m => !existingMoveIds.includes(m));
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pokemon.moveset = pokemon.moveset.concat(validMoves.map(m => new PokemonMove(m))).slice(0, 4);
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}
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pokemon.teraType = pokemon.species.type1; // Always primary tera type
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*/
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return true;
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}
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applyStarterModify(pokemon: Pokemon): boolean {
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pokemon.abilityIndex = pokemon.abilityIndex % 2; // Always base ability, if you set it to hidden it wraps to first ability
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pokemon.passive = false; // Passive isn't unlocked
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pokemon.nature = Nature.HARDY; // Neutral nature
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let validMoves = pokemon.species
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.getLevelMoves()
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.filter(m => isBetween(m[0], 1, 5))
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