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Implement Creeping Fog Mystery Encounter Feature
This Mystery Encounter is a random event that can occur from wave 50 and above that causes a fog to appear covering the screen and a wild pokemon to be hidden underneath it. The player when facing this encounter may choose one of four options which includes fighting, using a light based move or ability to light the way, using a defog move or ability to clear the fog, or waiting for the fog to thin out. Depending on your choice the player might be granted more experience and better rewards. The pokemon encountered changes dynamically with the biome and stage level that the Mystery Encounter occurs. Changes made: - Implemented new mystery encounter called "Creeping Fog" ("creeping-fog-encounter.ts") and added a new corresponding weather type called "Heavy Fog" ("weather.ts"). - Updated corresponding weather functions and fog affected pokemon functions. ("move.ts", "pokemon-forms.ts", "ability.ts", "pokemon-evolutions.ts"). - Created new Fog Overlay for the mystery encounter ("fog-overlay.ts"). - Created new item called "Micle Berry" to grant perfect accuracy ("modifier-type.ts"). - Created Mystery Encounter Creeping Fog unit test ("creeping-fog-encounter.test.ts"). - Created new Mystery Encounter Light and Defog moves and abilities requirements ("requirements-groups.ts"). Signed-off-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt> Co-authored-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
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@ -49,7 +49,7 @@ const namespace = "mysteryEncounters/creepingFog";
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/**
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/**
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* Creeping Fog encounter.
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* Creeping Fog encounter.
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* @see {@link https://github.com/pagefaultgames/pokerogue/issues/4423 | GitHub Issue #4418}
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* @see {@link https://github.com/pagefaultgames/pokerogue/issues/4418 | GitHub Issue #4418}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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**/
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**/
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export const CreepingFogEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(
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export const CreepingFogEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(
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