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Update corrosion.test.ts
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@ -80,7 +80,7 @@ describe("Abilities - Corrosion", () => {
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const salazzle = game.field.getPlayerPokemon();
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expect(salazzle.status?.effect).toBeUndefined();
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game.move.select(MoveId.SPLASH);
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game.move.use(MoveId.SPLASH);
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await game.toNextTurn();
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expect(salazzle.status?.effect).toBe(StatusEffect.TOXIC);
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