This commit is contained in:
Dean 2025-06-10 21:47:58 -07:00
parent b98dc8fb73
commit e35ee4cf18

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@ -1,6 +1,6 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
@ -24,18 +24,18 @@ describe("Ability Activation Order", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SPLASH])
.ability(Abilities.BALL_FETCH)
.moveset([MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should activate the ability of the faster Pokemon first", async () => {
game.override.enemyLevel(100).ability(Abilities.DRIZZLE).enemyAbility(Abilities.DROUGHT);
await game.classicMode.startBattle([Species.SLOWPOKE]);
game.override.enemyLevel(100).ability(AbilityId.DRIZZLE).enemyAbility(AbilityId.DROUGHT);
await game.classicMode.startBattle([SpeciesId.SLOWPOKE]);
// Enemy's ability should activate first, so sun ends up replaced with rain
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.RAIN);
@ -45,12 +45,12 @@ describe("Ability Activation Order", () => {
game.override
.startingLevel(25)
.enemyLevel(50)
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.DROUGHT)
.ability(Abilities.DRIZZLE)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.DROUGHT)
.ability(AbilityId.DRIZZLE)
.startingHeldItems([{ name: "BASE_STAT_BOOSTER", type: Stat.SPD, count: 100 }]);
await game.classicMode.startBattle([Species.MAGIKARP]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY);
});
@ -58,24 +58,24 @@ describe("Ability Activation Order", () => {
game.override
.startingLevel(35)
.enemyLevel(50)
.enemySpecies(Species.DITTO)
.enemyAbility(Abilities.DROUGHT)
.ability(Abilities.DRIZZLE)
.enemySpecies(SpeciesId.DITTO)
.enemyAbility(AbilityId.DROUGHT)
.ability(AbilityId.DRIZZLE)
.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
await game.classicMode.startBattle([Species.DITTO]);
await game.classicMode.startBattle([SpeciesId.DITTO]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY);
});
it("should activate priority abilities first", async () => {
it("should activate priority AbilityId first", async () => {
game.override
.startingLevel(1)
.enemyLevel(100)
.enemySpecies(Species.ACCELGOR)
.enemyAbility(Abilities.DROUGHT)
.ability(Abilities.NEUTRALIZING_GAS);
.enemySpecies(SpeciesId.ACCELGOR)
.enemyAbility(AbilityId.DROUGHT)
.ability(AbilityId.NEUTRALIZING_GAS);
await game.classicMode.startBattle([Species.SLOWPOKE]);
await game.classicMode.startBattle([SpeciesId.SLOWPOKE]);
expect(game.scene.arena.weather).toBeUndefined();
});
@ -83,12 +83,12 @@ describe("Ability Activation Order", () => {
game.override
.startingLevel(35)
.enemyLevel(50)
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.SLOW_START)
.enemyPassiveAbility(Abilities.DROUGHT)
.ability(Abilities.DRIZZLE);
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.SLOW_START)
.enemyPassiveAbility(AbilityId.DROUGHT)
.ability(AbilityId.DRIZZLE);
await game.classicMode.startBattle([Species.MAGIKARP]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
// Slow start activates and makes enemy slower, so drought activates after drizzle
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY);
});