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[Bug][Ability] Fix mold breaker effect lingering if the user's move runs out of PP (#5265)
* Fix mold breaker pp bug * Update Dancer test to account for changed phase behavior * Update doc comment for move-phase's `end` method * Add null handling for pokemon in `move-end` phase --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -1,13 +1,20 @@
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import { globalScene } from "#app/global-scene";
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import { globalScene } from "#app/global-scene";
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import { BattlerTagLapseType } from "#app/data/battler-tags";
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import { BattlerTagLapseType } from "#app/data/battler-tags";
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import { PokemonPhase } from "./pokemon-phase";
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import { PokemonPhase } from "./pokemon-phase";
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import type { BattlerIndex } from "#app/battle";
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export class MoveEndPhase extends PokemonPhase {
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export class MoveEndPhase extends PokemonPhase {
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private wasFollowUp: boolean;
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constructor(battlerIndex: BattlerIndex, wasFollowUp: boolean = false) {
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super(battlerIndex);
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this.wasFollowUp = wasFollowUp;
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}
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start() {
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start() {
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super.start();
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super.start();
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const pokemon = this.getPokemon();
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const pokemon = this.getPokemon();
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if (pokemon.isActive(true)) {
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if (!this.wasFollowUp && pokemon?.isActive(true)) {
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pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
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pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
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}
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}
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@ -465,13 +465,10 @@ export class MovePhase extends BattlePhase {
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}
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}
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/**
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/**
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* Queues a {@linkcode MoveEndPhase} if the move wasn't a {@linkcode followUp} and {@linkcode canMove()} returns `true`,
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* Queues a {@linkcode MoveEndPhase} and then ends the phase
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* then ends the phase.
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*/
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*/
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public end(): void {
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public end(): void {
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if (!this.followUp && this.canMove()) {
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globalScene.unshiftPhase(new MoveEndPhase(this.pokemon.getBattlerIndex(), this.followUp));
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globalScene.unshiftPhase(new MoveEndPhase(this.pokemon.getBattlerIndex()));
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}
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super.end();
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super.end();
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}
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}
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@ -39,20 +39,24 @@ describe("Abilities - Dancer", () => {
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SWORDS_DANCE, 1);
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game.move.select(Moves.SWORDS_DANCE, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
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await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("MovePhase");
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await game.phaseInterceptor.to("MovePhase"); // feebas uses swords dance
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// immediately copies ally move
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await game.phaseInterceptor.to("MovePhase", false); // oricorio copies swords dance
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await game.phaseInterceptor.to("MovePhase", false);
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let currentPhase = game.scene.getCurrentPhase() as MovePhase;
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let currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(oricorio);
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expect(currentPhase.pokemon).toBe(oricorio);
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expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE);
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expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.phaseInterceptor.to("MovePhase");
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await game.phaseInterceptor.to("MoveEndPhase"); // end oricorio's move
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// immediately copies enemy move
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await game.phaseInterceptor.to("MovePhase"); // magikarp 1 copies swords dance
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await game.phaseInterceptor.to("MovePhase", false);
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await game.phaseInterceptor.to("MovePhase"); // magikarp 2 copies swords dance
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await game.phaseInterceptor.to("MovePhase"); // magikarp (left) uses victory dance
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await game.phaseInterceptor.to("MovePhase", false); // oricorio copies magikarp's victory dance
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currentPhase = game.scene.getCurrentPhase() as MovePhase;
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currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(oricorio);
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expect(currentPhase.pokemon).toBe(oricorio);
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expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE);
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expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE);
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await game.phaseInterceptor.to("BerryPhase");
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await game.phaseInterceptor.to("BerryPhase"); // finish the turn
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// doesn't use PP if copied move is also in moveset
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// doesn't use PP if copied move is also in moveset
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expect(oricorio.moveset[0]?.ppUsed).toBe(0);
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expect(oricorio.moveset[0]?.ppUsed).toBe(0);
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51
test/abilities/mold_breaker.test.ts
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51
test/abilities/mold_breaker.test.ts
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import { BattlerIndex } from "#app/battle";
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import { globalScene } from "#app/global-scene";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Mold Breaker", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.ability(Abilities.MOLD_BREAKER)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should turn off the ignore abilities arena variable after the user's move", async () => {
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game.override.enemyMoveset(Moves.SPLASH)
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.ability(Abilities.MOLD_BREAKER)
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.moveset([ Moves.ERUPTION ])
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.startingLevel(100)
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.enemyLevel(2);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const enemy = game.scene.getEnemyPokemon()!;
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expect(enemy.isFainted()).toBe(false);
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase", true);
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expect(globalScene.arena.ignoreAbilities).toBe(false);
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});
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});
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