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Add type DoubleType
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@ -58,7 +58,7 @@ class DefaultOverrides {
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*
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* If `"odd-doubles"`, follow the `"double"` rule on odd wave numbers, and follow the `"single"` rule on even wave numbers.
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*/
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readonly BATTLE_TYPE_OVERRIDE: "double" | "single" | "even-doubles" | "odd-doubles" | null = null;
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readonly BATTLE_TYPE_OVERRIDE: DoubleType | null = null;
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readonly STARTING_WAVE_OVERRIDE: number = 0;
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readonly STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
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readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
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@ -240,3 +240,5 @@ export default {
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...defaultOverrides,
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...overrides
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} satisfies InstanceType<typeof DefaultOverrides>;
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export type DoubleType = "double" | "single" | "even-doubles" | "odd-doubles";
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@ -4,7 +4,7 @@ import { Abilities } from "#app/enums/abilities";
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import * as GameMode from "#app/game-mode";
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import { GameModes, getGameMode } from "#app/game-mode";
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import { ModifierOverride } from "#app/modifier/modifier-type";
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import Overrides from "#app/overrides";
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import Overrides, { DoubleType } from "#app/overrides";
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import { Unlockables } from "#app/system/unlockables";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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@ -238,11 +238,12 @@ export class OverridesHelper extends GameManagerHelper {
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}
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/**
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* Override the battle type (single or double)
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* Override the battle type (e.g., single or double).
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* @see {@linkcode Overrides.BATTLE_TYPE_OVERRIDE}
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* @param battleType battle type to set
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* @returns `this`
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*/
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public battleType(battleType: "single" | "double" | "even-doubles" | "odd-doubles" | null): this {
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public battleType(battleType: DoubleType): this {
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vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(battleType);
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this.log(`Battle type set to ${battleType} only!`);
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return this;
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