Merge branch 'main' into main

This commit is contained in:
Samuel H 2024-04-16 13:16:19 -04:00 committed by GitHub
commit e2fe12fae1
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7 changed files with 69 additions and 18 deletions

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@ -1653,8 +1653,9 @@ export default class BattleScene extends SceneBase {
return Math.floor(moneyValue / 10) * 10;
}
addModifier(modifier: Modifier, ignoreUpdate?: boolean, playSound?: boolean, virtual?: boolean, instant?: boolean): Promise<void> {
addModifier(modifier: Modifier, ignoreUpdate?: boolean, playSound?: boolean, virtual?: boolean, instant?: boolean): Promise<boolean> {
return new Promise(resolve => {
let success = false;
const soundName = modifier.type.soundName;
this.validateAchvs(ModifierAchv, modifier);
const modifiersToRemove: PersistentModifier[] = [];
@ -1664,20 +1665,20 @@ export default class BattleScene extends SceneBase {
modifiersToRemove.push(...(this.findModifiers(m => m instanceof TerastallizeModifier && m.pokemonId === modifier.pokemonId)));
if ((modifier as PersistentModifier).add(this.modifiers, !!virtual, this)) {
if (modifier instanceof PokemonFormChangeItemModifier || modifier instanceof TerastallizeModifier)
modifier.apply([ this.getPokemonById(modifier.pokemonId), true ]);
success = modifier.apply([ this.getPokemonById(modifier.pokemonId), true ]);
if (playSound && !this.sound.get(soundName))
this.playSound(soundName);
} else if (!virtual) {
const defaultModifierType = getDefaultModifierTypeForTier(modifier.type.tier);
this.queueMessage(`The stack for this item is full.\n You will receive ${defaultModifierType.name} instead.`, null, true);
return this.addModifier(defaultModifierType.newModifier(), ignoreUpdate, playSound, false, instant).then(() => resolve());
return this.addModifier(defaultModifierType.newModifier(), ignoreUpdate, playSound, false, instant).then(success => resolve(success));
}
for (let rm of modifiersToRemove)
this.removeModifier(rm);
if (!ignoreUpdate && !virtual)
return this.updateModifiers(true, instant).then(() => resolve());
return this.updateModifiers(true, instant).then(() => resolve(success));
} else if (modifier instanceof ConsumableModifier) {
if (playSound && !this.sound.get(soundName))
this.playSound(soundName);
@ -1700,19 +1701,26 @@ export default class BattleScene extends SceneBase {
if (modifier.shouldApply(args)) {
const result = modifier.apply(args);
if (result instanceof Promise)
modifierPromises.push(result);
modifierPromises.push(result.then(s => success ||= s));
else
success ||= result;
}
}
return Promise.allSettled([this.party.map(p => p.updateInfo(instant)), ...modifierPromises]).then(() => resolve());
return Promise.allSettled([this.party.map(p => p.updateInfo(instant)), ...modifierPromises]).then(() => resolve(success));
} else {
const args = [ this ];
if (modifier.shouldApply(args))
modifier.apply(args);
if (modifier.shouldApply(args)) {
const result = modifier.apply(args);
if (result instanceof Promise) {
return result.then(success => resolve(success));
} else
success ||= result;
}
}
}
resolve();
resolve(success);
});
}

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@ -212,6 +212,8 @@ export default class Battle {
}
randSeedInt(scene: BattleScene, range: integer, min: integer = 0): integer {
if (range <= 1)
return min;
let ret: integer;
const tempRngCounter = scene.rngCounter;
const tempSeedOverride = scene.rngSeedOverride;

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@ -939,6 +939,32 @@ export class StatusEffectAttr extends MoveEffectAttr {
}
}
export class PsychoShiftEffectAttr extends MoveEffectAttr {
constructor() {
super(false, MoveEffectTrigger.HIT);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const statusToApply: StatusEffect = user.status?.effect;
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
user.resetStatus();
user.updateInfo();
if (target.status) {
return false;
}
if (!target.status || (target.status.effect === statusToApply && move.chance < 0))
return target.trySetStatus(statusToApply, true);
return false;
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true) ? Math.floor(move.chance * -0.1) : 0;
}
}
export class StealHeldItemChanceAttr extends MoveEffectAttr {
private chance: number;
@ -4388,7 +4414,9 @@ export function initMoves() {
new StatusMove(Moves.EMBARGO, i18next.t('move:embargo.name'), Type.DARK, 100, 15, i18next.t('move:embargo.effect'), -1, 0, 4),
new AttackMove(Moves.FLING, i18next.t('move:fling.name'), Type.DARK, MoveCategory.PHYSICAL, -1, 100, 10, i18next.t('move:fling.effect'), -1, 0, 4)
.makesContact(false),
new StatusMove(Moves.PSYCHO_SHIFT, i18next.t('move:psychoShift.name'), Type.PSYCHIC, 100, 10, i18next.t('move:psychoShift.effect'), -1, 0, 4),
new StatusMove(Moves.PSYCHO_SHIFT, i18next.t('move:psychoShift.name'), Type.PSYCHIC, 100, 10, i18next.t('move:psychoShift.effect'), -1, 0, 4)
.attr(PsychoShiftEffectAttr)
.condition((user, target, move) => user.status?.effect === StatusEffect.BURN || user.status?.effect === StatusEffect.POISON || user.status?.effect === StatusEffect.TOXIC || user.status?.effect === StatusEffect.PARALYSIS),,
new AttackMove(Moves.TRUMP_CARD, i18next.t('move:trumpCard.name'), Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, i18next.t('move:trumpCard.effect'), -1, 0, 4)
.makesContact(),
new StatusMove(Moves.HEAL_BLOCK, i18next.t('move:healBlock.name'), Type.PSYCHIC, 100, 15, i18next.t('move:healBlock.effect'), -1, 0, 4)

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@ -536,7 +536,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.getTag(BattlerTagType.SLOW_START))
ret >>= 1;
if (this.status && this.status.effect === StatusEffect.PARALYSIS)
ret >>= 2;
ret >>= 1;
break;
}
@ -1213,7 +1213,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
if (source.getTag(BattlerTagType.CRIT_BOOST))
critLevel.value += 2;
const critChance = Math.ceil(16 / Math.pow(2, critLevel.value));
const critChance = [24, 8, 2, 1][Math.max(0, Math.min(critLevel.value, 3))];
isCritical = !source.getTag(BattlerTagType.NO_CRIT) && (critChance === 1 || !this.scene.randBattleSeedInt(critChance));
if (isCritical) {
const blockCrit = new Utils.BooleanHolder(false);

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@ -254,6 +254,8 @@ export class LoadingScene extends SceneBase {
}
loadLoadingScreen() {
const mobile = isMobile();
const loadingGraphics: any[] = [];
const bg = this.add.image(0, 0, '');
@ -318,7 +320,7 @@ export class LoadingScene extends SceneBase {
loadingGraphics.push(bg, graphics, progressBar, progressBox, logo, percentText, assetText);
if (!isMobile())
if (!mobile)
loadingGraphics.map(g => g.setVisible(false));
const destroyLoadingAssets = () => {
@ -348,9 +350,13 @@ export class LoadingScene extends SceneBase {
break;
case 'loading_bg':
bg.setTexture('loading_bg');
if (mobile)
bg.setVisible(true);
break;
case 'logo':
logo.setTexture('logo');
if (mobile)
logo.setVisible(true);
break;
}
});

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@ -1001,10 +1001,12 @@ export class PokemonHpRestoreModifier extends ConsumablePokemonModifier {
if (this.fainted || this.healStatus)
pokemon.resetStatus();
pokemon.hp = Math.min(pokemon.hp + Math.max(Math.ceil(Math.max(Math.floor((this.restorePercent * 0.01) * pokemon.getMaxHp()), restorePoints)), 1), pokemon.getMaxHp());
}
return true;
}
return false;
}
}
export class PokemonStatusHealModifier extends ConsumablePokemonModifier {

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@ -4162,10 +4162,15 @@ export class SelectModifierPhase extends BattlePhase {
const applyModifier = (modifier: Modifier, playSound: boolean = false) => {
const result = this.scene.addModifier(modifier, false, playSound);
if (cost) {
result.then(success => {
if (success) {
this.scene.money -= cost;
this.scene.updateMoneyText();
this.scene.playSound('buy');
(this.scene.ui.getHandler() as ModifierSelectUiHandler).updateCostText();
} else
this.scene.ui.playError();
});
} else {
const doEnd = () => {
this.scene.ui.clearText();