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Clowning around encounter no longer consider soothe bell rogue tier
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@ -276,6 +276,8 @@ export const ClowningAroundEncounter: MysteryEncounter =
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generateItemsOfTier(scene, mostHeldItemsPokemon, numBerries, "Berries");
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// Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm)
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// For the purpose of this ME, Soothe Bells and Lucky Eggs are counted as Ultra tier
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// And Golden Eggs as Rogue tier
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let numUltra = 0;
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let numRogue = 0;
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items.filter(m => m.isTransferable && !(m instanceof BerryModifier))
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@ -285,7 +287,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
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if (type.id === "GOLDEN_EGG" || tier === ModifierTier.ROGUE) {
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numRogue += m.stackCount;
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scene.removeModifier(m);
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} else if (type.id === "LUCKY_EGG" || tier === ModifierTier.ULTRA) {
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} else if (type.id === "LUCKY_EGG" || type.id === "SOOTHE_BELL" || tier === ModifierTier.ULTRA) {
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numUltra += m.stackCount;
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scene.removeModifier(m);
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}
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@ -456,7 +458,6 @@ function generateItemsOfTier(scene: BattleScene, pokemon: PlayerPokemon, numItem
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[ modifierTypes.LEFTOVERS, 4 ],
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[ modifierTypes.SHELL_BELL, 4 ],
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[ modifierTypes.SOUL_DEW, 10 ],
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[ modifierTypes.SOOTHE_BELL, 3 ],
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[ modifierTypes.SCOPE_LENS, 1 ],
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[ modifierTypes.BATON, 1 ],
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[ modifierTypes.FOCUS_BAND, 5 ],
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@ -266,6 +266,9 @@ describe("Clowning Around - Mystery Encounter", () => {
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// 5 Lucky Egg on lead (ultra)
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itemType = generateModifierType(scene, modifierTypes.LUCKY_EGG) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 5, itemType);
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// 3 Soothe Bell on lead (great tier, but counted as ultra by this ME)
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itemType = generateModifierType(scene, modifierTypes.SOOTHE_BELL) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 3, itemType);
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// 5 Soul Dew on lead (rogue)
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itemType = generateModifierType(scene, modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType;
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await addItemToPokemon(scene, scene.getPlayerParty()[0], 5, itemType);
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@ -286,7 +289,7 @@ describe("Clowning Around - Mystery Encounter", () => {
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const rogueCountAfter = leadItemsAfter
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.filter(m => m.type.tier === ModifierTier.ROGUE)
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.reduce((a, b) => a + b.stackCount, 0);
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expect(ultraCountAfter).toBe(10);
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expect(ultraCountAfter).toBe(13);
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expect(rogueCountAfter).toBe(7);
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const secondItemsAfter = scene.getPlayerParty()[1].getHeldItems();
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